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#1
Merl61

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https://docs.google....dit?usp=sharing


Edited by Merl61, 01 April 2017 - 06:01 PM.

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#2
Amidatelion

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Source?

 

Only mild /s


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#3
CZeroFive

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Some of these, such as the Nief and 36M have server overrides that are not displayed on the client. Keep that in mind.



#4
XPloyt

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Interesting. So the G2 Ord only has 3.25 seconds for it to recover from overheating, which is twice as fast from the G1 counterpart. That also means the G2 Ord with dual mags can take another shot(maybe two, not sure) at 500% damage(just guessing) before overheating, which is less of a risk to take as it only adds a quarter second for full cooldown as opposed to waiting. So the choice will be to wait about 3 to 4 seconds to keep some heat and stay in the fight or adding only an additional 1 second to do quick potential major damage, then being forced to wait to attack with no option to maintain any heat.

Sounds good to me.

 

14258050133116-anigif_enhanced-23707-141


Edited by XPloyt, 01 April 2017 - 10:39 PM.

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#5
Morquedeas

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Just a glance at this concerns me.  It's like they took the original stats and just said, "hey lets throw whatever semblance of balance there is out the window."  Like G2 scout with 43 boost speed and .7 dodge cd?  Well worth the loss of 20 armor.

 

The sweeping stat changes they made have always been one of my biggest concerns for the future of Hawken, and I really have no idea why they did it.  Basically they are going to have to rebalance the game from scratch which is gonna take ages and if they don't ask us things will just get worse.  I just DONT UNDERSTAND why they'd do this, it makes balancing so much harder.

 

 

Edit: Only thing I can think of is to make the game "fresh," but if the cost is balance being fubar, I don't like it.


Edited by Morquedeas, 01 April 2017 - 10:08 PM.


#6
nepacaka

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thx.
a lil misprint in text - G2-vytro have 4.75 HP instead 475. just say.


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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#7
Merl61

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updated to include charge


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#8
CHITMAN

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I <3 Howkun



#9
Xacius

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Just a glance at this concerns me.  It's like they took the original stats and just said, "hey lets throw whatever semblance of balance there is out the window."  Like G2 scout with 43 boost speed and .7 dodge cd?  Well worth the loss of 20 armor.

 

The sweeping stat changes they made have always been one of my biggest concerns for the future of Hawken, and I really have no idea why they did it.  Basically they are going to have to rebalance the game from scratch which is gonna take ages and if they don't ask us things will just get worse.  I just DONT UNDERSTAND why they'd do this, it makes balancing so much harder.

 

 

Edit: Only thing I can think of is to make the game "fresh," but if the cost is balance being fubar, I don't like it.

Having reviewed the stats, I don't see much of an issue apart from the Scout / G2 Scout.  

 

The near-half-second dodge cooldown was tested in Ascension and deemed overpowered.  

 

That aside, there's nothing wrong with minor stat differences between each class.  If anything, it just gives the game more variation.  Regarding balance, I'm more concerned with how the new weapons, mechs, and abilities alter the playing field.  Will have to wait and see, I guess.

 

On a more positive note, A-class speeds have increased considerably.  With these stats, most A-classes are actually faster than the A's in the 2nd Closed Alpha.  

 

much fast

very speed

wow


Edited by Xacius, 27 April 2017 - 12:01 PM.


#10
ArchMech

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Having reviewed the stats, I don't see much of an issue apart from the Scout / G2 Scout.  

 

The near-half-second dodge cooldown was tested in Ascension and deemed overpowered.  

 

That aside, there's nothing wrong with minor stat differences between each class.  If anything, it just gives the game more variation.  Regarding balance, I'm more concerned with how the new weapons, mechs, and abilities alter the playing field.  Will have to wait and see, I guess.

 

On a more positive note, A-class speeds have increased considerably.  With these stats, most A-classes are actually faster than the A's in the 2nd Closed Alpha.  

 

much fast

very speed

wow

 a much needed necro in a time of upcoming change! 

wtb a thread filled with documentation, change-logs, and spreadsheets pl0x


don't mind me, i'm just on a crusade against humanity, by the end of my lifespan earth's population will be 8 billion+ trolls





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