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CTF - Capture the Flag game-mode


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Poll: Should there be a CTF game mode_ (271 member(s) have cast votes)

Should there be a Capture the Flag game mode_

  1. Yes. (244 votes [90.04%])

    Percentage of vote: 90.04%

  2. No. (27 votes [9.96%])

    Percentage of vote: 9.96%

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#41 NegativeD

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Posted October 01 2013 - 07:51 AM

A-lot of the discussion has been based on only an offensive point of view. Some have mention a defensive point of view. Yes a Scout raider can be good flag carriers but not alone. And what if the opposing team has the flag also (this is a very common situation in CTF game modes).
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#42 Dinre

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Posted October 01 2013 - 11:11 AM

I'm not personally that excited about a CTF mode for Hawken, but I also don't see why it shouldn't be included.  Every game mode doesn't have to be balanced or appeal to every player, so I would vote "yes" on this.

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#43 matthew56

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Posted October 02 2013 - 06:47 PM

would reapers do for ctf_


#44 InfiniteWin

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Posted October 02 2013 - 11:14 PM

The Mech Intelligence Device (MID) could be so heavy and/or fragile so that boosting, hovering or using abilities are disabled/breaks it. Therefore, Raiders and Scouts and Infiltrators can't just go to your base and capture it. Also maybe some kind of temporary boost for the enemy team when one of your teammates are trying to capture the MID. And when the capture is successful gives an instant 50% health boost to your teammates to destroy the opposition. However, the placement of the MID should be near the bases (not deeply in so that it is easy to stop everyone from taking it) so that attackers can try the same when your team is occupied. When a Mech is destroyed, the MID is destroyed alongside it taking 5 seconds to respawn. Access to your MID is closed when your team is capturing the enemy MID. When your friendly mech with the MID is destroyed, someone from the enemy team can steal your MID, and you need to stop them (obviously). How does that sound_

Edited by InfiniteWin, October 02 2013 - 11:22 PM.

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#45 tektzby

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Posted October 05 2013 - 01:22 PM

Capture canyster XD

#46 nepacaka

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Posted October 07 2013 - 02:31 PM

I can only imagine CTF with some rules.
1) if the mech is carrying the flag uses a boost, he loses flag
2) if the mech use his ability, he loses flag.

Scout will bring the flag to the base for 10 seconds if he use speed, and other mech couldn't stop him as soon as he disappears behind the first corner.

or another example, a-class mech runs through a narrow passage (like near S2 on Bazaar ), and puts over a wall. +1 Point to team, and nobody can catch up enemy =)
The problem is that the flag will be hard to take (on base with 5 angry and respawning enemy), but if you can catch the flag, bring it to base its so easily. The mode will be highly unbalanced due to different speed of mech.

Edited by nepacaka, October 07 2013 - 02:40 PM.


#47 FirstRaven

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Posted November 15 2013 - 06:08 PM

View PostFunnydeath1, on March 27 2013 - 12:30 AM, said:

It would be great. If somebody has ever played "eXteel"(another mech game), the ctf mode in that game was really funny! :Q__

Man, I miss that game.
I'd like Hawken even better than Exteel if they'd just give us a binding option for the 180 key...
MW4: Mercs, Exteel, pretty much every darn mech game/fps EVER uses 'shift+s' for back boost, not for, "hey, I've got you 33 AP from death- now shoot me in the back so I die!"
I miss the melee in Exteel, too- those were the days, capping and spearing mechs on the run.

Edited by FirstRaven, November 15 2013 - 06:09 PM.


#48 ilovethebbc

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Posted November 23 2013 - 11:44 PM

CTF mode PLEASE. Imagine blasting through in a scout and peacin' out i was like wot

#49 CounterlogicMan

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Posted November 30 2013 - 11:25 AM

The devs have said at one point that there are people working on new game modes for Hawken. These modes being a Hawken CTF and Siege 2.0.

The biggest problem I see with ctf is unstoppable raiders and scouts with shields thrown on them just racing around the map scoring points.

Maybe can be remedied by not allowing mechs to boost while carrying the flag. Or in the vary least doing a speed debuff to any mech with the flag.

#50 halfcha0s

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Posted December 05 2013 - 02:23 PM

View Postsageman, on December 31 2012 - 04:15 AM, said:

NO! Why in the world would we want to make this game into Tribes/COD/TF2 clone_ Unique modes like Siege please!

Did you seriously just compare Tribes to CoD and TF2_ :angry:
Why stop there_ Let's start a new poll and compare Sim City or Theme Hospital to Pinball. Why not_

:rolleyes:

Edited by halfcha0s, December 05 2013 - 02:25 PM.


#51 Bazookagofer

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Posted December 05 2013 - 02:52 PM

View Postsageman, on December 31 2012 - 04:15 AM, said:

NO! Why in the world would we want to make this game into Tribes/COD/TF2 clone_ Unique modes like Siege please!
Except capture the flag existed before video games. People tied the flag to a tree or something and two hand touch game or tackle games. Are you saying that tf2,cod and tribes was before the world existed_ We got the new messiah brother and sisters!!! COD is the new MESSIAH ALL HAIL THE MESSIAH.

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#52 Dinre

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Posted December 05 2013 - 05:42 PM

I really like TF2... I'm thinking Hawken might fare well by taking a page or two from Robin's rather successful business.  Just sayin'.

But no hats.

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#53 erathic

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Posted December 05 2013 - 06:13 PM

Just an idea to balance al little the pick-up mech choice for CTF,
and add a little "Only In Hawken" twist :

Instead of grabbing a flag or some kind of loadout/package,
turn it into a whole new mech, a top secret-prototype you have to steal and bring back to your lab.

with an unique look, icon, weapons, and ability (to define)
Any score with it will be awarded to the latest owned mech used.

maybe there could be 3 flags rounds with one mech of each type (A-B-C) as "Flags"

If  the "Flag mech" is destroyed, there's a little hologram like when a team-mate die in the Coo-op bot representing the dead mech

However on of the problem of this that come to mind is how to implement the feature of "passing" the flag to another teammate wich is one of the core feature of the mode in some game.

Edited by erathic, December 05 2013 - 06:22 PM.

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#54 Dinre

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Posted December 05 2013 - 06:42 PM

View Posterathic, on December 05 2013 - 06:13 PM, said:

Instead of grabbing a flag or some kind of loadout/package,
turn it into a whole new mech, a top secret-prototype you have to steal and bring back to your lab.

I love this idea.  I think we're missing some "just for fun" elements in Hawken right now, and a secret prototype mech just sounds like fun.

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#55 VYR3

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Posted December 13 2013 - 06:33 PM

It could be like a big event, Have the two teams fight each other for a month and whoever had stolen more "mech plans" which would be the CTF flag, thats the style and company that makes the new mech :D

#56 BigHawngry

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Posted February 13 2014 - 07:06 PM

View Post145154151164145, on December 26 2012 - 07:26 PM, said:

Actually,  I think an "assault" style a la halo would be best.  Both parties have to bring their flag to each others sides to score points.

Yeah, and have the bomb explode killing everyone in range. Make it Round based.
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#57 hawken00

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Posted February 17 2014 - 10:36 AM

objective based modes are the best :)

#58 Oliver

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Posted February 17 2014 - 01:29 PM

Its a standard game mode that just should exist in this game.

#59 WarlordZ

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Posted February 17 2014 - 03:34 PM

View PostOliver, on February 17 2014 - 01:29 PM, said:

Its a standard game mode that just should exist in this game.
The developers have already announced that they're working on CTF.  It's not a matter of if we'll get it, just when.

#60 Oliver

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Posted February 18 2014 - 10:14 AM

View PostWarlordZ, on February 17 2014 - 03:34 PM, said:

View PostOliver, on February 17 2014 - 01:29 PM, said:

Its a standard game mode that just should exist in this game.
The developers have already announced that they're working on CTF.  It's not a matter of if we'll get it, just when.
I wasn't aware of this thank you for the information :)




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