CTF - Capture the Flag game-mode
#41
Posted October 01 2013 - 07:51 AM
#42
Posted October 01 2013 - 11:11 AM
#43
Posted October 02 2013 - 06:47 PM
would reapers do for ctf_
#44
Posted October 02 2013 - 11:14 PM
Edited by InfiniteWin, October 02 2013 - 11:22 PM.
#45
Posted October 05 2013 - 01:22 PM
#46
Posted October 07 2013 - 02:31 PM
1) if the mech is carrying the flag uses a boost, he loses flag
2) if the mech use his ability, he loses flag.
Scout will bring the flag to the base for 10 seconds if he use speed, and other mech couldn't stop him as soon as he disappears behind the first corner.
or another example, a-class mech runs through a narrow passage (like near S2 on Bazaar ), and puts over a wall. +1 Point to team, and nobody can catch up enemy =)
The problem is that the flag will be hard to take (on base with 5 angry and respawning enemy), but if you can catch the flag, bring it to base its so easily. The mode will be highly unbalanced due to different speed of mech.
Edited by nepacaka, October 07 2013 - 02:40 PM.
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#47
Posted November 15 2013 - 06:08 PM
Funnydeath1, on March 27 2013 - 12:30 AM, said:
Man, I miss that game.
I'd like Hawken even better than Exteel if they'd just give us a binding option for the 180 key...
MW4: Mercs, Exteel, pretty much every darn mech game/fps EVER uses 'shift+s' for back boost, not for, "hey, I've got you 33 AP from death- now shoot me in the back so I die!"
I miss the melee in Exteel, too- those were the days, capping and spearing mechs on the run.
Edited by FirstRaven, November 15 2013 - 06:09 PM.
#48
Posted November 23 2013 - 11:44 PM
#49
Posted November 30 2013 - 11:25 AM
The biggest problem I see with ctf is unstoppable raiders and scouts with shields thrown on them just racing around the map scoring points.
Maybe can be remedied by not allowing mechs to boost while carrying the flag. Or in the vary least doing a speed debuff to any mech with the flag.
#50
Posted December 05 2013 - 02:23 PM
sageman, on December 31 2012 - 04:15 AM, said:
Did you seriously just compare Tribes to CoD and TF2_
Why stop there_ Let's start a new poll and compare Sim City or Theme Hospital to Pinball. Why not_
Edited by halfcha0s, December 05 2013 - 02:25 PM.
#51
Posted December 05 2013 - 02:52 PM
sageman, on December 31 2012 - 04:15 AM, said:
"If at first you do not succeed... reload"
#52
Posted December 05 2013 - 05:42 PM
But no hats.
#53
Posted December 05 2013 - 06:13 PM
and add a little "Only In Hawken" twist :
Instead of grabbing a flag or some kind of loadout/package,
turn it into a whole new mech, a top secret-prototype you have to steal and bring back to your lab.
with an unique look, icon, weapons, and ability (to define)
Any score with it will be awarded to the latest owned mech used.
maybe there could be 3 flags rounds with one mech of each type (A-B-C) as "Flags"
If the "Flag mech" is destroyed, there's a little hologram like when a team-mate die in the Coo-op bot representing the dead mech
However on of the problem of this that come to mind is how to implement the feature of "passing" the flag to another teammate wich is one of the core feature of the mode in some game.
Edited by erathic, December 05 2013 - 06:22 PM.
#54
Posted December 05 2013 - 06:42 PM
erathic, on December 05 2013 - 06:13 PM, said:
turn it into a whole new mech, a top secret-prototype you have to steal and bring back to your lab.
I love this idea. I think we're missing some "just for fun" elements in Hawken right now, and a secret prototype mech just sounds like fun.
#55
Posted December 13 2013 - 06:33 PM
#56
Posted February 13 2014 - 07:06 PM
145154151164145, on December 26 2012 - 07:26 PM, said:
Yeah, and have the bomb explode killing everyone in range. Make it Round based.
#57
Posted February 17 2014 - 10:36 AM
#58
Posted February 17 2014 - 01:29 PM
#60
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