Conquistador, on March 01 2013 - 09:33 PM, said:
I see absolutely zero problems with this implementation, considering they even buffed ROF, which means the area denial is even more potent over that shorter period of time.
No, it isn't, and here's why: using the weapon as an area-denial tool burns heat pool. Current ROF is ~1.25 (5 in every 4 seconds), I guesstimated 1.3 (or 4 in every 3 seconds). If you put down 10 grenades, that's half your heat pool for 7.6 seconds of denial. At that point, an opponent can simply step into your line of fire, because he knows that even if you hold down the button, you will overheat before you can do enough damage to kill him. That's not area-denial, it's suicide in a C-class chassis. The RevGL in area-denial is dead. You do not have any leeway in your heat or damage output to do any kind of denial or corner-punishment or fishing for damage. Not a single round.
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It now takes actual skill to use the weapon beyond minute changes to firing arc over a twenty second sustained fire period!
Not skill, god-like prescience and prediction. You
must hit every grenade, on target, every time. Missing a grenade tanks your damage output and heat pool so severely that you will never recover against the AR/SMC/Vulcan. A
single grenade is equivalent to missing an entire
second of AR fire.
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All bullet weapons were falling by the wayside, being sidelined by explosives and the nerf to explosives applies across the board.
Hitscan bullet weapons have the inherent advantage of being undodgeable (and have thus continued to be applicable against explosive options). The only explosive weapons that were sidelining bullets were those with splash ranges and minimum damages larger than a player's ability to avoid them (and thus to be unavoidable), both of which are corrected by this patch; those changes I think are good and will change the dynamic of the game. But bullets have never been obsoleted by explosives.
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Finally, in mech context, grenadier rev-gl seems more like a support side grade to the alternate choice of heat
Except that the RevGL is the initial equipment loadout and is thus not a sidegrade, but the initial experience that the mech is attempting to convey. That experience should not be "this mech is worse in every way imaginable to literally any other weapon combination you could have chosen". The HEAT is superior (and continues to be superior) in
all dimensions and in
all scenarios when compared to the RevGL, pre or post-patch. That's not a sidegrade. It's the only viable option.
Draco
Edited by draco7891, March 01 2013 - 10:50 PM.