[Public questionnaire] Are you still playing regularly_ If not, why did you stop playing_
#41
Posted December 30 2013 - 08:43 AM
But, since September (Ascension) my interest in the game plummeted. Changes to look and feel of the game, some added mechanics (i.e. Fail-safe) no new game modes, constant problems with the servers, and so on.
Don't get me wrong, even with everything that has promoted a raging campaign throughout on anything in the forums, I still have hopes for the game, very high hopes. But until I see a change that makes me go "Oh hell naw, Imma get back in there, dawg." I'll just be hanging out in Dota 2 and TERA Online.
Also, this is only for me, and I respect wholeheartedly if you gents disagree, but I much preferred the look of the game pre-Ascension. It felt, right. And that one mechanic where you only could use an item once per life, but this is now going wayyyy back.
#42
Posted December 30 2013 - 08:56 AM
#43
Posted December 30 2013 - 09:45 AM
Let me be honest ; it's not up to me ; I mean , I can't be a group myself , so I can't have fun alone ! My best friends left the game for good , it's only this gentlemen left : Spliff_Craven and he's barely staying ; he does not like the fact that he has to bring his whole team single-handedly back in all matches (which are mostly unbalanced) and get pounded over and over without any help , teamwork or communication from his team's part , which is something we all get to face and no one likes it !!!
About 95% of the players on my friend-list are gone (I swear I'm serious !) I will provide you guys with the list of friends that quit the game when the friends list are recovered (I hope) and it's about 300 players (again I'm serious and trying to stay constructive !) the kind of players that challenge you and can dominate a game regularly , simply ALPHAS.
I miss them so much and the overall environment isn't helping either !!!! it's pushing me away more and more , because I don't like the current game mechanics compared to before !
It's almost impossible to find other people to play with like my close old friend , about 15 players with microphones , adults with jobs and families but still log on on daily basis , we chat , we hang around in DMs , then we regroup and have some real good games ! We used to have what I liked to call : All-Star games , where all people in the server have 1900+ MMR and all LVL25 mechs , sometimes siege games take 60+ mins ... it was crazily amazing .
Like I said it's only 1 gentlemen left and he's about to blow up ... after he used to be a leader of great players , he's now obliged to be what he calls "the captain of newbies".
The whole community agrees that we need real game-balance and more players to have fun again ... and most importantly ; they need to keep the remaining old players instead of bringing new players that will only buy some MC and not help the game in the development stage.
We're not frustrated because the issues exist , it's because they still exist , even with the community pointing time and again to what's wrong and what's in need to be fixed or removed !
If HAWKEN looses all of the Alphas , IT'S DONE ! and ah ... that's happening and almost done !!!!!
You can ask yourself ; why do you keep crying like a baby while new players are having fun and not complaining like you _ Well it's simple ; they have no idea how amazing the game used to be !!!
#44
Posted December 30 2013 - 09:46 AM
- MMR Screwed Up.
-Server Issues
-Upping Graphic Requirements In Invasion
-Devs having no idea how to balance game properly sometimes
-Devs not listening to community or HF would of been changed/revamped, sticky beam would be removed, and there would be no turret mode because there is no place for it in this game.
-Tough organizing stuff.
- Lack of clan support
and etc and etc i gtg eat food.
"If at first you do not succeed... reload"
#45
Posted December 30 2013 - 09:47 AM
Since then I have been playing Sunday matches in TPG's 6v6 day of defeat league to get my comp fix, and playing Hawken some hours every day in preparation for when we are able to scrim and match again.
I am still having fun in Hawken and learning the finer points of the lesser played mechs, and to insure that when the scrims come back I won't be a complete scrub $****y (not that I did too bad in the Hawken scrims I was able to participate in before the patch that killed scrims was released).
http://www.tpgleague.org/hwk/ http://steamcommunit...m/id/craftydus/ http://www.twitch.tv/craftydus https://www.facebook.com/tpgleague
#46
Posted December 30 2013 - 10:09 AM
Also there is a major lack of strategy in the game now. In most all games I've played, even in the higher levels "teamwork" is defined by the death ball. Which team can out number the other is normally how the victory is decided, with the top ranks usually being the same type of mech in every match. The sense of urgency and danger that came from not always being at full health and other limited resources has diminished, eliminating much of the fear that prompted good strategic play.
#47
Posted December 30 2013 - 10:17 AM
#48
Posted December 30 2013 - 10:30 AM
good day
#49
Posted December 30 2013 - 10:41 AM
"...Then I presume the complex murder algorithm that masquerades as his cerebral cortex was done analyzing my panicked stumbling and he flattened me." -Amidatelion on Xacius.
#50
Posted December 30 2013 - 10:59 AM
...and I was bored. and less play in hawken.
but then I found one more pleasure, I maxed rank three Brawlers, one with SA, one with flak, one with vulcan.
...and I was bored again.
then i maxed rank two rocketeers, three grenadier and two cupcake with different (my favorite) weapons.
i always play on C-class, and other mech in my hangar just for collection. today i was bored again, i don't have a new C mech so that I can not level up (maxed rank) for him.
I was hoping that Santa Claus will bring me a new C-mech for the New year, but it will not happened ...
now, when i typing this text, i looks like man on my avatar. I look sad.
and I do not take into consideration beta technical problems
Edited by nepacaka, December 30 2013 - 11:25 AM.
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#51
Posted December 30 2013 - 11:04 AM
Xacius, on December 30 2013 - 03:57 AM, said:
Throughout the previous 15 months, I've taken numerous "breaks" from Hawken. Sometimes it was because of school (finals), and other times it was in response to undesired gameplay changes.
Many experienced players are currently on hiatus from Hawken due to an absence of support for organized matches. A lot of players are also waiting for additional gamemodes to keep gameplay interesting. I realize that this thread probably won't accomplish what I want it to, largely because most people who have left the game no longer view the forums. Even so, I figured I'd post anyway.
If you've ever taken a break from the game or currently play less than 5 hours a week, then feel free to share why. Are you still playing regularly_ If not, why did you stop playing_
I've uninstalled for the second time. I'm tired of the tech, Hellfires, and Heat. The added internals and new meta of camping in a bubble shield doesn't help either. I stopped playing either at the end of November or the start of December.
#52
Posted December 30 2013 - 11:08 AM
FenixStryk, on December 30 2013 - 04:56 AM, said:
Xacius, on December 30 2013 - 04:28 AM, said:
For now, I'll say that I think walking should be fast enough to be a meaningful concern when aiming at a target, and that dodge/boost should be aggressively tuned to retain usefulness after the former change.
These days, unless your opponent has access to a dodge it feels closer to shooting a stationary target. They can stand there and take it, boost directly into it or jump up to make your next shot that much easier -- tell me, which of the three is the most viable option_ There's nothing sudden about any of them, which explains the general popularity of low dodge CD Mechs that are better at covering up that flaw in Hawken's combat.
Type A preference is a symptom of a greater issue: dodging is the only viable form of evasive movement in combat. It's fair for it to be the most effective option, but right now it is the only option. In an engaging shooter, that simply shouldn't be the case.
Where have you been all my life_
[HWK]ZamboniChaos, on December 10 2013 - 05:29 PM, said:
BlackSteelBrotherhood
I figured out how to enable friendly fire; get some friends, join a DM, pick team captains, and enjoy :)
#53
Posted December 30 2013 - 11:22 AM
FenixStryk, on December 30 2013 - 04:24 AM, said:
At the time I told myself I'd stop playing until average players got better, but that was just veiling the real issue: the game was boring, and is still boring. It will always be boring for me if I am not engaged simply by piloting my Mech, and right now that is still the case. There's just not enough to do between a slow walk, a limited dodge, a forward thrust and a jump using weapons with splash so large I barely have to think about it. There's no momentum to work with and no meaningful sense of marksmanship... there's nothing left but a treadmill.
These days it seems like it's too late for any meaningful change. The pond is too shallow and there is no way to fill it.
I have to Disagree with you there. There's a multitude of movement options other than just dodging left or right. How you dodge is just as important as when you dodge. You also have to consider the distance your dodge will cover and the end point of your dodge. The number 1 thing I see players NOT do is incorporate forward boosting with dodges. I can name 2 people who do this regularly. it's hard for me to articulate the clear advantages of this so ill just say try it for yourself. Breaking Los with dodges is also very important and again something VERY FEW people do. I was in my grenadier fighting 3v1 at the top of uptown. I lasted for a good 5-10 secs because I kept breaking Los with my dodge and using forward boosts with my dodges. In my grenadier. I think the movements options are there but people just aren't taking advantage of them.
my stream. Scout and Grenadier play
#54
Posted December 30 2013 - 11:45 AM
HatesYourFace, on December 30 2013 - 05:05 AM, said:
FenixStryk, on December 30 2013 - 04:56 AM, said:
Honest question: What other first person shooters even have a dodge_ Or any form of evasive option_ In COD/Halo/BF/TF/MWO your options are to umm...duck, jump, nothing_ I'm not sure what you're looking for but it sounds like it's Armored Core_ Not that I wouldn't love a competitive online Armored Core game, but that doesn't mean I want to change this one untill it's more like it. We have way more mobility / ability to dodge in this game than any other FPS that I'm aware of or have ever played. So what was this "engaging shooter" you are comparing it to_
In Halo/COD/BF/TF you can strafe. Hawken's movement acceleration is to low. To strafe movement acceleration has to be gone. You can't strafe in Hawken and probably never will be able to. In the past I voiced my opinion of strafing, but it has fallen on deaf ears.
#55
Posted December 30 2013 - 11:56 AM
YEAH I'M REALLY A 60 YR OLD GAMER. MY CALLSIGN IS PRONOUNCED INNOVATOR!!
#56
Posted December 30 2013 - 12:06 PM
Nov8tr, on December 30 2013 - 11:56 AM, said:
Hey old friend! I agree with most of what you said except the map part. The thing I like about the maps are that some mechs are severely hamstrung on certain maps, very few mechs work on all. I would very much like to see the clan thing, that might bring the magic back to this game in force!
The communication thing is maddening. I know right away if we are going to win if we have at least on or two guys on the mic. When we do, victory is 90% assured. So many times I am just talking to myself out there.
BTW, thanks for the clarification to your callsign, I've been doing it wrong forever!
"...Then I presume the complex murder algorithm that masquerades as his cerebral cortex was done analyzing my panicked stumbling and he flattened me." -Amidatelion on Xacius.
#57
Posted December 30 2013 - 12:07 PM
Also, now my pilot level is 25+, I can barely find a decent game sometimes. Maybe it would help if they would just give everyone all tuning points and open up all servers to everyone. And hide the average level in the server browser, so everyone will play with everyone, without people having a bias towards servers with new players.
To add to that: I just played for 30 minutes. Not one game was balanced. 40-10 material, with me being on both sides. This has to be the biggest issue for me. The game has limitations on which servers people can join, presumably for balance reasons, but meanwhile balanced games are rare. So what is the actual use of both team balancing and pilot level limits_
If there is anything keeping me from playing Hawken, it's that. The pilot level limits on servers, and "team balancing" that seems to be designed to create lop-sided games.
Edited by KoningStoma, December 30 2013 - 12:56 PM.
#58
Posted December 30 2013 - 12:18 PM
Edited by Beefsweat, December 30 2013 - 12:21 PM.
#59
Posted December 30 2013 - 12:28 PM
Hawken gameplay now feels floaty, detached, and not crisp.
I prefer the hawken we had shortly after 12.12.12.
#60
Posted December 30 2013 - 12:34 PM
What led me to uninstall it in the recent past was the realization the the corporate entity guiding hawken had values that contradict mine. From refusing to publicly admit flaws and censor the community attempting to do so, to broken promises and lies, to condescending behavior and what i consider to be devious business practices.
I don't know what my future for browsing the forums is. There is always someone typing something so stoopid i get a good chuckle out of it.
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