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Community, let's make the Predator better

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#101 AboveTheSky

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Posted April 05 2014 - 10:45 PM

I am doing well with predator

but breacher reload time need changed

Edited by AboveTheSky, April 05 2014 - 10:47 PM.

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#102 Dominus_Bellum

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Posted April 06 2014 - 12:41 AM

Maybe your right and the secondary weapon should be changed, I dunno. I do know it's almost impossible to hit someone mid air because of the slow projectile speed. If you could detonate a mine mid air, it would also up your chances.

#103 Hellrazer_001

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Posted April 06 2014 - 12:44 AM

Second Co-Op Match, is that more to your liking _, Came last in the score but had the highest Mech kills, the Pred is close to matching other Mechs, but it only needs a very slight buff, any more it could become a OP problem, It definetly is a fun Mech to play once you get the way to use it right.Posted Image

#104 kanamisan

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Posted April 06 2014 - 01:01 AM

View PostDominus_Bellum, on April 06 2014 - 12:41 AM, said:

Maybe your right and the secondary weapon should be changed, I dunno. I do know it's almost impossible to hit someone mid air because of the slow projectile speed. If you could detonate a mine mid air, it would also up your chances.
you do know you actually can, middle mouse butten. that said, the splash is not that big

View PostHellrazer_001, on April 06 2014 - 12:44 AM, said:

Second Co-Op Match, is that more to your liking _, Came last in the score but had the highest Mech kills, the Pred is close to matching other Mechs, but it only needs a very slight buff, any more it could become a OP problem, It definetly is a fun Mech to play once you get the way to use it right.Posted Image
you did good, try to strive out for more damage though.

#105 Lightangel112

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Posted April 06 2014 - 03:05 AM

I managed to complete co-op with predator, now I have 2 predator emblems for double the trouble :D.

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#106 Lightangel112

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Posted April 06 2014 - 03:08 AM

View Postkanamisan, on April 06 2014 - 01:01 AM, said:

View PostDominus_Bellum, on April 06 2014 - 12:41 AM, said:

Maybe your right and the secondary weapon should be changed, I dunno. I do know it's almost impossible to hit someone mid air because of the slow projectile speed. If you could detonate a mine mid air, it would also up your chances.
you do know you actually can, middle mouse butten. that said, the splash is not that big

View PostHellrazer_001, on April 06 2014 - 12:44 AM, said:

Second Co-Op Match, is that more to your liking _, Came last in the score but had the highest Mech kills, the Pred is close to matching other Mechs, but it only needs a very slight buff, any more it could become a OP problem, It definetly is a fun Mech to play once you get the way to use it right.Posted Image
you did good, try to strive out for more damage though.
I've tested this out a couple days ago in a DM. You can not detonate the pucks unless they make contact with the floor or actually lands on the target. I tried firing pucks horizontally and detonating near target, it doesnt detonate at all.

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#107 kanamisan

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Posted April 06 2014 - 03:51 AM

View PostLightangel112, on April 06 2014 - 03:05 AM, said:

I managed to complete co-op with predator, now I have 2 predator emblems for double the trouble :D.
congrats. expected nothing less from someone like you.

#108 Zycat

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Posted April 06 2014 - 06:52 AM

The title, as now, says
"Community, let's make the Predator better"

so why don't someone post a tutorial or video showing HOW to make use what's currently available now_ What's the best weapon for which, how to stalk, how to engage in combat, how to play siege, and how to deal with scouts etc.

#109 Madman01

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Posted April 06 2014 - 10:44 AM

with all the people who "don't get it" we do need some form of tutorial video to educate people in the way of the sneaky bugger, I would do it myself but unfortunately my charisma disappears when on camera

#110 Lightangel112

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Posted April 06 2014 - 01:04 PM

I've been thinking a bit.

Maybe the predator's passive ability while cloaked could be to aim better.
Rather than have this surprise attack thing which I think is abit absurd imo.
With the added movement speed could work well to aim, fire, move, re-aim.

This is one of the hardest things I've had to over come "predatoring" on the go.

Edited by Lightangel112, April 06 2014 - 01:07 PM.

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#111 Hijinks_The_Turtle

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Posted April 06 2014 - 01:27 PM

View PostLightangel112, on April 06 2014 - 01:04 PM, said:

I've been thinking a bit.

Maybe the predator's passive ability while cloaked could be to aim better.
Rather than have this surprise attack thing which I think is abit absurd imo.
With the added movement speed could work well to aim, fire, move, re-aim.

This is one of the hardest things I've had to over come "predatoring" on the go.

So something similar to Reaper's ability_

#112 Veritasnous

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Posted April 06 2014 - 01:41 PM

The best predator players I'm aware of, whose opinions on the predator I'm aware of, are entirely in agreement that it needs a buff.

That would indicate to me that it's not a matter of not knowing how to play the predator.

#113 Zycat

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Posted April 06 2014 - 03:08 PM

View PostVeritasnous, on April 06 2014 - 01:41 PM, said:

The best predator players I'm aware of, whose opinions on the predator I'm aware of, are entirely in agreement that it needs a buff.

That would indicate to me that it's not a matter of not knowing how to play the predator.

We aren't the developers, and while we can voice our opinion and be heard, it would benefit the community as a whole to provide tutorials and examples of what we have now. There isn't any good tutorials on how to play the predator, and I myself am lost on how to maximize its ability.

#114 Xacius

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Posted April 06 2014 - 03:47 PM

View PostSilverfire, on April 05 2014 - 12:28 PM, said:

Flak Breacher has probably one of the highest damage burst potentials out of all the primaries - it does 144 damage with a full hit.  That's more than a TOW or a Grenade from the GL, by the way. I think that's enough to warrant its refire rate.

The problem with the Predator isn't with the Breacher at all. The Breacher already has so much utility; it doesn't need the attention.  My problem is with the EOC-P.  It fires a bit too slow to keep up with increased speeds in the game, I feel.

Honestly, I think if the Predator got a speed buff in walking in cloak and a slight fire rate increase OR a projectile speed increase for the EOC-P, it would go a decent way with making the mech better but still keep its skill ceiling.

About a month ago, I bugged out in the garage and spawned with the Breacher on a Berserker.  That thing is fuzzy bunny nasty.  I used it alongside the TOW with the damage boost and just destroyed...  If we ever had the option to choose our loadouts, I'd probably use TOW + Breacher on an Assault frame.  

Anyway, onto the Predator.  I've been saying for a while that the mech's secondary weapon needs far more utility than it currently has.  While it excels in making traps, the plausibility of keeping consistent traps active against decent players is fuzzy bunny impossible due to the prevalence of explosive weaponry on most mech frames.  All it takes is one Heat Cannon shot or TOW/GL to render an entire trap useless.  Additionally, mechs with air mechanics are problematic, especially considering the fact that the Air Compressor is easy as pie to spam. Good luck hitting a flying Infiltrator with your EOC-P.  And while you're trying, they'll peg you with far more reliable weapons for far more damage.

The Predator's main flaw was that it was designed as a passive mech in a game where pretty much every mech has a direct, viable role in combat.  Sad thing is, some minor tweaks could make the Predator more viable in direct engagements while still retaining its passive "trap" playstyle.  Buff the projectile speed and direct-hit damage of the EOC-P, then you're getting somewhere.
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#115 kanamisan

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Posted April 06 2014 - 04:54 PM

I want to know if anyone has tried this, team up with a good team mate or two on voice chat (and party) and play ma, use your heat vision to alert teammates to incoming threats to one of the silos, help them once or twice but focus on keeping them informed. see if anyone actually ends up capping that point. I really want if that works.

#116 Stingz

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Posted April 06 2014 - 05:18 PM

Quite sure few people have since Portable Scanner does the same thing but with much better coverage, and doesn't take an entire mech.

Edited by Stingz, April 06 2014 - 05:18 PM.

Running directly to/from sniper fire means you'll die tired. Taking cover gives (Ke-)Sabot time to reload.
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#117 Zycat

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Posted April 06 2014 - 08:43 PM

Anyway, I want to ask the pros here :

What primary to get_ What are the pros and cons of each_ I use breacher since my mech level is too low.
What items do you bring_ What internals_ I bring barrier or shield (to escape) mk2 and rocket turret mk2 to support the team.
How to escape when detected_ I usually drop a shield/barrier and just run the hell out.

I also hear that breacher pierces things, not sure if this is true.

#118 Hellrazer_001

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Posted April 06 2014 - 11:24 PM

I cant speak for the Breacher some swear by it, " yes it shoots through Shields ".
My Pings are around 320-350 every game, so if I use the Breacher I might as well be farting at them they just turn around and kill me, I use the EOC-Repeater the extra shots help with the high pings, and think I do pretty well with it, I always get people after a match asking what is the weapon, one made me laugh by asking what is that weapon that makes the Clicky Clicky noise :) " love that noise ".

I alternate firing 5 EOC-Repeater and 1 EOC-Predator shot and pepper the ground around enemy mechs or in a straight line can nearly kill a Sniper with one Volley.

Items I carry are 2 HE Charges, they come in handy to throw in the face of an over confident assault or a Heavy, and I also have 1 of the default ISM Disruptors, but I do not use that very much and should get around to getting something else like a Shield or Radar Scrambler.

Internals I use are Advanced Reconstructor " I hardly ever have to heal myself ", Deflectors every bit helps when in a fight, and Shock Coil " a Nessesity " because you can jump of any Height and not get hurt or have to leave Cloak.

It will depend on your play style as to what Main Weapon you prefer, also with the Items, it also depends what you like best.
I always try to be right in the thick of it and use walls etc to pop out from, if detected and chased I try to leave a trail of candy behind me for the Pursuing mech to eat, then they stop to repair, by then my cloak should hopefully be back, and I pop back out and try to finish them off, it works quite well, but you always get the good Enemy Pilot who can best you every so often.

The best areas are when your Group and the Enemy Group are all bunched together fighting over an area, then you can really cover the area with Both EOC weapon mines and use your Group to Soften up the enemy and also as a shield so the enemy wont be able to chase you down, always keep your eye out for a badly wounded mech or one that is badly wounded and trying to get away, try to lay a bunch of hurt right on, or infront of him.

When a game is going well and you have not got a bunch of Useless people on your team that cant work as a team, you can time it right when trying to take an AA or Missile turret, to turn the Enemy into disarray by standing there in cloak, and just as your guys attack Spray mines all over the enemy and around them, and watch them Scatter.

Through out the Match constantly call out important enemy locations, you can see through walls, and this helps alot, always keep your eye out for an enemy Predator, he can see you as well if he is facing you.

Had a noobie on the other team, not use Team Speak, and he goes be careful they are laying mines around the AA, So I replied are they, why are they doing that _ :)

Edited by Hellrazer_001, April 07 2014 - 12:17 AM.


#119 Lightangel112

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Posted April 07 2014 - 03:50 AM

Xacius suggestion on additional puck damage from direct hits is a plus on my side. I like that idea.
Speed on EOC P is a must also. That thing needs speed increased! To Hijinks, yes just like reapers.

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#120 iPiv

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Posted April 07 2014 - 05:43 AM

View PostLightangel112, on April 05 2014 - 02:01 PM, said:

I love training with my predator. In DM's I reign supreme. People get surprised by me poking through shields, when played defensively against others or me. You have no idea how gratifying it is, to kill people in this mech. They go wtf just killed me!_ You used pred on me_! You wall hacking bro_ This is getting infuriating!!! No scout stands a chance against me. I take the enemies health down little by little every time without them seeing me. Even in cqc they get wrecked by my flak shots and detonators. Predator should be played, defensively from a distance, taking health down gradually, not allowing the prey to repair or alpha striking when they do, this is when predator should be played aggressively, when at a health advantage. Strike your target!

Are you talking seriously_
People are not stupid, they, after some shots, run fast and you are forced to sprint and become visible on radar. And I would really see how much points do you make in a DM with this slow tactics.

The point in this tread is balance the predator to be able to face other mechs and give it possibility to win a DM.

Edited by iPiv, April 07 2014 - 05:49 AM.






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