Hi. I'm a very new player who got the predator as a first mech besides assault, I don't know how useful my insight is but I will provide it anyway. Just bear in mind I've only been playing a couple of days.
Now then, the predator.
The biggest problem I have with the predator is its reliance on mines. In the time I have played the predator I can count the amount of succesful mine ambushes on one hand. I feel like the whole idea of mines in a fast paced dynamic game like hawken just doesn't work. I find the time I spend laying down a trap an enemy is very unlikely to spring can be better spent simply going after the enemy and being sure I will actually be doing something useful.
The end result is I usually end up foregoing laying traps and simply using the eoc predator as a direct fire weapon, wich defeats its purpose as a mine launcher. I certainly would not mind if the weapon were to be scrapped and replaced with something with more synergy with its primary weapons, because the role of trapper is not an enormously useful one.
If the eoc predator had to stay I guess there's a few things to be done to make it more useful. For starters it takes far to long to lay down a full cluster of mines. Time that could be better spent. The inability to lay down a trap while cloaked is also troublesome, as it means you need to stay far clear of the enemy to lay down a trap in all safety and unbeknowst to the enemy.
What I would like to see is the eoc predator getting a significant fire rate decrease with a damage increase to compensate, and while in stealth for mines not to break stealth, firing them to be silenced, and enjoy an increase in fire rate so long as the predator remains in stealth, and finally a reduction in max mine count.This would give the predator somewhat improved burst when using the eoc predator offensively, and also allow him to much faster and covertly place a mine field when in stealth. Less but more powerful mines would also make a trap a bit harder to spot, you can see a cluster of 10 mines from miles away.
Next the stealth. I like the stealth but I do have one big and several minor issues with it. First off again the game's emphasis on high mobility does not mesh well with this ability, slowing you down to walking speed if you want to succesfully sneak up on your enemy. Oftentimes I cannot succesfully stalk my enemy simply because I am slower than him, at wich point I can give up stealth and boost in, revealing me on radar or keep chasing at a snails pace. While my team needs me to make a difference in the fight right now, I'm stuck in this slow paced game of cat and mouse until I catch up, wich is usually to late.
Some of the most fun use for the predators stealth is definatly a hit and run style where you burst, retreat, reenter stealth and repeat the process until your hapless victim is dead. The only mechs I can fight this way however are C class mechs, because again due to the lacking mobility. Any B or A class mech can either run away from me when I retreat to the shadows, or chase me down preventing me from reentering stealth, either way it forces me into a straight up fight wich is not the predator's strength.
What would really improve predator's stealth is a simple speed boost while in stealth, allowing him to catch up to his prey in a more timely manner. Say 10% or 15%. Additionally whenever you break stealth the speed boost could be doubled for a short time to allow the predator to either run and restealth after a succesful burst, or chase down a fleeing enemy more easily while maintaining stealth.
Finally the stealth break mechanics and its numbers overall seem fair, except perhaps the instant stealth cancel when getting hit. I think maybe it would be better if getting hit would just break the stealth, and only when getting hit while stealth is temporarily down should it cancel completely. This way if the predator eats a stray explosive or makes a wrong move he can at least try to salvage the situation instead of being forced such a long cooldown because of one single hit.
Lastly I found the breacher to be a horrible weapon. Its burst is nice and would work well with a hit and run type of gameplay but as I mentioned before this doesn't seem very viable. In a straight up fight this weapon is in my opinion godawfull, dealing really poor damage considering its fire rate. You could use it as a long range weapon with its charged shots but then that doesn't seem like the range the predator is supposed to excel at. Even as a hit and run weapon I don't think this thing is all that great either. Needs either more damage or more fire rate, imo.
Personally I do a ton better with the t32 bolt wich allows me very good burst with enough firepower to follow up for a kill, but maybe that's my personal preference. At least it lets me stand my ground in a straight up fight wich unfortunately is what most encounters end up being. Haven't tried the eoc repeater yet so can't comment there.
So yeah, that's my feedback on the predator. Like I say I'm a new player so maybe I'm missing some perspective, make of it what you will.
Edited by Jelletje, April 10 2014 - 01:33 AM.