BoompigXD, on April 13 2014 - 06:08 AM, said:
They need to get rid of that glowing beacon on each mine that is ridiculously easy to see except from far away. Nobody's going to step on something that might as well be Neon-glowing and on fire
You'd be surprised how many people step on my mines. In the words of the TF2 Demoman: "Couldn't ya see tha bloody bombs_"
And honestly, from extensive use of the EOC repeater and the EOC Predator and seeing just how much damage they do, removing the glow would kinda make it a bit OP. You would have invisible, insta-death traps spammed EVERYWHERE, and that would get really annoying really fast. Even with the glow, in the heat of a fight, most people are so tunnel visioned on the mech that's attacking them (even with the glow on the mines) and don't look at the ground when they're being shot at. The whole point of mines in the first place is to say: (I'll put the Gandalf GIF here once I'm not using my iPhone)
The glow enhances that purpose. And also, it gives the player a chance of countering an enemy who is using the weapon. It has to be balanced in both categories, in both using the weapon and countering it in order to keep the game balanced and fun. Just my thoughts on the matter. The main problem I have with the mines is that they're destructible.