What happened over the last 7 days:
1. Private servers now ignore MMR
2. Confirmed that players in the starting MMR range lose 3 out of 4 matches
- yes, this is a big deal
- it's because the winning team has one player that carries the team
- the winning team has double the kill spread (between highest and lowest kill number)
3. I had lunch with Khang Le and Aaron (both former devs)
- they're good people
- they helped confirm some future design goals ;)
4. Started streaming on Hitbox.tv
- they're pretty excited to have more Hawken air time, so look for it there
5. Launched a new site that will see more development over the coming weeks: http://streams.playhawken.com
- tell us what you think
6. Read through patent applications
- yes, it's dense
What's happening over the next 7 days:
1. Ramping up job posting efforts
2. Begin nailing down a more concrete development schedule
3. My workstation is now directly in the middle of the new Hawken dev area
- yes, I feel lonely; hoping for new work pals ;)
4. Begin to address the mismatch issues in the new player MMR range
- the overarching goal is to ensure better match quality for individuals
- this will be an ongoing hot topic to me (even hotter than the store)
5. Implement additional balance tweaks
- the goals will be to boost previously underpowered items/weapons/internals
- Mention specific items/internals/weapons you believe to be underpowered, especially those that are simply not competitive