First couple days of playing after Adhesive Games took over and now the mech I spent a lot of time playing as (in 2012/2013) is almost useless for what it was intended for. Mech description: "Nicknamed "The Ripper" by friend and foe alike, this mobile assassin utilizes a mid-range sniper rifle to tear through unsuspecting enemies from the safety of the shadows." Of all the maps there are 2 where I can sit in the back and not get blindsided from 3 directions after I start shooting which means I need to start dodging around, got it. Problem is the KE-Sabot shoots far too slowly and does almost no damage for that kind of playstyle. The other two Primary weapons also don't do anything to help unless the target is almost dead or focused on someone else (which almost never happens because a Reaper is a weaker mech)
My suggestions to fix this:
KE-Sabot:
-Keep the fire rate but buff the damage (as in destroys light mechs in 3-4 rounds not 5-6)
-or-
-Keep the damage but increase the fire rate
Reaper:
-Increase Armor
-or-
-Allow a different Primary weapon other than the AM-SAR/Hawkins RPR (Haven't tried the Slug Rifle, but I probably won't use it because of the low fire rate)
Future Maps:
Allow a greater area to be seen from high places (sort of required for long range shooting)
I always figured the Reaper to be a glass cannon, but it seems like it's a glass vase in an actual fight. I do like the many changes that have happened over the last few years (I took a 2 year break) just not this one.