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Reaper or KE-Sabot needs a buff

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#1
Faker1089

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First couple days of playing after Adhesive Games took over and now the mech I spent a lot of time playing as (in 2012/2013) is almost useless for what it was intended for. Mech description: "Nicknamed "The Ripper" by friend and foe alike, this mobile assassin utilizes a mid-range sniper rifle to tear through unsuspecting enemies from the safety of the shadows." Of all the maps there are 2 where I can sit in the back and not get blindsided from 3 directions after I start shooting which means I need to start dodging around, got it. Problem is the KE-Sabot shoots far too slowly and does almost no damage for that kind of playstyle. The other two Primary weapons also don't do anything to help unless the target is almost dead or focused on someone else (which almost never happens because a Reaper is a weaker mech)

 

My suggestions to fix this:

 

KE-Sabot:

-Keep the fire rate but buff the damage (as in destroys light mechs in 3-4 rounds not 5-6)

-or-

-Keep the damage but increase the fire rate

 

Reaper:

-Increase Armor

-or-

-Allow a different Primary weapon other than the AM-SAR/Hawkins RPR (Haven't tried the Slug Rifle, but I probably won't use it because of the low fire rate)

 

Future Maps:

Allow a greater area to be seen from high places (sort of required for long range shooting)

 

I always figured the Reaper to be a glass cannon, but it seems like it's a glass vase in an actual fight. I do like the many changes that have happened over the last few years (I took a 2 year break) just not this one.



#2
PoopSlinger

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Reaper seems to be in a good place to me
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Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.


#3
Aregon

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Reaper seems to be in a good place to me

I thought there were claims it was somewhat underpowered?


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CRITICAL ASSIST

United in Diversity, Divided by Zero
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Spoiler

 

 


#4
Amidatelion

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The mech is fine, the guns are fine, the ability is useless.


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#5
Bergwein

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(Haven't tried the Slug Rifle)

 

There you go.


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#6
Amish_Kommander

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the Reaper is an assassin and you can choose to play it as one or not. you have the mobility with close-mid-long range combat. there are diff playstyles to choose from for the Reaper. get up and close with the Hawkins RPR or for more sustained dmg use the AMS-AR. you can also be an annoying pest and poke from afar with the Slug. you dont need to buff the dmg or reduce reload time, thats just making it even stronger than it already is. ya if you go up against a SS then youll prob die unless youre skilled with the Reaper. but thats the risk you take when going against a B. As have mobility with low health, Bs have about an average of both, and Cs have more health with slow mobility. the mechs were designed the way they are for a reason, and although the customiziation is limited, there are still many ways to have the advantage in fights, both team and individual ones.



#7
brackets

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Use the scope for a free 25% damage buff to the KE-Sabot. I think the KE-Sabot could benefit from a slight damage increase, however the KE-Sabot already has one of the fastest rates of fire for a secondary weapon. The primary weapons are fine (maybe a small change to AM-SAR) and the mech's stats are fine though.


Edited by brackets, 24 May 2015 - 07:28 PM.


#8
Faker1089

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I would've replied sooner, but "1 post per day" limit. 

 

There you go.

Nope, I want a faster firing weapon for my primary (probably from playing too much Mechwarrior)

 

 

The mech is fine, the guns are fine, the ability is useless.

^this...I forget I have an "ability" 99% of the time

 

 

the Reaper is an assassin and you can choose to play it as one or not. you have the mobility with close-mid-long range combat. there are diff playstyles to choose from for the Reaper. get up and close with the Hawkins RPR or for more sustained dmg use the AMS-AR. you can also be an annoying pest and poke from afar with the Slug. you dont need to buff the dmg or reduce reload time, thats just making it even stronger than it already is. ya if you go up against a SS then youll prob die unless youre skilled with the Reaper. but thats the risk you take when going against a B. As have mobility with low health, Bs have about an average of both, and Cs have more health with slow mobility. the mechs were designed the way they are for a reason, and although the customiziation is limited, there are still many ways to have the advantage in fights, both team and individual ones.

My point was that if I have the drop on another light maybe a medium weight mech (like hit 4 times with the KE-Sabot or already at <50% health) I should be able to finish them off in CQC. I wrote the 1st post after I went toe to toe against a scout in a match several times and for some reason I couldn't get the health below 50% (also of my two teammates, one was AFK the other was nose mining or something....) because my weapons were not firing fast enough/doing enough damage. I was getting outgunned by a sharpshooter on a different one, my 2-3 zoomed in shots took off maybe 30% health if I was lucky, his 2-3 was ~75% on me (yeah I know, Reaper = squishy).

 

 

 

Just as a general note this is probably more or less what I was alluding to:

https://community.pl...e-sabot-damage/


Edited by Faker1089, 25 May 2015 - 05:33 PM.






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