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Hawken config. Maximum FPS (120-160+ FPS)

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#41
nepacaka

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Does anyone know how to remove smoke and other volumetric effects (except rocket trails)?

I tried nepa's 'soft' config and it did give quite some fps, but smoke is still there. And it's too much reduction on textures for me.

Thanks in advance.

in HawkenEngine.ini
find this strokes and changes like i wrote below:
 

MaxFluidNumVerts=3
FluidSimulationTimeLimit=2
MaxParticleResize=10
MaxParticleResizeWarn=10240
MaxParticleVertexMemory=900 

Edited by nepacaka, 13 October 2015 - 06:18 AM.

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Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#42
nepacaka

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Oh, I forgot one thing... Also, please notice, sometimes in config several strokes has a duplicate (ie you can see "MaxfluidsNumVerts=" several times in config. You need find and change all the same strokes, or change only last stroke)

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#43
HHJFTRU

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Thanks, Nepa, but I changed all occurrences and I still have smoke. Will try again tomorrow.


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#44
nepacaka

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Thanks, Nepa, but I changed all occurrences and I still have smoke

 

to be honest, you should have a "less" smoke. it doesn't turn off all smoke. it decrease maximum particles amount on your screen.

because, if you change it to 0 (zero), not only smoke will be deleted from game, you also lose rockets, bullets and many other things. it is related, so you can only decrease smoke/thrusters particles amount, and game start create only most important particles.

i recomended use my default config, because almost all smoke destroyed with 1x1 pixel textures, ie, smoke is still can be here, but you just not see it. For example, you can not see smoke from AM-SAR barell. most of thing in hawken config are complex, you change one thing, and other things changes too.

If you change something in *.ini, and nothing happen, try find another stroke with the same parameters. probably, you doing something wrong.
Be sure, you need make a some effort to understand how it works.
better way - open two *.ini config, and compare both files. how it written in my config, and how it written in your config. This method requires time. but it works well.


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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#45
HHJFTRU

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I set the texture size to 1 for the effects and I am pleased with the result, which is better fps and more visible things on the battlefield!

Thanks for the hint, Nepa!


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     #buffG2R                               #nerfZerk'n'Assault

     #dosomethingwithHF             #noisesupression4breacher

THANKS FOR THIS AWESOME GAME!

 


#46
Nachoeslach

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Congratulations, these settings work great  :thumbsup:

You're great !!!

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#47
MechFighter5e3bf9

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I set the texture size to 1 for the effects and I am pleased with the result, which is better fps and more visible things on the battlefield!

Thanks for the hint, Nepa!

 

http://www.katsbits....wer-of-two.php 

i think this link helps explain why certain values in the ini are higher performance when left alone, why a game can run smoother on a pc with 2 gig ram and not one with 3 etc

 

so for me my default MaxFluidNumVerts is  1048576

took a calc and using the power of two rule  it took me 6 clicks to divide 1048576 till it reached 1 so 1 

 

my point is you are lucky that your edit didnt break the game by changing a number in your ini that appears one datatype "int" into another "boolean" it often causes crashes and your even luckier that it worked(sped up) and hawken doesnt set any min/max checks for these ini entries (this allowing plastic hawken) my point is your probably not fixed up yet:(


Edited by MechFighter5e3bf9, 28 October 2015 - 01:20 AM.


#48
HHJFTRU

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my point is you are lucky that your edit didnt break the game by changing a number in your ini that appears one datatype "int" into another "boolean" it often causes crashes and your even luckier that it worked(sped up) and hawken doesnt set any min/max checks for these ini entries (this allowing plastic hawken) my point is your probably not fixed up yet:(

 

Sorry but I didn't get it. When the engine looks for an integer, 1 is a fine value, I think.


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THANKS FOR THIS AWESOME GAME!

 


#49
nepacaka

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http://www.katsbits....wer-of-two.php 

i think this link helps explain why certain values in the ini are higher performance when left alone, why a game can run smoother on a pc with 2 gig ram and not one with 3 etc

 

so for me my default MaxFluidNumVerts is  1048576

took a calc and using the power of two rule  it took me 6 clicks to divide 1048576 till it reached 1 so 1 

 

my point is you are lucky that your edit didnt break the game by changing a number in your ini that appears one datatype "int" into another "boolean" it often causes crashes and your even luckier that it worked(sped up) and hawken doesnt set any min/max checks for these ini entries (this allowing plastic hawken) my point is your probably not fixed up yet:(

 

you link is 404 error.

i actually not get your point. this feature working in many online/network games which i play, in quake, in World of tanks too. and it always highly increase FPS.

Hawken without textures or with 1 pix textures probably can work on any PC, and actually can have a 100-150 mb size. this method is fine, and i always do this in every game if it possible.

 

my point is your probably not fixed up yet:(

 

if you have problem when you trying to use my config, i can explain how to fix it. it may caused crashes (sometimes) if you just replace your standart config by my version

 

here instruction if game crashes with my config.
1) you should delete all configs.

2) Run hawken

3) If you have directx or other, don't worry. game created default configs

4) Run hawken again. No more error.

5) Open Default configs created by Hawken

6) Open my config *.ini files

7) Copy text from my configs (ctrl+c) and insert in your default configs manually (ctrl+v)
8) Use option "not rewrite" on *.ini files (HawkenEngine, HawkenSystemSettings)

9) Launch hawken again and never change graphics settings in option (but you can change display resolution if it needed)

10) profit


Edited by nepacaka, 28 October 2015 - 02:00 AM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#50
nepacaka

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also, about MaxFluidNumVerts, int, boolean or other.
i'm not very good to explain this, but i try.
when you programming something, and get error, you writing a special function/procedure which can catch some values, and return error, or change it to previous or default value, if your program should crash after this. This will help to avoid the crash of the game, even if the user enters the wrong data/values, this some kind of protection.

for example, we have command
"MaxFluidNumVerts = 1" by default (abstract example), this command can works only with positive numbers (or even boolean 1/0).
if i change this command to
"MaxFluidNumVerts = A", or "MaxFluidNumVerts = -10". Obviously, game should crash, because this command not working with letters. But game actually not crash. When command get a wrong value, error catcher see it, and program change value in game to "1", like it should be by default. this is how it working. even if user make something strange, he can't ruine the system. it is not lucky =)

 


Edited by nepacaka, 28 October 2015 - 02:17 AM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#51
MechFighter5e3bf9

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aye 1px works but i was just saying that if he tries changing any "high number" into a 1 in other areas it may crash  atleast in most games (but unreal engine probably has checks for every possible input and prevents crashes) i was not saying anyone was wrong or wright,m just "luck" for one aspect (changing the maxfluid part to a number not capable by your display for instance could cause game to not render or most likely the display will say its a not supported mode/resolution, say an old winxp pc displays a game fine on 800x600, then you change the 800 to 400 and the 600 to 300 this may display still because the "aspect ratio" is intact if i changed 800 into 0 and 600 to 300 then it can crash/not display, if i changed 800 to 799 and 600 to 300, it may crash or not display and while some monitors/gfx cards have aspect ratio settings/stretch to remove black bars sometimes it is too out of bounds in this case assuming 

 

im sorry i cannot explain myself very well but i can get more specific if im pointed in a direction i hope

ps yeah i bet unreal has checks in place to prevent crashes as they been tuning their engine for 16 years, however given how heavily the hawken devs may have tuned the engine they may have stripped out some checks to improve performance infact i read somewhere that they have done just that, cant recall where but its out there


Edited by MechFighter5e3bf9, 28 October 2015 - 10:27 AM.


#52
nepacaka

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Actually, in config I use 1,2,4,8,16,32,64,128,256... Etc. Devs use some sort of numbers too, so I think it right. But actually you can use any number, 35 for example.
But hawken can crash with memory error if you use high values 1024, 2048, 4096 and more.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#53
ticklemyiguana

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Hey guys, I recently did up my .ini files with the soft version of nepa's stuff so I could get more than 4 3 2 1 FPS while recording, but I'm having a small issue. I messaged him, so either I'll post his response here if there's a solution or he'll respond here, but I mean, time is nice, so if anyone else has a particular solution before he gets back online, I'm open to try it.

 

Basically I can't see the other side of the map. The further away I look, the more everything fades to a single color - mechs, background, objects, everything except for the brackets around the mech, meaning at long range I have to guess where in the brackets the enemy is, if the brackets even show up.

 

Also, despite turning ResX and ResY to 1920 and 1080 in the hawkensystemsettings.ini and the backup .ini, Hawken forever starts in 768p, and I have to modify my video settings in game every time I start Hawken. Regarding this issue, I keep Hawken in borderless window mode, fullscreen unchecked as well, and these are also reverted to fullscreen checked and borderless window unchecked every time I start the game.

 

Any solutions?

 

Thanks.


Spoiler

LGdSqzD.png


#54
3cci

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From this (and only useable "sniping" mech cause low fps)

8b1fea4ddc.jpg
 

to this

4dee45ac66.jpg
 

on my wooden PC

1b341fba9d.png

 

Good job, now I can actually play.


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#55
nepacaka

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Soft config with smoke, my config without smoke. (to be honest smoke is still here, but it is just very transparent, you can turn off smoke but you miss many other things (like bullets)

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#56
asipo

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nice, i like the soft-version


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