Incinerator also suffer extremly if EMPed.
who not suffer from EMP?
in any case, EMP easy too evade, it happen a very rare, so, be a realist, you need only one dodge.
can benefit a lot more from corner play than Incin.
The damage thing you said is a tad on the idealistic side.
idealistic side? vulcan gren and vanguard can't corner play (i mean, they surely can if shoot only from secondary, but actually inci also can, if start shooting only from secondary. just add a 90% heat than don't shoot, and yes, it is hard and stupid.)
i mean, all sustained mech do corner play worse than burst mechs, and they have a higher DPS than burst mechs, but inci have a higher DPS than sustain! :D
it is you look from idealistic side =)
people should finally accept that all incinerator problems come from hes ability to shoot endlessly, as it violates the foundations of Hawken. And it will always be broken, while it will exist in game.
and look at their roles. many other mech not universal. like brawler (i just use brawler for example)
with flak it is pek-a-boo, with only cqc damage, with SA it is support with very cheap DPS, and working at all range
vulcan turn brawler in a pusher (very bad pusher, because slow cooling... =/ )
but inci actually is a several roles in one. he is a pusher, damage dealer (what? it is true, he can deal a lot of damage!), he is support, because debuff enemies and buff teammates? other mech don't have so much advantages in one moment. and you know that i'm right. you just do not want to recognize that inci needs to change...
for example, if SAARE have a two mode: first mode - just damage, and second mode - only oveheat enemy (with 0 damage to armor)
yes, i can say that this inci is a True-support. mech who deal less damage than other, but debuffing and overheating enemies so much. now inci have an advantage, and have a disadvantage. do you see, how easy I turn it into a real support without superior damage?
because right how inci is a "killing machine", "walking wall of damage"... he is anyone, but he is not a support!
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and actually, inci is a almost universal mech. he can do all what can do any sustain mech, i mean assaults, vanguards, and other. and he stronger than they, due to HP and better speed (for C).
and to be honest, all peek-a-boo mech is less effective in 6-vs-6, because they are balanced for 1-vs-1 fight, and not for a 6-vs-6.
look at Brawler or Heat-Gren. They can be very strong in duel. very strong. But in normal team fight they starting sux. Because they are very slow (i'm not about speed, i mean only time to kill), and their DPS. It does not allow them to kill quickly, and carry out a number of necessary conditions and regulations. at the same time any sustain mech is simple and receives much more advantages is in the 6-vs-6 fight.
If look at hawken balance in this incision, all burst mech should be buffed with DPS (minimum +10. minimum...) to be more good in team fights. they must kill enemies faster. Right now they only good balanced for duel. but we don't have duel in hawken, right? these mechs should kill people in siege, is not it?
sorry for my english, i think it is mostly unreadable due alot of mistakes
The incin just cheats by hitting the slow ass hitbox from around the corner with the massive splash damage it has.
this actually, true (mostly in duel). and i don't know another way to beat burst mech, but it work due to biggest splash radius from big-saare.
Edited by nepacaka, 06 August 2015 - 10:16 PM.