I'm very curious how those of you who were bypassing this delay feel after having played the game as it is now for some time. I havent played much since the change but, I'm not as upset about the gameplay as I was when they first implemented it. I still kind of feel like I'm choosing between survivability and damage when I'm caught into a close quarter situation as an A mech, how have you guys adapted?
Anyone elses input is wanted as well
out of topic suggestion: Different raise delay for A/B/C mechs
late edit: Something JeffMagnum did a bit ago
I�m glad to see so much support for getting rid of the weapon raise delay.
It�s pretty clear that people want it either shortened or gotten rid of entirely. I�d ideally like to see it go, but reducing it would be fine too. The first two responses predictably have a higher average MMR than the third one, but it�s honestly not as large of a gap as I expected.
This info comes from a rather small portion size, you can see more of the info in this thread: https://community.pl...pinions/?p=7115
Edited by Exeon, 29 March 2015 - 06:59 PM.