I have always enjoyed Hawken in the various iterations I have played. For reference, I started playing a week before the raider patch. I have enjoyed the game much more since the ascension patch, in part due to the increased speeds. Partially due to my increased participation in the small competitive community we have here. Mostly due to the way in which Hawken has captured a mix of Halo and Unreal Tournament shooter gameplay while mixing in a good amount of TF2 class based dynamics. All the while not failing to add in its own flavor. I think this uniqueness and balance between very contrasting styles of games has only grown stronger since the ascension patch. I feel this is closer to the vision Khang Le has spoke of when talking about Hawken as a game with great sci fi mech aesthetics with gameplay speeds that are somewhere between Halo and MechWarrior. Hawken's aesthetics have only gotten stronger in my opinion, UI excluded. The visuals have gotten much more polished and the special effects are top notch for a UE3 game running dx9. This has added greatly to my experience. Can't wait for the dx upgrade.
Overall I feel the game is much more balanced than it was before ascension. I enjoy the gameplay more even though the pacing has changed quite a bit. I feel there is a huge amount of potential in Hawken. I trust Reloaded, specifically josh, will nurture this potential in a responsible manner. Hawken is in a very weird limbo state. The game has fallen off the radar of most PC gamers despite its big splash in 2012. There will be more content. We know a little of what might be coming based on unused game files and hints dropped by the devs. This content will undoubtedly change the gameplay dynamics in some way. I don't think anything drastic will change gameplay-wise, a la ascension. The biggest challenge will be to renew the hype that Hawken had a few years ago. To me this means making the gameplay easier to view, more enjoyable over time, and advertising. Ya know player retention things. I am a bit biased here but from what I know about the effects of having a very watchable and understandable game, a fleshed out spectator mode and overall improved UI would go a long way.
For anyone that follows me on twitch or play with me often know that I say this a lot. Hawken as a whole is an incredible game, but is held back by little things that constantly detract from the experience right when it's getting really good. For players like me, and a lot of you reading this post, these things won't stop us from playing. But for players just coming to the game because they saw a youtube video, twitch stream, twitter post, friend, etc. These little things are deal breakers because most other free to play games these players are playing don't have these flow breaking things. A lot of these things, as I understand from looking back, were in the process of being worked on. Unfortunately Hawken's business history went down the way it did. Fortunately Reloaded has saved Hawken from death and are in a position to handle these little things. All considered I enjoy Hawken more than I did a year and a half ago. I will probably enjoy Hawken even more once more stuff is added to the game and more players are brought in.
As far as what the little things I was referring to are, that discussion deserves a thread in of itself. I am sure many players have a pretty good list. I don't want to derail this thread by making the discussion about the little things.
As for the plethora of grammar mistakes, sorry it was really late when I typed this.
Edited by CounterlogicMan, 18 January 2016 - 03:58 AM.