Big things being worked on:
- New mechs and reviving existing work-in-progress mechs
- UI tech stack and how UI panels are constructed and handled
- Storm updates - improve account sync times and improving global performance
- Updates to project management and bug tracking
- Onboarding new gameplay, art, and production personnel
The exciting part is we found the last key person. He's a great gameplay and generalist programmer who has loads of wide-ranging experience. We also brought on someone with great art and production experience.
I'm excited, and we're moving into high-gear development. We are still a ways out from the first patch, but you will like the results.
After the holidays, we're going to start doing some introductions to the team. We're going to resume more dev streams, and we're going to be ready to start really incorporating your feedback and ideas. 2016 is going to be a good year for Hawken :)
From all of us working hard on Hawken, we wish you a happy holidays!