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New Weapons Needed

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#1
Marxon1134

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So I've recently got back into Hawken and thought there was still something amiss since I was gone.

 

The thing that bothers me is that the Assault, SMC, and Vulcan trio is used on at least 3 different mechs in different order, Assault, Berserker, and Bruiser. There's also 3 mechs, Grenadier, Infiltrator, and the Vanguard, that all share the same secondary, same with 4 mechs sharing the TOW rocket, Assault, Brawler, Berserker, and Scout. I didn't even include the CRT Recruit because it's literally a reskinned Assault.

 

What I would like to suggest is that some of these mechs get different weapons put in to give them more variety. For example, the Berserker and Scout could have their TOW rockets replaced with a cluster micro rocket launcher with a charging mechanic to fire more shots in rapid succession. Either the Berserker or Bruiser could have their weapons changed to having a flak cannon, hawkins rifle, then either a heat cannon or seeker launcher.

 

TL:DR

Instead of adding new mechs to add new weapon types, change around the existing mechs that share the same pool of basic weapons and give them each something that's uniquely suited to their playstyle.



#2
DallasCreeper

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DO NOT give the Berzerker the FLAK! If you have played a Zerker with the FLAK glitched, it is extremely powerful (but not Breacher level powerful)


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#3
minefake

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DO NOT give the Berzerker the FLAK! If you have played a Zerker with the FLAK glitched, it is extremely powerful (but not Breacher level powerful)

What would be fun is if we gave it the miniflak. That and the abilitity would equal mad DPS.

#4
angryhampster

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no flak on berserker.

 

too much DPS at once, especially with their ability.


Edited by angryhampster, 13 January 2016 - 09:27 AM.


#5
Marxon1134

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Guess you may be right, the zerker is already quite dangerous as it stands.

#6
JackVandal

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im gona add that giving a bruiser a hawkens would probably not be good either, though id love that.


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#7
6ixxer

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Make PN-223 more frontloaded and add a couple more DPS then you have something that can be useful, not just on the tech.

I like the idea of a corsair mirv variant that will reload pellets at timed intervals and then release a full salvo, or you can rapid fire individual pellets by spamming secondary. No remote det, no lockons. Would work well charged up secondary with a flak and would also work well with more sustained weapons. Would love to see it teamed with improved PN-223, T32 or Breacher so you could vary your playstyle a bit with one loadout.

EDIT: Perhaps make these the secondary and alt-seconday rather than based just on click speed or manual charging. Oh and make them bounce unless they hit a destructible object.

Cheers,
6ixxer

Edited by 6ixxer, 13 January 2016 - 05:37 PM.

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#8
Hecatoncheires

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Imagine if the Berserker had dual Mini-flaks.


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What the Heca-


#9
DallasCreeper

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Edited by DallasCreeper, 13 January 2016 - 08:10 PM.

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#10
JackVandal

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Make PN-223 more frontloaded and add a couple more DPS then you have something that can be useful, not just on the tech.

I like the idea of a corsair mirv variant that will reload pellets at timed intervals and then release a full salvo, or you can rapid fire individual pellets by spamming secondary. No remote det, no lockons. Would work well charged up secondary with a flak and would also work well with more sustained weapons. Would love to see it teamed with improved PN-223, T32 or Breacher so you could vary your playstyle a bit with one loadout.

EDIT: Perhaps make these the secondary and alt-seconday rather than based just on click speed or manual charging. Oh and make them bounce unless they hit a destructible object.

Cheers,
6ixxer

i dont know what this is but wana play it, like, G3 Raider gimi


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#11
6ixxer

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Lets not call it a raider for a minute, what other ability could this be?

 

Grenadier G2 (A or B class) - 'Mini-Nader'

PN223, Reflak/Breacher?

Prestige: Heat/Rev-GL?

(ok it should have an explosive damage weapon to go with ability, but I just want another mech with PN or Breacher)

 

Secondary main mode single mini-nades that travel faster than regular nades

Secondary alt mode fires a cluster of 4? mini-nades with longer reload time.

 

Simillar ability to increase explosive damage for a short period.

 

EDIT: Just remembered G2s only have one primary. Lets go with B-class and rev-GL to justify the name.

 

Now, what to do with the rest of the weapon ideas?

 

A-Class 'Renegade' (noun. a person who deserts a party) lol

PN-223, Reflak

Prestige: Breacher

Mini-nade secondary

Ability: Movement does not appear on radar (too raider-ish? Allows some risky ambush/flank moves)


Edited by 6ixxer, 13 January 2016 - 11:09 PM.


#12
6ixxer

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Hmm, Imagine a sneaky alpha-strike with revGL, Grenade cluster and pop ability.
Follow with Det or HE.
[drools]


Edited by 6ixxer, 13 January 2016 - 11:10 PM.


#13
JackVandal

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Lets not call it a raider for a minute, what other ability could this be?

 

Grenadier G2 (A or B class) - 'Mini-Nader'

PN223, Reflak/Breacher?

Prestige: Heat/Rev-GL?

(ok it should have an explosive damage weapon to go with ability, but I just want another mech with PN or Breacher)

 

Secondary main mode single mini-nades that travel faster than regular nades

Secondary alt mode fires a cluster of 4? mini-nades with longer reload time.

 

Simillar ability to increase explosive damage for a short period.

 

EDIT: Just remembered G2s only have one primary. Lets go with B-class and rev-GL to justify the name.

 

Now, what to do with the rest of the weapon ideas?

 

A-Class 'Renegade' (noun. a person who deserts a party) lol

PN-223, Reflak

Prestige: Breacher

Mini-nade secondary

Ability: Movement does not appear on radar (too raider-ish? Allows some risky ambush/flank moves)

im just thinking about how this would work on a fleeing mech, like, as soon as they break LoS, they are gone, that and perfect scanner counter.


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#14
HugeGuts

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I do not agree with giving classes multiple primary varieties. When ADH removed free weapon selection (before Closed Alpha released,) the reason ADH gave for this is they wanted to avoid players min/maxing and having the end game dominated by only a few builds. However, this happens anyway, just on a smaller scale. For example, I think most people will agree Flak Cannon Scout is the best Scout by far. Also Slug Rifle Sharpshooter, Vulcan Grenadier, and so on.

 

I would rather have one of the following:

o Classes have only one primary weapon.

o Classes still have three primary weapons, but only from one weapon type. Like how the Incinerator only has Rotary Cannons for primaries.

 

As for secondaries, while I would love more unique secondaries for existing classes to make their class roles more distinct, for balancing issues I think it would be easier to create weight-specific stat variations on the existing secondaries. i.e. Light/Medium/Heavy TOW. We already have something like this with the Reaper and Sharpshooter, and it works great! Their secondaries have the same function, but the stat differences completely change the feel and approach to combat of each class.



#15
minefake

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I want scout to have corisar.



#16
6ixxer

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renegade could be like* a scout with corsair... Kinda.



#17
Aregon

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Problem with messing with the mech weapon loadouts is the complete fething mess that is the coding around it. Apparently it even would take the old dev team, those who made the mess in the first place, several months to just make it much cleaner and less of a mess.


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#18
nepacaka

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Just some weapons bad combined with abilities, and some abilities make some weapons imba. Like Vulcan gren. His ability not bad with rev and heat, but it added so much dps for vulcan. The same with bers and SS. But if bers have some good points with AR and SMC, SS for example, use only slug, because it best way to use his ability, and better than amsar/SA, because don't have a spread. It makes different weapon combinations don't have a sense. Like predator with T32, it is not bad mech, but it don't have a sense cuz breacher give him mixed range fighting ability. And even with corner fight, breacher has higher potential damage than T32.

But some mech still have a good point to use different weapons. Brawler, Assault, infil, Vanguard, Raider are also viable with different weapons combinations.
Just some balance between weapons make some loadout useless in general, also, some weapons working different on A- and C-class, cuz heavy mechs have a worse crosshair "shaking" while walking.

Slightly balance can help made it better, and made all weapons combinations on mechs sucessfull and usable. But we still need wait first devs update in any case. Than ask devs about slightly fix balance issues. =/

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#19
Philantrophe

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I managed to accidentally glitch the Vulcan on the predator. It was overpowered.


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#20
DallasCreeper

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Papa Bear Pred... not OP at all


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#21
6ixxer

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would love to see PPA gameplay on a Fred/assault.
Curious how long can that PPA shoot with their ability.
Probably still not enough to be viable.

#22
DemitronPrime

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I think the one that got me drooling was when i accidentally weapon glitched  the tbolt xt onto my tech... overheating was a fuzzy bunny but damn dude. sooo much fun until i got blitzed


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#23
AxionOperandi

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TL:DR

Instead of adding new mechs to add new weapon types, change around the existing mechs that share the same pool of basic weapons and give them each something that's uniquely suited to their playstyle.

There isn't enough weapons in the game to even do that.  There really needs to be more weapons in the game, what we have now is pretty pathetic as is evident by the number of mechs sharing the exact same combinations.

 

I think HugeGuts has it right with how the Incinerator works.  There needs to more variations on theme when it comes to weapons in Hakwen, i.e. different types of Assault Rifles, SMGs, with slightly different mechanics, and not just a big one and small one (Flack and Mini Flack).


Edited by AxionOperandi, 23 January 2016 - 01:59 PM.


#24
HugeGuts

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I think HugeGuts has it right with how the Incinerator works.  There needs to more variations on theme when it comes to weapons in Hakwen, i.e. different types of Assault Rifles, SMGs, with slightly different mechanics, and not just a big one and small one (Flack and Mini Flack).

 

Looking through the "un-released assets" topic on this board makes me think ADH was working on this. Here are paraphrased examples:

 

- Primary Weapons -

MAG Pistol -  Lowest rate of fire with highest damage (assumption)

Rapid Pistol - Highest rate of fire with lowest damage (assumption)

Burst Pistol - This is the PN-223 and is probably meant to be the "in-between."

 

Tri Seeker - Lower rate of fire with higher damage.

Heavy Vulcan - No info.

Slug Rifle V2 - No info, just a model.

 

- Secondary Weapons?! -

Grenade Launcher V2 - Grenade that detonates on impact.

Grenade Launcher V3 - Six small grenades that are very bouncy.

I don't think this is the Rev-GL, as a Rev-GL that can shoot six grenades at once or explode on any contact would be... ...well you know.

 

Homing Missile V2 - "Fires several volleys of missiles." Multiple and separate lock-ons?

Homing Missile V3 - "Fires all homing missiles at once, hold fire then let go to begin homing." Missiles that home in on where your crosshair points?

I don't think this is the Seeker, as only Hellfire Missiles shoot multiple missiles. There is the Tri Seeker, but it has a completely different function.

 

Missile Launcher V2 - Faster, lower damage missile with proximity detonation.

Missile Launcher V3 - Three low-damage rockets in rapid succession (that probably do a lot of damage if all three hit.)

This has to be the TOW. There is no V1 Missile Launcher primary weapon. Maybe the Seeker, but the Tri Seeker already exists and has a completely different description than these Missile Launchers.

 

EOC Predator V2 - Chargeable mine layer that shoots mines in a spread pattern.

Sabot and KE Sabot V2 - Multiple zoom modes.

Repair Torch V2 - Heals beyond maximum health.


Edited by HugeGuts, 25 January 2016 - 10:55 AM.

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#25
DeeRax

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That "MAG pistol" thing sounds cool.
Give me a "gunslinger" mech. :pirate: (I guess slug SS/Reaper are sort of like that already..... You know what I mean though).


Edited by (TDM) DeeRax, 25 January 2016 - 12:31 PM.

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#26
spinningchurro

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WE NEED A LIGHTNING GUN

 

IT SHOOTS A RAY

 

MAYBE IT AUTOLOCKS?  MAYBE YOU HAVE TO AIM.

 

I WANT MORE BEAM WEAPONS


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#27
StubbornPuppet

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As a long-time fan of Godzilla movies, I agree with anyone who says they want to put a lightning weapon in a game.  When Mechagodzilla or Ghidorah would shoot their lightning attacks... so cool.


Edited by StubbornPuppet, 26 January 2016 - 07:26 AM.

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To be serious for a moment this is just a joke

 


#28
DallasCreeper

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As a long-time fan of Godzilla movies, I agree with anyone who says they want to put a lightning weapon in a game.  When Mechagodzilla or Ghidorah would shoot their lightning attacks... so cool.

Help me, I can't stop correcting people. 


Edited by DallasCreeper, 26 January 2016 - 05:11 AM.

 

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#29
StubbornPuppet

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As a long-time fan of Godzilla movies, I agree with anyone who says they want to put a lightning weapon in a game.  When Mechagodzilla or Ghidorah would shoot their lightning attacks... so cool.

 

 

Help me, I can't stop correcting people. 

 

Dear gawd, how did I do that so wrong.  I'm not a dummy, I promise I know the difference between "lighting" and "lightning".  Maybe it was an autocorrect or some major motor skill failure.


To be serious for a moment this is just a joke

 


#30
6ixxer

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Looking through the "un-released assets" topic on this board makes me think ADH was working on this. Here are paraphrased examples:
 
- Secondary Weapons?! -
Grenade Launcher V3 - Six small grenades that are very bouncy.

I likey, I likey a lot.

I had an idea to have a secondary like this on a Grenadier v2 or Renegade concept. but my idea was that you had shotgun mode like this, or alternate mode would fire quick singles.

Missile Launcher V2 - Faster, lower damage missile with proximity detonation.


I like this and think it would definitely suit newer players. Perhaps put this on Fred to make him worthwhile.
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#31
HOHOHOSANTA

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game is balanced weapon wise thats my opinion


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#32
DallasCreeper

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I likey, I likey a lot.

I had an idea to have a secondary like this on a Grenadier v2 or Renegade concept. but my idea was that you had shotgun mode like this, or alternate mode would fire quick singles.
 

Is the "quick single" mode you have in mind a burst like the Pneumatic Nailer, or just fast-ish Secondary ROF like the EOC Predator?


Edited by DallasCreeper, 27 January 2016 - 07:24 AM.

 

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#33
CraftyDus

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Need to better spread out the few weapons Hawken has that are actually cool and hip.

Namely the pnuematic nailgun, the explosive ordnance chain repeater, and the grenade revolver .


Edited by CraftyDus, 27 January 2016 - 09:36 AM.

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#34
6ixxer

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Is the "quick single" mode you have in mind a burst like the Pneumatic Nailer, or just fast-ish Secondary ROF like the EOC Predator?


its like pairing the Corsair with the Rev-GL.
All 6 in your face at once or you can rapidfire individual nades while adjusting aim in between.
I really wanted a mech that had a secondary that was switchable burst and sustain, whether that be a hellfire variant or grenades.
nades get mirv or singles, no remote detonate
hellfire get lockon multiple or rapid dumbfire singles (lockon may need to be automatic like rocketeer turret or just behave like laser guided/seekerish given the alt fire button would change mode to singles)

#35
JackVandal

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its like pairing the Corsair with the Rev-GL.
 

Sweet biscuits kiss your A class's goodbye.


"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."

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#36
6ixxer

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balanced of course...

but I agree, faster RoF secondary would be PITA to dodge. Perhaps they all have Rof purposely above the Dodge cooldown.

...we have SAARE and EOC-Pred that don't have the same delay though so perhaps I should have said 'nade shotgun with alt-fire like EOC-Pred but they bounce and no proximity/manual detonation?

Still not great for flying A-classes (where Tow and GL benefit from airburst). The Rev-GL is arced grenade trajectory where EOC-Pred fires straight. Mix them together and that's kinda what I was thinking. In fact on the Grenadier G2 (mini-Nader) they have one primary and I wanted to have something that pairs well with the Rev-GL in terms of RoF and trajectory (like Heat + Tow), just with balanced amount of damage.

With DPS on the low side it would be better for new pilots overall as they miss more tows, etc and hopefully not OP when compared to a good pilot with traditional secondary.

Edited by 6ixxer, 27 January 2016 - 10:33 PM.


#37
jack_sparow

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hmm...i just wish can change right hand weapon..thats all



#38
hoghead

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tumblr_mk8hyhmjbO1qf2zyko4_250.gifslime grenades!



#39
The_Silencer

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..and mini-nukes..


.

The difference between theory and practice is smaller in theory than it is in practice.


#40
DallasCreeper

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Give Zerker EOC XD.


 

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