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#161
Hijinks_The_Turtle

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How are things progressing thus far?

Things will start progressing now that K_O is back up and running: http://steamcommunit...676188631368733


Edited by h????????????????????????????????i??, 29 August 2015 - 05:55 AM.


#162
CapAllan

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Alright. Lets just fix a date and get on with this. More edits to the script can be done while shooting. Weekends might be a good idea.


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#163
Hijinks_The_Turtle

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Alright. Lets just fix a date and get on with this. More edits to the script can be done while shooting. Weekends might be a good idea.

Honestly, yeah it's also up to the rest of the team for how the action should be done- not just the script team.  It is doable to do it first from the scriptwriters side.  But then, there's also this problem:  I believe a lot of people are pretty busy.  I know I am. :/  And doing it with the schedule I have now, it's gonna be a rough ride if I do it.


Edited by h???????????????????jinks_the_turtle, 17 September 2015 - 12:14 PM.


#164
Dr_Freeze001

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26th of September = Filming Day.

 

Good?


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#165
Hijinks_The_Turtle

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26th of September = Filming Day.

 

Good?

Sounds neat, I can't speak for everyone else though.  Maybe you could make a steam group post?



#166
Rainbow_Sheep

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I posted in the group about this, but I can't commit to this project anymore. My week is very busy and whatever free time I have I would prefer to spend streaming and other things.

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#167
Dr_Freeze001

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Sounds neat, I can't speak for everyone else though.  Maybe you could make a steam group post?

 

Actually, I can't. I'm not an admin on the steam group, so no announcement posts from me. 

 

I posted in the group about this, but I can't commit to this project anymore. My week is very busy and whatever free time I have I would prefer to spend streaming and other things.

 

You could stream us trying to get a group of people organised. Get a B-roll, behind-the-scenes thing going on.

 

I mean, I'd watch that.


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#168
Magnolia1038

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For what it's worth my guys are still happy to provide any VO work for the project  :smile:


Edited by Magnolia1038, 18 September 2015 - 05:34 PM.

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#169
CapAllan

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For what it's worth my guys are still happy to provide any VO work for the project  :smile:

 

isn't this guy in yet ?

please add him!!

26 is good btw

 

and @rainbow, give access to freeze please


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#170
Dr_Freeze001

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Alright, today is filming day. We'll meet up on the Unofficially Official Hawken in the afternoon, say 14:00 GMT. Go over the script, get some actors and start filming.

 

Countdown to the meeting: http://a.chronus.eu/16F0B0C


Edited by (KDR) Dr_Freeze001, 26 September 2015 - 01:43 AM.

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#171
Dr_Freeze001

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Check this shiz out (possible seizure).

 

 

Reïnstalling windows, see ya'll on TS.

 

EDIT: alright, win 10 fixed, then reïnstalled, and then upgraded to win 10 again. I hope that fixed any registery issues. Gonna get OBS installed and we should be good to go.


Edited by (KDR) Dr_Freeze001, 26 September 2015 - 04:09 AM.

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#172
Hijinks_The_Turtle

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Anyone know where in TS?



#173
CapAllan

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Check this shiz out (possible seizure).

 

 

Reïnstalling windows, see ya'll on TS.

 

EDIT: alright, win 10 fixed, then reïnstalled, and then upgraded to win 10 again. I hope that fixed any registery issues. Gonna get OBS installed and we should be good to go.

 

 

That's something. How was that meeting? I had exams. So I couldn't attend. Anyway, we should put up some events in the steam page and get together on weekends. See ya later. I need to get HAWKEN working again. Hopefully, I'll be there!


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#174
Dr_Freeze001

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Alright, where are the editors at? I need you guys to take a look at the footage, see if you can do anything with it.


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#175
Neraste

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Hi all

 

I came back from vacation and I'm ready for the editing part! I think it's better to continue the discussion on the Steam project page.


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#176
Bergwein

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So I'd still like to participate (voice act, ingame, whatever) but until now every proposed date was bad for me. :D

But you can still (kinda) count me in.



#177
Gyrocopter

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I'd like to read the script that yall wrote. Is there a google doc or something that I can go to?



#178
Magnolia1038

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Any updates?  :smile:


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#179
Neraste

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Any updates?  :smile:

Well, editing job will start  this weekend.


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#180
CapAllan

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So, how goes the editing?

One thing I really want to say is that the footage looks kinda bad to me, ie, those spec shots. We may have to find a way to somehow make do with cockpit shots or maybe just a few upclose shots. The reason as to why I disliked that footage was 'cuz the mechs looked weird when they boosted. You could see the lag in the footage. But, there are some good shots that we could still use! I'm still trying to improve my computer so that I can get back into HAWKEN. See ya'll later! 


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#181
Badtings

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I made a video thinking about a trailer for the channel that I will develop, hope you like

 

Nice animation!


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#182
Badtings

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I've been thinking about doing military style patches for each of the mechs. If you guys are interested, perhaps you might want to animate them for each segment for your film? Just throwing out ideas. 


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#183
Aregon

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I've been thinking about doing military style patches for each of the mechs. If you guys are interested, perhaps you might want to animate them for each segment for your film? Just throwing out ideas. 

You plan to use voice actors too, or just data sheets? If voice actor I believe you need an intimidating voice, either with a Scottish/Aussie accent or some European accent, preferably Eastern or Southern EU. 


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#184
DallasCreeper

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Wow, this seems like a great project, anything I can do to help or too late?


 

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#185
CapAllan

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Its never too late. The project had been temporarily suspended for a bit, but anyway, I am excited to share with you guys what we have been working on!!

 

 

 

The script : https://docs.google....dit?usp=sharing

 

 

We are looking for feedback and more help to get this thing running again! Hopefully, I'll be able to come in too! 

 

See ya'll later! 


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#186
fallguyalpha

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Hi all, so did this project stall? Sounds interesting. Still moving forward or?







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