#161
Posted September 02 2013 - 01:31 PM
#162
Posted September 02 2013 - 01:35 PM
[HWK] Hughes, tell me whether there is any error information "ran out of video memory", will it be fixed_
As many have this problem, and in fact, it makes it impossible to play НАЩКЕИ. The problem is not dependent on the video card, or RAM, and is on an absolutely different configurations, consequently, a problem in the game itself, rather than the operating system or computer.
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#163
Posted September 02 2013 - 01:49 PM
Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES
#165
Posted September 02 2013 - 03:40 PM
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#166
Posted September 03 2013 - 09:44 AM
[HWK]HUGHES, on September 02 2013 - 10:44 AM, said:
Midnight_Wyvern, on August 31 2013 - 10:05 PM, said:
Xionos, on August 31 2013 - 09:32 AM, said:
The new interface seems too clean and digital, looking almost like High-Sci-Fi. I'm not saying we can't have things like the healthbar; but we need to keep the Aesthetic feel that fits in with Hawken. This isn't just another FPS shooter OR another Mech game.
The new cockpit also lacks several of the old readouts that our old cockpit had, no Altimeter, Accelerometer, or Compass. All that stuff wasn't just screen clutter, it was part of the charm of Hawken.
This new HUD gives you the information you need more clearly and with less "visual noise", to make for a less distracting and more precise experience.
I'm honestly fine with it. It now has a nice blend between just gauges in the cockpit, and what looks like a cheap hack job someone did in a helmet visor to give more data. Doesn't look futuristic enough to me that it breaks the feeling the game has had up to this point as far as tech level.
This is one of those cases where a priority was made on function over form and was a decision made by the art and design team to make that information easier to read, detaching it from the shaking that happens with the cockpit to help reduce gameplay fatigue. The art team also wasn't able to make armor and fuel easier to read and still keep a cockpit looking like a cockpit. We would love to give more options to the player, allowing users select the style themselves and customize the HUD but that's work on UI, design and art that we have not had resources for unfortunately so it's on the backlog for us at the moment.
but...but... wha_!! you can reduce the shaking in the options menu... i still dont understand why you do that >_< T_T
#167
#168
Posted September 03 2013 - 03:42 PM
Well, those are my thoughts anyway, but when the patch comes out it may be a whole other story when I'm looking down the barrel of the your guns.
#169
Posted September 14 2013 - 11:24 PM
*mindblown*
#170
Posted September 15 2013 - 06:37 AM
#171
Posted September 28 2013 - 12:29 PM
Also tagged with one or more of these keywords: Game, News
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