Luminescent, on February 04 2014 - 01:06 AM, said:
From the information they've provided you can actually deduce a huge amount about the nature of the mech
Starting with weapons:
B3-AR M4MA: Diverging from PPA and BBY, M4MA is actually a projectile weapon with a comparatively low splash radius compared to other projectile based primaries. It is difficult to tell its situational usefulness as the stats for projectile speed aren't included and additionally we can't tell if it will arc (like the RE-D0X) or fire straight (like the HEAT). However, for a projectile based weapon it does have the fastest rate of fire beating the the next closest RE-D0X by 0.1 proj/sec. Its overall damage is higher than the BBY but also with a slightly higher heat generation. I'm interested to see if the M4MA or PPA ends up a favourite among high tier players.
I think you are incorrect here, I think that each of these primary weapons are exactly the same mode (all Hitscan, just with different values). Its just a pun on the goldilocks and the three bears childrens story. Ones too hot, ones too cold, and the babys just right. grin.
Luminescent, on February 04 2014 - 01:06 AM, said:
SAARE Launcher: The unique nature of this secondary means depending on which primary you use will dictate the use of the SAARE Launcher. I suspect those with the PPA primary will need to constantly charge the SAARE to get that extra heat removal allowing for a more continuous fire. This is a projectile weapon but again without projectile speed or knowing if it arcs or not makes it difficult to determine its effective range. Guessing from the primary options though it looks like this mech is going for mid range combat. It has a very fast rate of fire that even beats that of the EOC Predator solidifying this mech as the king of sustained weaponry. The SAARE also has the best splash range compared to all other weapons which will help reduce the penalty for missing the enemy mech (which is more likely to happened with more sustained fire)
This weapon model was the MRLS, so I think its safe to assume its a auto targeting missile launcher similar to hellfires, with some sort of multiple lock on system maybe, but thats just a guess on my part I could be completely wrong.
Luminescent, on February 04 2014 - 01:06 AM, said:
A random stab in the dark would lead me to guess that its special ability will be a turret like all the other C Classes but with a passive coolant stat that drains/lowers heat production when firing allowing a never ending stream of bullets at its foes (which would be extremely powerful combined with PPA)
Its special ability will be like nothing we've ever seen before. Its for sure not a turret mode. I think its going to be the "Heat Slam" but how its going to work, I'm not quite sure.