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Advanced triple-Seeker

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Poll: Advanced triple-Seeker (33 member(s) have cast votes)

Like this idea_

  1. Yes (14 votes [42.42%])

    Percentage of vote: 42.42%

  2. No (17 votes [51.52%])

    Percentage of vote: 51.52%

  3. I have an suggestion (2 votes [6.06%])

    Percentage of vote: 6.06%

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#1 Anichkov3

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Posted March 27 2014 - 06:58 AM

Greetings comrades!

Recently seen the work of one comrade during a conversation with friends has arisen interesting idea.

Advanced triple-Seeker.
Posted Image

Posted Image
borrowed from http://inthecave.mar...dex_hawken.html

Description of the weapon:
- Seeker will no longer automatically fire while holding the button fire (left mouse button). For each shot need to press the left mouse button.
- When hold the button fire (left mouse button) will start charging the second and third follow-launcher Seeker. Time for charging rocket power recharge time when firing single Seeker missiles. Release the left mouse button will shot. When charged two or three launchers Seeker, by firing rockets Seeker lose their ability autoguider and missiles fly forward curled in a spiral trajectory.
- With this approach to arming DPS Seeker remains consistently low among all Primary Weapons. The possible maximum alpha damage increase threefold balancing the overall damage that can cause Roketier his opponent. After all, it is no secret that in open opposition Roketier unable to resist almost any competent pilot - from missiles can easily dodge, weapons hitskan Roketier have not, in addition Roketier as C-class clumsy and slow.

In my opinion this is a great activity to do with fighting Roketier often more entertaining and give Possibility Roketier defend from other Mechs without increasing its DPS.

PS. PROMT Edition

Edited by Anichkov3, March 27 2014 - 07:12 AM.


#2 FakeName

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Posted March 27 2014 - 07:05 AM

Posted Image








Not for the damn Seeker.

I don't mind triple slug or triple EOC or Triple Vulcan but NO fuzzy bunny SEEKER!

"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."

- FakeName

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#3 Anichkov3

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Posted March 27 2014 - 07:08 AM

Why so emphatically - no_ Have you even read - that he will shoot without what or autoguider on objective, just straight_

#4 Anichkov3

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Posted March 27 2014 - 07:12 AM

View PostFakeName, on March 27 2014 - 07:05 AM, said:

I don't mind triple slug or triple EOC or Triple Vulcan but NO fuzzy bunny SEEKER!
Amazing - as some narrow minded person, not given thought and asked what is not clear.

#5 Stingz

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Posted March 27 2014 - 07:12 AM

Helix shots are essentially a giant TOW rocket of 100-150 damage, that sounds awful to get hit by. Also reduces the weakness that Seeker has in close quarters.

Rocketeer is fast for a C-Class actually, same ground speed as Vanguard, more air speed than some B-Class(30).

Edited by Stingz, March 27 2014 - 07:16 AM.

Running directly to/from sniper fire means you'll die tired. Taking cover gives (Ke-)Sabot time to reload.
Someone elses data of Hawken gear/mechs | and another one

#6 Anichkov3

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Posted March 27 2014 - 07:17 AM

TOW missile has a 125 damage when hit! And here we must also get all three missiles at the enemy, and in addition they will fly by if you will not get, and can undermine the TOW in the air.

Edited by Anichkov3, March 27 2014 - 07:19 AM.


#7 Shidonai

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Posted March 27 2014 - 07:24 AM

Why I think about G2 Rocketeer_

#8 Anichkov3

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Posted March 27 2014 - 07:24 AM

View PostStingz, on March 27 2014 - 07:12 AM, said:

And the fact that the B-Class is faster than the A-Class: Raider / Technik
And ... :huh:

#9 Anichkov3

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Posted March 27 2014 - 07:26 AM

View PostShidonai, on March 27 2014 - 07:24 AM, said:

Why I think about G2 Rocketeer_
Do not know. Two Seeker never put on Rocketier G2

#10 Simp

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Posted March 27 2014 - 07:32 AM

View PostAnichkov3, on March 27 2014 - 07:08 AM, said:

Why so emphatically - no_ Have you even read - that he will shoot without what or autoguider on objective, just straight_
ehhh...

Lemme get this straight. You're taking a weapon called a seeker, duct taping three together, calling it advanced and allowing it to dumbfire nerfed EOC shots that don't really do the whole Explode On Contact thing_ I think the massive no was quite justified, friend.
Peek-a-BOOM

#11 Shidonai

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Posted March 27 2014 - 07:33 AM

*trying to imagine how to hit something with unguided spiral of seeker rockets in cqc*

In other words can you tell a bit more how it should work_

#12 nepacaka

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Posted March 27 2014 - 07:37 AM

Quote

- When hold the button fire (left mouse button) will start charging the second and third follow-launcher Seeker. Time for charging rocket power recharge time when firing single Seeker missiles. Release the left mouse button will shot. When charged two or three launchers Seeker, by firing rockets Seeker lose their ability autoguider and missiles fly forward curled in a spiral trajectory.
all of this you may have, if equiped EOC on your rocketeer ;)
charge weapon, shoot on straight line, great damage...etc.

this is more good for new weapon on new mech. Who use spiral rockets as secondary.

Quote

fly forward curled in a spiral trajectory.
also, like devs say early, spiral trajectory - it's only animation. actually, this rockets just fly on straight line.

Edited by nepacaka, March 27 2014 - 07:40 AM.


#13 Anichkov3

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Posted March 27 2014 - 07:40 AM

You are all well presented - to get out of it by firing several missiles (because then every autoguider will disengage) is about as difficult as of HEAT

#14 Anichkov3

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Posted March 27 2014 - 07:41 AM

EOC shoots mines. A Seeker missiles

#15 Anichkov3

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Posted March 27 2014 - 07:46 AM

Do not forget that the damage will drop Seeker today. This upgrade will not affect the DPS will only add it to charge like other guns like there charging mode. You do not cry from what can be charged HEAT

#16 X_Mangoose_X

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Posted March 27 2014 - 07:46 AM

no thxs

"No confundas mi Personalidad con Mi actitud, mi Personalidad es Quien Yo Soy y mi Actitud Depende de Quien Seas Tú."

#17 LarryLaffer

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Posted March 27 2014 - 07:54 AM

This reminds me about UT3 Rocket Launcher in some way. And I would like to see some kind of rocket weapon with more complicate mechanic instead of Seeker on Rocketeer.

For example, the guidance system of Seeker. It's just dumb. You aim your weapon on target, press LMB, and missiles do the rest of the job. And target even doesn't know that 3 seekers have already locked on it. I think that's not right.

So my suggestion is to change guidance system. For example, add necessity to keep reticle on your target for 1.5-2 seconds to lock on it for every single missile before shooting it. In this way the DPS of guided missile will be decreaced, but we still will have an opportunity to dumbfire missiles and hit targets by predicting their movements . The guided missile can also be slower than the dumbfired one.

Charging... I think it's a viable option if damage per missile, number of missiles, splash radius and the pattern of shot will be fit in current balance situation.

Edited by LarryLaffer, March 27 2014 - 07:58 AM.

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#18 Shidonai

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Posted March 27 2014 - 07:58 AM

View PostLarryLaffer, on March 27 2014 - 07:54 AM, said:

And I would like to see some kind of rocket weapon with more complicate mechanic instead of Seeker on Rocketeer.

but heat cannon...

#19 Anichkov3

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Posted March 27 2014 - 08:01 AM

Quote

You aim your weapon on target, press LMB, and missiles do the rest of the job. And target even doesn't know that 3 seekers have already locked on it
Strange :blink: . I seems to be correctly written (or not_):
1) When you shoot a weapon consistently behave like old Seeker
2) When you charge any missiles - they no longer induced the enemy in any way. Just fly straight twisting spiral (like TOW)

#20 nepacaka

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Posted March 27 2014 - 08:11 AM

Quote

Do not forget that the damage will drop Seeker today.

Quote

EOC shoots mines. A Seeker missiles
all of this just box, in programm code =)
it does not matter, there is no difference in hawken. Even if it will shoot with nuclear bombs. Damage is damage.

u suggest
3x Rockets, with straight line and chargable. and ~150dmg in total
EOC - shoot 3-6 slug/mines. chargable too. straight line too, and have ~140-150 dmg if you don't miss.
It's almost the same, with the difference that if you miss, your variant will not cause damage, and eoc mines will continue to lay.


if you associate Seeker+EOC with adhesive tape, it will be the weapon what you want!

But then answer the question. If rocketeer have in hands Seeker+EOC...why does he need a regular EOC_
that just Homing-EOC version :D


Quote

Strange :blink: . I seems to be correctly written (or not_):
ppl just see SEEKER!!! and their eyes start bloodshot, and they chanting: "nerf seeker!...nerf seeker!..."
XD

Edited by nepacaka, March 27 2014 - 08:15 AM.






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