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HAWKEN Tips and Tricks Thread

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#81 D3m0n1t3

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Posted November 26 2012 - 09:08 PM

Hi all. :D I just noticed something while playing.

After shooting down an enemy, they drop some sort of orange spark. And when I go over them, it heals my mech but not to full health. :o Not sure if anyone notice this, but it saves me time from having to repair to full heealth.

#82 ArnieF4440

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Posted November 26 2012 - 09:14 PM

Thread updated with everything so far.

 D3m0n1t3, on November 26 2012 - 09:08 PM, said:

Hi all. :D I just noticed something while playing.

After shooting down an enemy, they drop some sort of orange spark. And when I go over them, it heals my mech but not to full health. :o Not sure if anyone notice this, but it saves me time from having to repair to full heealth.
Yeah, that's a repair charge. It only applies to TDM and DM (can't remember about Missile Assault though ...), but you can equip one as an item.

EDIT: this:

 Dreizehn, on November 24 2012 - 01:17 AM, said:

Gonna add another thing. Repair orbs. I find myself in games with repair orbs literally all over the bloody battlefield.

Those little health pickups will make all the difference in a fight. Pursuing someone_ Repair orb on the way_ Get on it. Basically where you take cover and the angles you pursue or flee should really revolve around the placement of these things. In constant ongoing melees, especially with classes like the Brawler, you want to stay in the bloody fight. And you can sometimes really surprise someone who thinks you are almost done for but bam, suddenly half your health is back.

Edited by ArnieF4440, November 26 2012 - 09:32 PM.

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#83 Lithium03

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Posted November 26 2012 - 11:20 PM

 ArnieF4440, on November 26 2012 - 09:14 PM, said:

Thread updated with everything so far.

 D3m0n1t3, on November 26 2012 - 09:08 PM, said:

Hi all. :D I just noticed something while playing.

After shooting down an enemy, they drop some sort of orange spark. And when I go over them, it heals my mech but not to full health. :o Not sure if anyone notice this, but it saves me time from having to repair to full heealth.
Yeah, that's a repair charge. It only applies to TDM and DM (can't remember about Missile Assault though ...), but you can equip one as an item.

EDIT: this:

 Dreizehn, on November 24 2012 - 01:17 AM, said:

Gonna add another thing. Repair orbs. I find myself in games with repair orbs literally all over the bloody battlefield.

Those little health pickups will make all the difference in a fight. Pursuing someone_ Repair orb on the way_ Get on it. Basically where you take cover and the angles you pursue or flee should really revolve around the placement of these things. In constant ongoing melees, especially with classes like the Brawler, you want to stay in the bloody fight. And you can sometimes really surprise someone who thinks you are almost done for but bam, suddenly half your health is back.

It applies to all matches except siege where people drop EU instead.

#84 ArnieF4440

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Posted November 27 2012 - 12:23 AM

 Lithium03, on November 26 2012 - 11:20 PM, said:

 ArnieF4440, on November 26 2012 - 09:14 PM, said:

Thread updated with everything so far.

 D3m0n1t3, on November 26 2012 - 09:08 PM, said:

Hi all. :D I just noticed something while playing.

After shooting down an enemy, they drop some sort of orange spark. And when I go over them, it heals my mech but not to full health. :o Not sure if anyone notice this, but it saves me time from having to repair to full heealth.
Yeah, that's a repair charge. It only applies to TDM and DM (can't remember about Missile Assault though ...), but you can equip one as an item.

EDIT: this:

 Dreizehn, on November 24 2012 - 01:17 AM, said:

Gonna add another thing. Repair orbs. I find myself in games with repair orbs literally all over the bloody battlefield.

Those little health pickups will make all the difference in a fight. Pursuing someone_ Repair orb on the way_ Get on it. Basically where you take cover and the angles you pursue or flee should really revolve around the placement of these things. In constant ongoing melees, especially with classes like the Brawler, you want to stay in the bloody fight. And you can sometimes really surprise someone who thinks you are almost done for but bam, suddenly half your health is back.

It applies to all matches except siege where people drop EU instead.

There you go :) Silly matchmaking ... I keep getting empty servers for MA
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#85 Skylead

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Posted November 27 2012 - 07:28 AM

 D3m0n1t3, on November 26 2012 - 09:08 PM, said:

Hi all. :D I just noticed something while playing.

After shooting down an enemy, they drop some sort of orange spark. And when I go over them, it heals my mech but not to full health. :o Not sure if anyone notice this, but it saves me time from having to repair to full heealth.

See this clip for how to take advantage of repair sparks

http://twitch.tv/skylead/c/1750346

Edited by Skylead, November 27 2012 - 07:47 AM.


#86 h0B0

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Posted November 27 2012 - 06:44 PM

please remove the outdated link to my half ass thread from CBE2.

its in the contributors section.

Thank you.

Edit: skylead you Bunny fuzzy you, if you look at the videos section youll see i beat ya to it :P but ima check out your vid anyway :D

Edited by h0B0, November 27 2012 - 06:45 PM.

Click me! I dare you.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#87 ArnieF4440

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Posted November 27 2012 - 06:52 PM

Done ...

Still, its a pretty awesome vid, I'll throw it in. Sucks that you couldn't get the last kill, that would've taken the cake XD

EDIT:
A little factoid since I've heard a few people become confused about this. This is for the Armor/health meter. Some people will notice the total health is like this:
Posted Image
and it has the little dash like thingy. The dash is actually a decimal point, lol ... If you're using the armor buffing optimizations or internals, your current health is rounded, but your total health is left as a decimal number XD. I've noticed a few people being confused about this XD

Fuel Reserves takes 1:05 to recharge

Hellfire Missiles are capable of homing around corners and above walls, as long as you've got the lock, they can do this (vid later_)

You can also spam the weapon utility for Hellfires. For me in particular, I added a thumb button as a keybinding so its a bit easier to use hellfires while shooting

Edited by ArnieF4440, November 27 2012 - 07:18 PM.

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#88 Lithium03

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Posted November 27 2012 - 09:44 PM

 ArnieF4440, on November 27 2012 - 06:52 PM, said:

EDIT:
A little factoid since I've heard a few people become confused about this. This is for the Armor/health meter. Some people will notice the total health is like this:
Posted Image

Pfffffffff THIS is fractional armour amount

Fractional_Armour.jpg

#89 ArnieF4440

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Posted November 27 2012 - 09:56 PM

LOL, there ya go! Note to Devs, Round, ceil or truncate ... I'd prefer ceil ...

Edited by ArnieF4440, November 27 2012 - 09:59 PM.

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#90 DeVact

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Posted November 28 2012 - 04:45 PM

A short clip, i made because matchmaking set me up against nobody and he didn't show up. Anyways, I hope it helps!


DarkPulse said:

... less than witnessing Elvis crash a UFO into the Loch Ness Monster, seeing Bigfoot crawl out of the smoking wreckage, opening a wormhole in space, and then getting picked up by ET, Lando Calrissian, and an Arilou Lalee'Lay in the Space Battleship Yamato.

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#91 SirCannonFodder

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Posted November 28 2012 - 05:31 PM

Now, I haven't been able to 100% confirm this, but it seems to hold up with what I've noticed:

In Siege mode, the extra 10 energy you need to collect after a player dies only applies when they respawn. If you know another player has just enough energy to launch the ship and you die, wait for them to get the ship up before you respawn, so you don't have to go all the way back to collect a measly 10 energy.

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Australian_ Like Hawken_ Then join the Drop Bears! Or actually maybe don't, since it's kind of dead.


#92 Lithium03

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Posted November 28 2012 - 05:44 PM

I think they may have reduced it to 5....one game someone respawned and after my 300, we needed 305.

#93 ArnieF4440

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Posted November 30 2012 - 06:42 PM

Okies, will update it later today ... its been hard to find Siege games XD

Anyways, here's a couple things:
Camouflage doesn't stop your radar signature from popping up. It keeps you from being shot at by turrets though
And Goomba stomping = 3 damage

Edited by ArnieF4440, December 03 2012 - 08:51 PM.

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#94 ArnieF4440

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Posted December 03 2012 - 08:53 PM

wew, back after a couple days of sorting some personal stuff out. Since the thread has gone a bit quiet, I'll be updating it a bit less frequently XD

Anyways, a couple things I've noticed recently:
Hologram on top of turrets is a pretty cool tactic I've seen people using
Avoiding fire from flying mechs - get under em. You don't have the range of movement to shoot directly below

EDIT: Thread updated, arnie you lazy bugger

Edited by ArnieF4440, December 03 2012 - 09:17 PM.

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#95 ArnieF4440

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Posted December 05 2012 - 05:45 PM

Okies, I'll just throw these threads in cause I can :D

They've got some really useful stuff which is either still undergoing discussion or are really useful to read
Game performance tweeking
http://community.pla...rates-try-this/

Mech Strategy
http://community.pla...awler-strategy/ <-- brawler only
http://community.pla...h-and-strategy/

New Players
http://community.pla...me-how-to-play/
http://community.pla...ent-3-new-read/

EDIT: Added a console commands section to the settings bit, should be useful

Edited by ArnieF4440, December 05 2012 - 06:09 PM.

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#96 ArnieF4440

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Posted December 07 2012 - 05:06 PM

Well, CBE3 is over XD. Less tips this time round, looks like we've figured the game out, lol
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#97 ArnieF4440

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Posted December 08 2012 - 05:10 PM

new stuff to add from this thread:
http://community.pla...ents-clarified/

 Scapes, on December 07 2012 - 12:06 PM, said:

Prototype Mech

Posted Image
The image does not reflect the new weaponry.


Originally an exclusive chassis for the Grenadier mech, we've improved this perk by turning it into a true prototype mech. The mech is now called the Vanguard, has a new weapon loadout, and comes fully-equipped with items and internals.

Here are the final specs of the Vanguard:
  • Name: Vanguard
  • Class: Heavy (Class C)
  • Chassis: Cupcake
  • Ability: Mobile Turret
  • Primary Weapon: Submachine Gun
  • Alternate Primary Weapon: Mini Flak Cannon
  • Secondary Weapon: Grenade Launcher
  • Unlockable Prestige Weapon: Point-D Vulcan
  • Offense Item: Detonator
  • Support Item: Repair Charge
  • Offensive Internal: Radiator (Rookie Internal)
  • Defensive Internal: Cage (Rookie Internal)
  • Functional Internal: Regulator (Rookie Internal)
About Rookie Internals

The Vanguard mech is equipped with a new set of what we're calling "rookie" internals which have no negative effects unlike other internals. These internals will also be equipped on the Assault mech that all HAWKEN accounts start off with.
  • Offensive Rookie Internal
    • Radiator: -5% Heat Generation
  • Defensive Rookie Internal
    • Cage: +5% Max Armor
  • Functional Rookie Internal
    • Regulator: +20% Experience Gain
Open Beta starts on December 12, 2012. We look forward to seeing you on the battlefield soon, pilots!


EDIT: min system reqs
http://community.pla...m-requirements/

Edited by ArnieF4440, December 09 2012 - 01:06 AM.

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#98 Runescapian

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Posted December 08 2012 - 11:45 PM

lol

#99 ArnieF4440

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Posted December 13 2012 - 09:25 PM

Lotta updates to come, Just going through some things and getting some gameplay in. Most of the stuff looks consistant since last closed beta

So far, item recharge times are the same for the scrambler, MG turret, and repair charge

Items are usable while repairing

the required EU drops 1 per second until some threshold limit in siege mode ...

Edited by ArnieF4440, December 13 2012 - 09:28 PM.

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#100 S4__

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Posted December 13 2012 - 09:26 PM

suprised this isnt a sticky





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