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How long will we have to suffer until the Assault and Berzerker get a nerf?

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#1
Elite_is_salty

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Do we have to wait until our new dear devs become familiar with 2100+ servers, see those "knob friendly" mechs in the hands of skilled players, and understand that they are superior to all other mechs AND with a lower degree of difficulty?

 

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These changes, regardless of the accuracy of stats are no-brainers.

 

- Add bloom back, it should have no major effect, just a low degree of bloom.

- Lower the zerker's air speed, by AT LEAST 20%.

- Lower the added dmg by the zerkers's ability by at least 25%.

- Lower the berzerker's health by 20 HP.

- Lower the assault's health by 30 HP.

- Lower the assaults ground speed by 7% and air speed by 10%.

- Lower the dps of the sustained weapons by whatever you think is best, but it should happen for sure and soon.

 

 

Nerfing seekers and hellfires may be something that will please a lot of us, but this isn't the main thing about this topic.

 

 

 

I'm fine with my infiltrator being among the weakest mechs in the game as long as those very easy to play mechs are no longer as superior as they are right now.

 

I think mechs like the incinerator and predator are very strong and have MAJOR potential but they require a lot of skill.

 

 

Sustained weapons nerf must happen, this is alarming. Balance the game for goodness sake cuz we all agree about this! 

 


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#2
Coboxite

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You just have to shoot at them.


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#3
Amidatelion

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I had an entire rant written up expressing my disappointment in you, but then I figured

 


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#4
Xacius

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These changes, regardless of the accuracy of stats are no-brainers.

 

- Add bloom back, it should have no major effect, just a low degree of bloom.

- Lower the zerker's air speed, by AT LEAST 20%.

- Lower the added dmg by the zerkers's ability by at least 25%.

- Lower the berzerker's health by 20 HP.

- Lower the assault's health by 30 HP.

- Lower the assaults ground speed by 7% and air speed by 10%.

- Lower the dps of the sustained weapons by whatever you think is best, but it should happen for sure and soon.

 

The only thing "no-brainer" about those suggestions is how little processing went into their creation.  

 

If all of those changes were to be applied, the Assault and Zerker would be nerfed into uselessness.  

 

We don't need RNG bloom to come back.  Reducing speed is also not a viable option.  

 

 

 

Honestly, the only thing that needs to happen on that list is a slight reduction to sustained weapon DPS.  


Edited by Xacius, 04 May 2015 - 10:53 PM.

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#5
Dew

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incinerator... ...skill

 

lol


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#6
Rei

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How about adding some degree of spread to the weapons?


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#7
6ixxer

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...Try not standing where their bullets are going...


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#8
DM30

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I think a small nerf to SMC and other sustained weapons should happen first, and only if these mechs are still too far out of line after that should their stats be tweaked.

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#9
Guns_N_Rozer

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how about this,increase the scout HP by 100 :teehee: 


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#10
Elite_is_salty

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Here come all those elite wannabe's ...

 

 

 

 

 

 


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#11
IareDave

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Just lower sustain dps. The issue isn't the mech stats it's the fact that sustain requires so little skill for such high effectiveness.

Edited by IareDave, 04 May 2015 - 03:20 PM.

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#12
6ixxer

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hehe. Your troll radar isn't on.

 

Now tell me what's wrong with the technician...



#13
Fstroke

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I'm sorry did sustain weapons gain the ability to shoot through walls?
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#14
ropefish

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i stopped caring what was OP and what wasn't a long time ago.... really i stop caring about a lot when i play...


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#15
PsychedelicGrass

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The problem is sustain weapons in general, not these mechs in particular. Any mech with SMC/AR/Vulcan is easy to learn, use, and be good with. 

 

 

Now, if slightly nerfing sustain weapons has little or no effect and you still can't handle yourself against an a class then sure, we can look at changing the mechs themselves. Maybe. Leave my zerker alone, get good etc etc


Edited by PsychedelicGrass, 04 May 2015 - 04:22 PM.

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#16
BaronSaturday

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The only changes that need to happen are to add 450 hp to the Tech. Increase it's ground speed by 14.238654<repeating of course% iIncrease it's boost speed by 88.2693%. Increase it's HPS by 56.770564%. It's DPS by 613.8892% and give it a map wide, pinged, passive heal that heals 128 APS.
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#17
Nept

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Bloom is garbage.

 

I'm with those who suggest a slight reduction to sustain dps.  Make the simple changes before screwing with the entire system.


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#18
PsychedelicGrass

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zerker ability should be changed to +50% dmg and +100% DPS to account for these sustain changes and keep it balanced.


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#19
Grollourdo

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If you are saying a these are over powered in the "hands of a skilled player" then heck mind as well Nerf everything...
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#20
BluetoothBoy

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Um, just saying, but I could likely destroy myself playing an Assault or Berserker any day with my Infiltrator or Scout.

 

If anything, the only nerfing that needs to happen is to the SMC. It is just plain and simply the only truly OP weapon in the game (note: not the only OP thing in the game necessarily, but the only truly OP weapon).


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#21
Elite_is_salty

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If you are saying a these are over powered in the "hands of a skilled player" then heck mind as well Nerf everything...

 

No, because other mechs require more effort to play.


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#22
comic_sans

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If you are saying a these are over powered in the "hands of a skilled player" then heck mind as well Nerf everything...

 

They just plain are is the thing.  People who can hit their targets consistently can take advantage of more of the DPS sustained weaps can provide.


Edited by comic_sans, 04 May 2015 - 05:45 PM.

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#23
crockrocket

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I disagree with all of this. I'm not in support of a nerf to those mechs in any form, but if the devs really want to cater to the 1% than do it in the form of a VERY slight dps reduction.


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#24
IareDave

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I disagree with all of this. I'm not in support of a nerf to those mechs in any form, but if the devs really want to cater to the 1% than do it in the form of a VERY slight dps reduction.


And why do you feel that the '1%' are incorrect? On a side note the word nerf is vague and means different things to different people. I think we can all agree that sustain isn't brokenly overpowered else you'd see a lot more threads from all skill levels complaining. When I - and a few others I know that share similar interests - say that we need a sustain nerf, I'm talking 10-20% less dps, enough to keep it on par with weapons you rarely see such as the EOC/heat, but not too much so that it completely nerfs it to oblivion like in previous builds.

Edited by IareDave, 04 May 2015 - 05:59 PM.

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#25
Interrobang87

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Nerfing seekers and hellfires may be something that will please a lot of us, but this isn't the main thing about this topic.

 

 

 

i shot some milk out my nose when i read that


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#26
phed

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Sustain is slightly too strong, anyone worth thier salt knows this, it has been for what feels like a year now....


Damn, when was the last balance pass? Like last summer?
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#27
6ixxer

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I'm still waiting for the balance adjustment on the PN-223.

Small changes to the database values made incrementally will go a long way to satisfying the majority of the player base.

Those calling for changes in game mechanics would be in for a long wait. Dev time is better spent on fixing bugs.

 

The issue is that the weapons are identical on multiple mechs meaning that a change will affect some greater than others based on the abilities and secondaries of each. I think that perhaps the primaries need to be cloned so that a Zerker Vulcan is not a Bruiser Vulcan. You can choose to start them all level then add or remove a point where appropriate. Same model/animation/sound but different damage calculation. The G2 Assault is a great example.


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#28
CrimsonKaim

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Just lower sustain dps. The issue isn't the mech stats it's the fact that sustain requires so little skill for such high effectiveness.

Exactly. The stats are fine but this ease of use still rewards high efficiency.
Some say sustained are easy to use but are not viable in higher mmr rooms.
Wrong. If you have not atleast one sustained mech in your team, you are screwed.


EDIT: Still I think sustained should have a high amount of DPS but it should be way harder to deliver it, just like non-Hitscan weapons (except sniper rifles).

Edited by FakeName, 04 May 2015 - 09:06 PM.

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#29
LoneSyndal

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Without my sustained DPS... flaks and heat cannons will start rushing in cause they know sustained weapons are now crap...


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#30
CrimsonKaim

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Without my sustained DPS... flaks and heat cannons will start rushing in cause they know sustained weapons are now crap...


Ofcourse, but the Heat is way harder to use than ebery sustained weapon. The Flak is excluded from this statement.

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#31
JeffMagnum

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Some say sustained are easy to use but are not viable in higher mmr rooms.

 

Who?


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#32
Amidatelion

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Who?

That is the question. 



#33
coldform

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leave sustained alone. it is fine as it is right now. whatever "OPness" that sustained weapons have is negligible when facing the right opponent.

 

 

They just plain are is the thing.  People who can hit their targets consistently can take advantage of more of the DPS sustained weaps can provide.

 

and people who can take full advantage of their surroundings can utilize burst to great effect. good aim or good positioning, they're two sides of the same coin.

you either focus on the bead or you focus on the cover.

 

I am certain that there are cases in which the devs could step in and even things out, but I don't think that this is one of them.


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#34
L_evis

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Actually these mech are well balanced. Better nerf scout.



#35
Nept

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No.


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#36
Grollourdo

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No, because other mechs require more effort to play.


Good point but I was more on the idea of when he said "in the hands of a skilled player"
Any mech in the hands of a skilled player is effective....

That was what I was trying to say XD

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#37
reVelske

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The issue is that some are more effective overall than others when played by the right player, hence imbalance and OP, but last I checked, Scout was firmly seated on the OP throne, dunno how Berserker and Assault became contenders all of a sudden.


Edited by reVelske, 04 May 2015 - 11:24 PM.


#38
Aregon

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Actually these mech are well balanced. Better nerf scout.

Yeah, and buff the incinerator while on the case.


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#39
DerMax

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I think the devs should redo the whole HP thing for all the classes and only then start balancing stuff. I want 400-600-800.

 

Also, I don't like Zerker's and Assault's abilities � they're way too powerful in comparison.


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#40
Houruck

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Who?

The Weasel of course.

http://en.wikipedia....iki/Weasel_word


Edited by Houruck, 04 May 2015 - 11:52 PM.

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