Do we have to wait until our new dear devs become familiar with 2100+ servers, see those "knob friendly" mechs in the hands of skilled players, and understand that they are superior to all other mechs AND with a lower degree of difficulty?
These changes, regardless of the accuracy of stats are no-brainers.
- Add bloom back, it should have no major effect, just a low degree of bloom.
- Lower the zerker's air speed, by AT LEAST 20%.
- Lower the added dmg by the zerkers's ability by at least 25%.
- Lower the berzerker's health by 20 HP.
- Lower the assault's health by 30 HP.
- Lower the assaults ground speed by 7% and air speed by 10%.
- Lower the dps of the sustained weapons by whatever you think is best, but it should happen for sure and soon.
Nerfing seekers and hellfires may be something that will please a lot of us, but this isn't the main thing about this topic.
I'm fine with my infiltrator being among the weakest mechs in the game as long as those very easy to play mechs are no longer as superior as they are right now.
I think mechs like the incinerator and predator are very strong and have MAJOR potential but they require a lot of skill.
Sustained weapons nerf must happen, this is alarming. Balance the game for goodness sake cuz we all agree about this!