I have played the game for several years and having players quitting matches prematurely because they are losing is the biggest glaring problem with Hawken. When players see their team is struggling, in virtually every game within the first 5 minutes one of the best players on the team hops off to find a better game.
Players who then join the game then immediately quit (Usually the god ones) OR stay if they are terrible and don't know how to exploit the system.
This makes a mediocre match up worse and it makes the ensuing game completely one sided after the first five minutes in more games than not.
TWO EASY SOLUTIONS to increase incentive to stay to the end of a match:
1) Players accumulate a "consecutive games" bonus for playing to the end of the match without quitting for consecutive games in a row. On the second game you play, this bonus begins with +10 HC. It goes up each game (0, 10, 20, 30) and caps at 30 bonus HC given for every match (without quitting) thereafter. If a player quits a game and says "Yes" to the screen that states the player intends to quit and lose HC, this bonus falls back to zero and must be built up again. An exception would need to be made for player-run continuous fight servers where there is no end-match conditions set.
2) Match-making is best when done before the match and less-good when done as players join. Therefore, a whole game or matchmaking bonus incentivizes players to to stick around DURING matchmaking for the next round. If a player plays an entire game from matchmaking to end, they should get a small additional bonus (Like 10 HC).
Ultimately, winning itself should not be rewarded as much as play that helps to balance gameplay.
Thanks for listening.
Edited by So_Say_We_All, 05 June 2015 - 04:44 PM.