Would you prefer us peasants to bow down now and kiss your feet, or later? You guys are really just a bunch elitist little brats, grow the fuzzy bunny up, you're good at a video game, neato. Your word doesn't automatically become some sacred scripture everyone else should worship.
There's no weight to the game, and every position you back further removes any weight left to the games mechs. Speed was increased, AC added, TTK lowered, dodge fuel consumption removed, the list goes on. There was some "simminess" before a lot of those changes, mechs took a lot of damage, fuel required more management, AC and speed increases made the feel of the mechs more plasticy (TTK as well).
You missed the point. I never said it wasn't an arena shooter, I'm suggesting that all that it will be is an arena shooter with unlimited ammo and overheating. Hawken was first and foremost a mech FPS, that played more like an arena shooter vs what traditionally mech games were expected to be. It was still slow (by todays Hawken standards), mobility was grounded (now it's very similar to COD AW with the AC), and TTK is a joke. There's very little indication that you're piloting a mech besides the turn rate cap, and the HUD. The mechs feel like tin cans, not some lumbering behemoths. Removing the delay will further remove that sense of being in a lumbering machine.
So how does boosting into combat not increase the games speed, and increase TTK? Time to engage would be reduced there by shortening engagements, and forget about retreats. I'm of the opinion the games movement speed is too high as it is, any proposals to increase that speed are insane at this point.
Well...
"Would you prefer us peasants to bow down now and kiss your feet, or later? You guys are really just a bunch elitist little brats, grow the fuzzy bunny up, you're good at a video game, neato. Your word doesn't automatically become some sacred scripture everyone else should worship."
You're coming off as a bit hostile here, so let me break some things down and try to come at this from a reasonable point of view. While I can't speak for Nept, I've been entirely on-topic in this discussion.
More importantly, being good at a video game, especially one with ongoing balance changes, is an important aspect of being able to assess the current state of gameplay. When discussing opinions or arguing, there are multiple aspects to consider from a given POV.
- The speaker's knowledge on the subject.
- The speaker's credibility, i.e. how their personal experiences relate to the knowledge that they're presenting.
Let me go ahead and bluntly state the following:
I'm not making these arguments with the assumption that everyone should worship my point of view like it's "some sacred scripture." To infer such an approach is silly, especially when all I've been doing is trying to have a civil discussion.
There's no weight to the game, and every position you back further removes any weight left to the games mechs. Speed was increased, AC added, TTK lowered, dodge fuel consumption removed, the list goes on. There was some "simminess" before a lot of those changes, mechs took a lot of damage, fuel required more management, AC and speed increases made the feel of the mechs more plasticy (TTK as well). You missed the point. I never said it wasn't an arena shooter, I'm suggesting that all that it will be is an arena shooter with unlimited ammo and overheating. Hawken was first and foremost a mech FPS, that played more like an arena shooter vs what traditionally mech games were expected to be. It was still slow (by todays Hawken standards), mobility was grounded (now it's very similar to COD AW with the AC), and TTK is a joke. There's very little indication that you're piloting a mech besides the turn rate cap, and the HUD. The mechs feel like tin cans, not some lumbering behemoths. Removing the delay will further remove that sense of being in a lumbering machine.
any position I back further removes any weight left to the game mechs? That's another absurd, false generalization. I've stated, on numerous occasions, that the immersion/mech factor has been lackluster since Ascension. I was also one of the most outspoken opposers of that patch.
I'd love to see an increased TTK, but I don't think movement is the core problem. If you're looking for a slow mech sim you'd be better off in MWO. Hawken has always been a fast arena shooter. Further, the best and most immersive versions of the game were even faster than the current iteration. I'm not intending to be an elitist prick here, but it seems like you don't know what you're talking about. I've played every version of this game EXTENSIVELY.
Hawken mechs were never meant to be lumbering machines. We're talking about mechs that are barely taller than 15ft. Additionally, they're constructed out of a light, fantasy alloy that defies gravity. Even more funny, they're equipped with rocket thrusters.
Tell me, what's slow about any of that?