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New chassis and weapon: Interdictor

* * * * * 4 votes a-class renders rail-gun

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#1
jjm1

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Yeah, jumping on this bandwagon.

 

I've been toying with the idea for this mech type in my head for a while. Then one night a few weeks ago I got an inspiration booster and just started drawing it. The fact I cant even play Hawken lately helps  :tongue: .... :unsure: 
 
Still at the high-poly modeling stage, I'll post updates as I go. I plan to bake this onto a low poly mesh and get it as close to the Hawken in-game aesthetic as I can get it.

 

The Renders:

Spoiler

 

-------

 

Cool so WTF is it. Why yes, I wrote some fluff too:

 

Spoiler

 

Bonus: a rough idea for how the scope could look.

Spoiler

 

Bonus 2: Textured Coil Rifle:

Spoiler

 

Bonus 2: Concept rough.

Spoiler

 

For those that will say straight-up that its OP to shoot through cover. consider what abilities other mechs have. Invisibility. Damage buff. Permanent wall hacking+invisibility+shield-breaching, Speed boost while firing the most lethal set of guns in the game. They are already powerful. Also consider the usual weaknesses of a-classes that they need to make up for somehow.

 

Also a good argument is the other games that have had wall penetrating guns over the years and where it has been a really fun game mechanic that doesn't break the game.

 

Anyway, just for fun. I might grow to hate it if it was real :sweat:  but I will guarantee its not worse than the cocketeer.


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#2
SparkyJJC

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This is a very good and very detailed suggestion; I'm impressed!

 

The chassis follows the traditional Hawken style, which I am pleased about.


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#3
CrimsonKaim

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I bet this won't come to Hawken, EVER. Even though it is good. Nothing will be added to Hawken apart from minor stuff.


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#4
Bergwein

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#5
SandSpider2

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You and Neppa should team up. Awesome work!!!


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#6
kaiserschmarrn_

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F*cking legendary.



#7
Chickin

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Impressive.


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#8
LaurenEmily

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Incredible work ! quite possibly the most beautiful A-class body I've seen and that thing sounds like it would be a ton of fun to play too.


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#9
americanbrit14

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Christ on a pumpkin spice cracker!

This is amazing, and if its damage were properly gauged by how much the shot would have to travel through, then i don' see how this can be too OP at all (well, aimbotters, but they will always make everything suck)


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#10
comic_sans

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I WANT IT I WANT IT I WANT IT

MOOOOOOOOM

I WAAAAANT IIIITTTTTTT


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#11
americanbrit14

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I WANT IT I WANT IT I WANT IT

MOOOOOOOOM

I WAAAAANT IIIITTTTTTT

No Cringe, your father at Smells.corp can't make enough money to get this out and in production just yet.


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#12
nepacaka

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awsom work!

how many polygons it have? one million? :D

 

despite i like mecha design and weapon design. i'm very dislike weapon concept.
i explain why.
in game, where you can be killed by enemy which you never see (ie heat and others), you create a ?1 super-wall-killer. it is just imba. when you no need to do something to deal damage. also, many maps have places, where you can see your enemy, but can't shoot in him (for example, walls on wrekage, where you can see enemy on other side).
also, just imagine unfair player with wallhack + this railgun. you die and can't nothing to do with this.


Edited by nepacaka, 07 October 2015 - 03:25 PM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#13
americanbrit14

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 many maps have places, where you can see your enemy, but can't shoot in him (for example, walls on wrekage, where you can see enemy on other side.

Actually, I've found that with the sabot and slug, if you can see through it, you can shoot through it.


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#14
6ixxer

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I like the concept *if you cant get out of the map*, but a bit of climbing and you suddenly have a one way killer.


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#15
Lioot

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Then one night a few weeks ago I got an inspiration booster and just started drawing it. 

 

Do you get your inspiration from being destroyed by me almost every game?

 

Jokes aside, this is an awesome idea, but I think you're missing a kangaroo some where



#16
nepacaka

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Actually, I've found that with the sabot and slug, if you can see through it, you can shoot through it.

just because Sabot and Slug have 0 (zero) spread =)
most of weapon not very effective, and if you can penetrate wall, you no need shoot throgh hole, youcan shoot in big mech silhouette


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#17
KarlSchlag

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Awesome work, this needs to get into the game. At least the chassis. NOW!!


Edited by (KDR) KarlSchlag, 07 October 2015 - 09:48 PM.

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#18
dorobo

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Nice render. Looks nice but as it is I think it's a bit too much steampunk for hawken.


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#19
Sp3ctrr

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At first I was like; Oh boy here we go again.

 

Then I was like; DEVS PLS


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#20
Lioot

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Nice render. Looks nice but as it is I think it's a bit too much steampunk for hawken.

 

The weapon or the chassis? The chassis looks like a radar dish or something while the weapon just looks rusty in general. Maybe making the weapon a more grey colour would make it less steampunk-y?



#21
Shoutaxeror

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Awesome chassis and weapon design (makes me think of something of District 9). It would be even more awesome if it wasn't a direct hit weapon ;)

Spoiler

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#22
Aelita

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The design is amazingly well done. I dont get any steampunk vibe from it. Its actually very hawkenesque. The name made me lol. You  guys and your dics.... sighs. I was allways hoping for a rail gun but it probably would make more sense on  a C class mech to me. Something slow with a superweapon that makes a lot of vrooom when charged. 

 

To make the colorscheme right for Hawken u need a primary color that does  not fit to any other texture. Because for some silly reasons thats a thing in this game.

(i was cynical here but i DO love the design)


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#23
dorobo

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The weapon or the chassis? The chassis looks like a radar dish or something while the weapon just looks rusty in general. Maybe making the weapon a more grey colour would make it less steampunk-y?

 

Mech itself. Firstly rivets not sure i've seen those on other mechs. Also lots of circly rounded shaped things. Remind me of something like this. 

9ee76a7c35ee6ffbbf2d28c675358565.jpg 

..and maybe thats not a bad thing. Maybe they found some more low tech trash to make their mechs out of :)

 

Also those frame bars around it look neat but things like that take up lots of polygons.


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#24
Kuroken

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Looks great jjm1! Props to you.

 

I think having it be able to see through walls is a bit too much though. Have it be able to penetrate walls but you'd have to guess or work in conjunction with a spotter.

 

Trying to change the meta of OP walls -cheeky :P


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#25
jjm1

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The weapon or the chassis? The chassis looks like a radar dish or something while the weapon just looks rusty in general. Maybe making the weapon a more grey colour would make it less steampunk-y?

 

I was thinking the rifle was looking a bit too steampunky and cartoonish after I made it. I was trying to avoid that.

 

I've already decided to remake the weapon. Sure it can be salvaged with some material changes, (might do that too) but the next one is going to look like it belongs to the same game.

 

Thanks for the comments all.


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#26
WillyW

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------------------------------------

Special Ability: Piercing Shots
Geometry depth reduces the amount of damage the rifle will achieve.
...
------------------------------------

Ability: Surface Penetrating Scope

...

Damage: 
Each shot does slightly more than 1/3 that of an unscoped sabot round. Thus landing all three rounds is greater than one sabot hit. Using the �Piercing shots� ability does more damage to targets directly in the line of fire increasing total damage potential to be roughly equivalent to a charged scoped SS Sabot round. Targets not in the line of sight receive less damage based on penetration depth, the minimum reduction is 25% (thin walls) max reduction is 75% (max penetration range).

 

Two questions.

One, can it shoot through other mechs with the ability? Two, would it cause maximum damage output with zero geometry depth, and minimum damage with maximum geometry depth?

Therefore, the more mechs it shoots through, the less consecutive damage it does?


Edited by WillyW, 08 October 2015 - 06:21 AM.

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#27
6ixxer

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I expect a major issue would be how maps need to be overhauled to actually have geometry thickness.

I expect they are all pretty much zero and every map would be broken for this mechanic.



#28
jjm1

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I expect a major issue would be how maps need to be overhauled to actually have geometry thickness.

I expect they are all pretty much zero and every map would be broken for this mechanic.

 

This is true.

 

Personally I think the maps need an overhaul anyway, they are all full of exploits for starters :P



#29
Dawn_of_Ash

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Nice job with the idea Jjim! :D I agree with Kuro when he says that being able to see through walls with this is a bit overpowered. Although I feel that it can be nerfed to be just a flash of see-through wall-iness instead of a constant vision of it, however the shooting through wall would still be the same time - would make it a bit of a higher-skill mech like the Predator. Although I'm still not sure of damage - but that can be changed easily. 

 

 

Do you get your inspiration from being destroyed by me almost every game?

 

Jokes aside, this is an awesome idea, but I think you're missing a kangaroo some where

 

Lioot, he got inspiration from me destroying you destroying him. That's common knowledge. :P Either that, or he got the idea from me always dropping shields in my Predator and using my Breacher through them.

 

And why is it missing a Kangaroo? :P We are one community Lioot, not split up by water and...animals...and...lag.


Edited by Dawn_of_Ash, 09 October 2015 - 01:35 AM.


#30
FEF-FEFington

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...Speed boost while firing the most lethal set of guns in the game...

Greg is the one to blame for that, right?  :teehee:


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Formerly known as "HawkeyeJ"

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#31
SatelliteJack

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You.



Spoiler

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#32
Magnolia1038

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That's brilliant work! Love the look  :smile:


Edited by Magnolia1038, 30 October 2015 - 03:07 PM.

Hawken Chronicles

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#33
jjm1

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Greg is the one to blame for that, right?  :teehee:

lol.

 

yes.


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#34
AxionOperandi

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Wow, chassis looks awesome, love it.

Not sure penetrating depth thing could ever work and it might drive me nuts to have this on the battlefield if did but yeah, awesome concept.

I also love idea chambered rounds for the secondary weapon. Thats something that should be explored more in general.

#35
jjm1

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Update!

 

I tweaked the materials on the coil rifle, this is the the last you will be seeing it here. *throws in bin*

Spoiler

 

Here's some concept thumbs for its replacement. This should make the last one look (more) like a nerf toy:

Spoiler

 

I did a test-skinning with the a-class skeleton to see how the joints will work. Could have been a lot worse, some things to adjust here and there before I'm ready to make the low-poly mesh.

Spoiler

 

Bonus images: 

Spoiler

 

Thanks for all the comments and suggestions. Feedback is good.


Edited by jjm1, 19 November 2015 - 11:43 PM.

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#36
KarlSchlag

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reloaded pls: GIVE THIS MAN A JOB!!!


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#37
LaurenEmily

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I love how it looks like it was probably assembled from an recycled washing machine, fits the hawken theme like Crt and all that.


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#38
ropefish

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the "eye" reminds me of a the mechs from code-geese, maybe when its ability activates the plate splits open and there is a sort of  eye thing under it?

 

its a really cool mech though! and i love the weapon design the most


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#39
n3onfx

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I'd pay for that chassis.


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#40
AxionOperandi

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Dang..... nice work! Animations look great in my opinion.

I didn't want to be a fuzzy bunny and say I didn't like the model for the Coil Rifle but I can now, cause the new sketch looks sick and should look even better in 3D.
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