Lore:
Prosk chassis code-name: Xas.
The Interdictor was first built as a cut-down a-class with the sole purpose of hitting soft targets and supply lines while avoiding enemy contact all together. What it lacked in sophistication it made up for in being cheap. Being a Xas pilot was not a desirable posting due to its relative lack of prestige, often they were used as bait while Infiltrators waited quietly in the shadows.
When Prosk engineers built a viable prototype of the 3-HVC Coil Rifle they also utilised the many dilapidated Interdictor chassis. By ingeniously retrofitting the Xas with a high tech positronic sonar to supplement the Coil Rifle, the once humble Interdictor became a game-changer in its new role against entrenched front line combatants.
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Special Ability: Piercing Shots
The interdictor temporarily gains the ability to see targets through geometry to a limited depth. Its Coil Rifle power level is boosted to maximum output allowing it to pierce through geometry. Geometry depth reduces the amount of damage the rifle will achieve.
Duration: ~3 seconds.
Cool down: About half that of Infiltrator.
A concept for the ability icon:
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Ability: Surface Penetrating Scope
Similar to Reaper/SS scope but with around half the zoom factor. When using the interdictor's ability, the scope has a centrally focused x-ray overlay similar to Predator vision.
The scope also confers the depth to targets in order to give an indication of the damage penalty for each target.
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Secondary Weapon: 3-HVC Penetrator
Triple Chambered High Voltage Coil Rifle.
Uses a vitrolium generator to charge 3 capacitors. When fired an electrical pulse powers a magnetic coil that accelerates a solid metal slug. The ballistic speeds achievable by the coil rifle allows it to penetrate obstacles and hit with a force greater than its small caliber, non-explosive ammunition and low rate of fire would indicate.
Rate of Fire:
Three separate rounds can be fired at a rate similar to the AM-SAR. Rounds are individually re-chambered after firing with each having a cool-off period similar to other secondary weapons. Most secondary weapons have one round per full weapon cycle. So imagine three sabots firing sequentially and on demand and you get the idea.
Range:
Similar to Slug Rifle or AM-SAR.
Damage:
Each shot does slightly more than 1/3 that of an unscoped sabot round. Thus landing all three rounds is greater than one sabot hit. Using the �Piercing shots� ability does more damage to targets directly in the line of fire increasing total damage potential to be roughly equivalent to a charged scoped SS Sabot round. Targets not in the line of sight receive less damage based on penetration depth, the minimum reduction is 25% (thin walls) max reduction is 75% (max penetration range).
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Primary Weapons:
AM-SAR?
Slug Rifle?
HEAT Cannon?
Something new? I haven't decided yet.