i swap star/stop buttons in config and play in bot-training.
now i don't want play with Heat/EOC without config. it is just so much better.
thx silent_ for this Brilliant Idea. it just babajied too much. now i actually not hate eoc and heat, and my hand not tired so much while match.
i just click RMB, and it is working! magnificent!
just try guys, and you probably change your opinion.
Not one to knock it before I try it, I decided to try it... but I don't like it. :P
No doubt it's partly because I'm not used to it, but the main reason is it throws off the way every weapon works. It was kind of ok when using Heat Cannon, but once I switched to Vulcan, the weapon would continuously fire and only stop when I held the trigger. If you're trying to avoid finger cramps, this is not the way.
about "easy mode". it is really so bad for game?
let me explain on current movement mechanic. all good pilots know about boost+dodge technique, which allow you to move faster. this technique is not so "obvious" and required a some skill. many people can't use (or don't want use, cuz it is a little ugly always moving like a crab :P)
so, newbie/ordinary players not use it, but some pilots use, and gain an advantage in speed.
it is good, or no?
i think it is bad. because movement system now gain an advantage for some players, and make their movements not fair, if comparison with people who just use boost and walking as a "default" movement mechanics, like it was planned by game-design in pre-ascension Hawken.
it is hard to understand, hard to use, and illogical.
i don't think it is a really good way to create a game. and hawken have so many not obvious mechanics. maybe this is why the game not very popular (+ many other factors, sure. but this is one of them!). Just right now Hawken is not the game for "ordinary player". and it is bad in my opinion.
easy-to-use, hard-for-mastery. Or even easy-to-use, easy-to-mastery. But not hard-to-use, nightmare-to-mastery.
A lot of what you're talking about is defined as skill in the game. It's things players have to learn in order to become "good" at it. Yes, many players don't know about certain little tricks that can one-up players who don't, but those kinds of things can be learned, and they add longevity to the game by giving the player more things to learn and master over time.
We already have plenty of "easy mode" weapons for players to use. In fact, every hitscan weapon in the game requires only that the player place their crosshairs over a target, adjust for ping, and press a button. They don't even need to adjust for recoil or projectile travel speed and time. It's quite literally point and click. Additionally, all the weapons that have the ability to charge shots don't require that the player hold the mouse button down to fire, or even to be effective, except for maybe the Breacher. And in certain cases, it's even better to not keep the weapon charged (for example, the HEAT Cannon is noisy, and not effective for stealthy attacks when sneaking around).
The charge-based weapons aren't necessarily all that difficult to use, either. Holding the button to charge it and releasing to fire comes with practice. The problem most people will have with them is landing shots with them these weapons, which will also come with practice. It's far from a "nightmare," and except for the Breacher and the T-32, none of the charge-based weapons are default weapons, which means players aren't even forced to use them. Even the T-32 is arguable, because the only mech it's on by default is the G2 Raider, which you can only get by taking the Raider to rank 6.
If making the game easier to play for new players is your concern, adding a different way to control firing the same weapon is not the way to do it.
obviously, hawken have a problem with population. so, maybe we need remake it in another way? and make game more fun and easy. Sometimes i play with heat, but, it is not fun, like a flak, for example.
it allows me to relax more when i play on my Flak/SA brawler. but when i play on heat-gren or heat-rockee, the game keeps me in tension. i should concentrate more, because i need press more button, hold button, remember button...mwaaah!!! sometimes it is just make me mad. and those flyings a-class which a big problem for EOC or Heat (if you are not 2.5k player. Be frank, people with a rating below 1900 are not able to play with heat, and have a big problems with flying mechs and AC. it is just true. they can have some fun when play with Heat, but not be effective at all.)
I don't think the population problem has anything to do with having to hold the fire button to charge a weapon and release to fire. The problem is likely more that new players don't have enough new or low-level players to square off against, and the game doesn't do enough to teach new players how to play the game. There are a lot of vets who love this game (like me) and can't stop playing, and we inevitably get stuck into matches with these new players. Some of us try to go easy on these guys, sometimes even giving advice along the way, but others don't give a damn and just go full-on try hard mode against them.
Hawken is a competitive game, and it won't appeal to everyone. Doing so will change what the game is. It would be great if we could have a campaign mode where players can get a feel for the game before jumping into the VS modes, but that's unlikely to happen. The current VR training, while it looks cool, doesn't do enough to prepare a fresh player for actual combat. The old training mode actually made more sense, and felt better for the game. They really should have continued development on that version instead of spending the resources to make the current one.
That extra concentration you feel when playing EOC or HEAT Cannon, that still hasn't gone away for me, not even after more than half my total play time being spent in HEAT/EOC Infils. I actually find the extra concentration required to use them fun. It does take less concentration over time and with practice, when that concentration starts to become instinct. These weapons are more difficult than the point-and-shoot types, and probably for good reason: they're powerful, but only if you know how to use them well, and even then they're not always the most effective weapons for a given situation.
If players below 1900 MMR have difficulty playing with the HEAT Cannon, they should probably just not use it. That's right, I said it. But not because I'm trying to be elitist. I'm saying that because even for me there are weapons I can't use well, and I tend to just not use them. Not all weapons will appeal to everyone, neither will all mechs. But if there's a weapon that someone really thinks looks cool or wants to learn, then I say practice with it till it starts to feel natural, take the losses as they come, because they will come. Don't request to change the way a weapon works just because you have a hard time using it. It took me a while to become proficient with the HEAT Cannon, and even longer with the EOC.I still have difficulty with the Breacher, but that's because I haven't forced myself to practice with it more. I've even mentioned in another thread that I've developed a kind of "Hawken arthritis" in my index finger because I play charge-based weapons so much.
Apparently you can make the mouse buttons sticky, so you click once to hold, then click again to release. I haven't tried it, but who knows? It might work for you.