I tell about this error many times. today is another one.
just info for new devs.
Hawken optimization it is a strange thing.
let's begin. i have many test with config this whole week, game options, and other. But lostEco is always crash on my PC (actually, not only my as i know, but it is rare error), and I know only one way how to fix it, and force this map work throught game config.
I have cheap PC: intel-i3 (2 core), radeon HD5770 cucore 1Gb/256mb, 2Gb DDR3.
here result of tests.
Test N1: Default Hawken config. Texture mode - medium, Settings high.
FPS in hangar: 120-180
FPS in explore mode: 120+
FPS in fight: 90
FPS drop when many objects or yse boost: 30-50
LostEco result: "ran out of video memory" error
Test N2: Hawken config. Texture mode - medium, Settings high. +My tweaking in HawkenEngine.ini
FPS in hangar: 200+
FPS in explore mode: 170+
FPS in fight: 90
FPS drop when many objects or yse boost: 50-70
LostEco result: "ran out of video memory" error
Test N3: My 2D Hawken config. Texture mode - low, Settings low. +My tweaking in HawkenEngine.ini, Disabled almost all in HawkenSystemSettings.ini.
texture block which i use in HawkenSystemSettings.ini
FPS in hangar: 220
FPS in explore mode: 200
FPS in fight: 90
FPS drop when many objects or yse boost: 55-80
LostEco result: "ran out of video memory" error
Test N4: My Regular Hawken config. Texture mode - low, Settings low. +My tweaking in HawkenEngine.ini, Disabled all in HawkenSystemSettings.ini. Disabled/decreased smoke and all textures, shadows and other useless sh!t.
texture block which i use in HawkenSystemSettings.ini
FPS in hangar: 300
FPS in explore mode: 180+
FPS in fight: 90
FPS drop when many objects or yse boost: 55-80
LostEco result: Yesh! It working!!1
FPS on lostEco (with "no-textured cfg") the same like a other maps. 90 in fight, drop to 55-80 sometimes, and very high FPS in explore mode.
Now i tell you about three commands in config, which actually help me to evade a "ran out of video memory" error.
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1)
if Min and Max LODsize will be higher than 1... result = LostEco "ran out of memory"
when you made World LODsize = 1, than
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=288,MaxLODSize=288,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=192,MaxLODSize=192,LODBias=0,MinMagFilter=linear,MipFilter=point)
if Terrain_Heightmap MaxLODsize will be higher than 288, and
Terrain_weightmap MaxLODsize will be higher than 192...
result = LostEco "ran out of memory".
Now i have a questions to Devs! How prevent a lostEco Memory Error? And why only one map is crashing on my PC? why other map working so good? no, not good...other maps working Excellent!
It is obviously for me. This fooking map is not working. it have 0% optimization, it is ugly, it is stupid, and this map should be deleted from game!
Okey, Wreckage is also big and detalizated map. but Why? Why i have 300 fps on Wreckage, but LE is crashing if i use textures a little higher than 1x1 pixel? WTF!?
No neeed to teel me than problem in my PC. This fuking map is BROKEN!
fuzzy bunny Unreal 2007 probably give me a 1.000 FPS if i use the same config which i use for hawken. just lol...
Just want say to Devs...FIX FUZZY BUNNY LOST ECO!!!!
i don't know how, but you should do this. delete part of map, or delete unvisible part of map, or delete polygons and textures under the floor, delete several trees or branches, or backgroung mountains, added a fuzzy bunnyng "fog of war" which makes part of map invisible, or delete whole map... i don't care how! just fix this fuzzy bunnyng thing! this map make me unhappy...
Edited by nepacaka, 23 November 2015 - 12:41 PM.