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Dev Update - Q&A

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#1
LadyTiggs

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Now that we're home from E3 I've put together the questions you have and had the Devs take a pass at answering.  I hope this information helps put your minds at ease that the PC is still going to be around. We're not replacing it with the consoles, the consoles are a new addition to the Hawken family.   

 

  1. What are your goals for the PC platform now that you've clearly put some focus on the console platforms?
    In short, we will get all platforms up to feature parity and then add content to all at the same time.  We have put huge efforts into making sure any future development efforts apply to all both PC and console, since that just makes sense.  Now that the console port is closing on launch, we will solidify the build, do some more optimizations, and then turn to the task of upgrading the PC platform game and data to the same version as the console builds; along with that comes the last steps to make sure the build is all ready to go for PC.  To be clear, whenever the build servers produce a console build, a PC build is right next to it ; it's the underlying inventory data and user data that we have to migrate and update.  Additionally, more testing across all systems to ensure the PC game's migration has been clean.  Timelines?  We estimate late summer/fall.
     
  2. Please describe the manner of your playtesting of changes.
    We have a quality assurance team that review bugs and list suggestions based on their experience. They have worked very closely with the Hawken development team making sure every bug is documented. Playtesting is also done by our developers when we fix an issue. This is to confirm that the issue is actually fixed before sending it to QA for review. QA has caught some really nasty bugs and we are glad to be working with them.  Playtesting mech design changes has happened along with all this.

     
  3. How will accounts work between the systems?
    Simply put, they won't be linked across platforms at launch - You will not use a Meteor account to log in to PS4 or XB1; it's just integrated authentication. You will still use the same account you have always used for PC when playing on a PC.

     
  4. Does Hawken for Xbox One and PlayStation 4 disallow Keyboard and Mouse input
    Keyboard is allowed for basic menu navigation and some game controls. Mouse on XB1/PS4 is not supported.
     
  5. Was the console port work affecting the PC side of things over the past year, or were the multiple server problems the game encountered part of some other issue? If so, what were those issues specifically? 
    Nothing on the console end really affected the PC side of server performance - there have been some points of failures on the PC side that we have actually monitored and improved upon to ensure they do not happen on consoles and the PC re-launch.  Any issues encountered that seemed like "rubber banding" or slow sync times were typically network-connectivity issues generally outside of our direct control (apart from opting to totally move server hosts).  The data issues were caused by problems in the data layer of the tech stack.  In both cases, we have addressed these issues in the new branches of code.
     
  6. Are we going to get new engine with DirectX 11
    Hawken remains on Unreal Engine 3.  As part of a huge rewrite of code listed here (https://community.playhawken.com/topic/4786-dev-update-catching-up-coming-soon-ps4-xbox-one/) we have moved to DirectX 11 for the rendering engine. Our development build that uses this engine was playable at E3 2016 in the Windows 10 booth.
     
  7. When will you start incorporating the players' feedback and ideas? 
    From the time we started the project we have been silently reading - and listening - to the playerbase behind the scenes. We've got some really talented people who come from many backgrounds. All of us want this game to succeed, and we all love the game and the community it fostered.

    For the PC Side, we will be trying to leave the game largely untouched - we are hoping the game will be Hawken with a new UI skin, and a better framework for creating content that everyone can enjoy going forward. We intend to answer more questions over the coming days, weeks, and months.  It should be a lot more fun from now on 

     
  8. When will cheat prevention be implemented?
    It's a tricky subject, since any "tipping of our hand" helps the clever folk who create hack tools infer whatever anti-cheat functionality we may or may not have implemented.  It's kind of a bummer, huh?  Maybe this part will be "The Great Silence 2.1".  Or do you think it would deserve a major revision bump?
     
  9. Will the Steam version of the game continue to be supported/updated in the future?
    Absolutely! We plan on re-launching the game on Steam. This is the current distribution method and will be the most 'friendly' to update, in our developers' perspective.

     
  10. Did you fix the G2Raider showing up on radar?
    A lot of Flash/Actionscript components have changed recently. These kind of issues are the kind of issues we can now fix, now that we are out of the 'technical debt' phase of development. As such, the bug reports forum will be one of our focuses and issues like this will be investigated.
     
  11. What are your plan for the communication with the community, given that many of us feel we have gone through a Great Silence 2.0?
    Our plans are to communicate regularly, as noted above. We would like to avoid a Great Silence in the future (to say the least, because honestly it's pretty stressful). Now that the big project has been revealed there is nothing for which radio silence is necessary, except maybe anti-cheat details or some kind of possible big new partnership or release or something.  It's just a task of actually interacting more smile.png
     
  12. At which frame rate and resolution are the console versions running?
    We're constantly above 30 FPS on both Xbox One and PS4 at 1080p. We have found the game code to be more CPU bound than GPU bound, and there are some additional optimization opportunities.

    As an example of FPS on the PC version, we have seen a noticeable improvement over the DirectX 9 version of Hawken. The game is running easily at 60 frames (often higher) on most machines we've put it on that are considered 'gaming PCs'.

     
  13. Are you going to change the current UI for the one being used on the consoles?
    Yes, however, it will be getting a Mouse + Keyboard version of it. The UI created was made with cross-platform support in mind. This means that we had to ensure the UI would run on PC as well as it did on consoles, and with all the same functionality.
     
  14. The changes made to existing mechs (for consoles) - are they coming to PC?
    We do not want to drastically change mech stats on the PC version. There are changes, yes, though the intent has been to support the existing mechs without too much impact. We will monitor community feedback and respond to concerns.  This subject is actually pretty significantly impacted by the loss of Jay Elwanger.  He will be missed in all kinds of ways, one of which is that the work required to fully support our goals on this topic will be significantly more difficult and time consuming.
  15. What will happen to all of the content we currently have, some of which we paid actual money for, in light of some of the presumed changes we've already seen implemented in the console versions?
    The goal has been to retain your existing mechs and everything.  There will be a number of unavoidable changes, but there has been a pretty big emphasis on respecting the "classic" Hawken, as some have termed it.
     
  16. Have sticky textures and uneven ground surfaces been fixed?
    We have performed a number of passes on maps to alleviate the missing/spotty textures that may appear.
     
  17. In your opinion, are we basically going to be re-learning a new game here with the level of change being implemented?
    No, we don't think it will be that drastic. Our hope is that the PC game remains largely unchanged.
  18. What is going to happen to my stored Meteor Credits?
    We don't anticipate any changes to Meteor Credits.
  19. Are PC players still going to have the option to rent servers?
    Yes but we would prefer this to be automated in the future.
  20. Are you going to change the current UI for the one being used on the consoles?
    The PC version of the game will have all the UI improvements that you see in the console version the game. Obviously there will be some small differences but overall the feel of the menus will be the same as console.
     
  21. Will console players have an aim assist feature?, as you are planning to pit them against and with the PC players.
    No aim assist - just RAW SKILL!  As to pitting console players against PC players, we think it just might work out very well, but there's a good amount of work to be done before such a thing might be ready.
     
  22. Do mechs now have only one primary or do we still have 3 primaries per mech?
    Mechs now only have one primary, one secondary weapon. We anticipate this functionality to carry over to PC as well.  However, the goal is to support the 3-primary weapons feature for mechs that already were owned.
     
  23. What efforts have been made to support the competitive community (outside of providing private servers and forgetting about prize distribution), and what will be done in the future to ensure their happiness and its expansion? I know the comp community is such a small portion of the community, but it is comprised of the most dedicated players, the most skilled players, and surely their input about the game would carry weight given their mastery of the game
    We would like to expand on the competitive aspect on the game. This is one of our goals. We would love to see Hawken become an eSport on both Console and PC, but we realize that cannot happen without full developer support for the competitive community. Unfortunately, there is nothing set in stone right now. But it's on our minds for sure.  And, yes, there were meetings at E3 about this wink.png
     
  24. What kind of cosmetic changes are being introduced?
    We're hoping to launch with at least the New UI on PC.  In addition, mech torsos will no longer be something you can swap out across different mech subtypes, e.g. making an Assault look like a CR-T. As we go forward, we will be adding more custom mech torso skins for sure, more holo-taunts, more mechs in general, more maps, etc.  The specifics of which will be done first are being hammered out, first in high-level meetings across executives from a few different companies, board members, investors, etc.  Those conversation will then turn to more implementation details on how to scale up the team, dates, and the order in which things are tackled.
     
  25. Are there any other major mechanic reworks? Mech abilities, dodging, boosting; all of these have been "messed with" several times over the game's development cycle, but are generally agreed upon to be in a good place while still maintaining the unique feel of the game, so information on this is definitely of interest.
    We have not changed any mechanics.  There are changes to stats, availability, and to the upgrade path system for newly-purchased mechs.  Mechs you already own will experience stat adjustments; the aim for pre-existing mechs has been to support a "classic Hawken" core.  The G1 and G2 mech concept has been extended so that there is a bit of a power increase to the G2 variant of each mech.  In terms of game modes, we have brought the Co-Op Bots game modes into a more prominent position with the intent of making it easier for especially new players and players who don't enjoy PvP an alternative to pure PvP.  All game mode rules should remain about the same.
     
  26. Will sprays be implemented like other FPS games (Holo Spray)?
    We think it'd be fun, but we've not had a chance to check out what it would take to implement.
     
  27. Is there any new art assets like Mech models and maps?
    We are making sure all the mech art that had been created for the game is actually used.  Mech geometry that had been hidden behind the progression skin system are being set up as their own mech platform - first class citizenry for all the mechs!  Additional mech art and geometry will come as part of future content releases.  Again, the primary focus has been to bring Hawken to the console world and keep all platforms at feature parity. Ultimately, the PC platform will receive the same benefits from all the investment put into the console platforms.
     
  28. For the new upcoming 12 mechs: Is the dual seeker A class mech real?
    This is actually real...Nief is equipped with dual seekers!
     
  29. has the aim of this long silence and overt hostility by unnamed reloaded staff been a ploy to drive off an established community to make room for a new and more compliant user base?
    no
     
  30. How will accounts work between the systems?
    see above
     
  31. Does console Hawken disallow KBM?
    see above
     
  32. Are they original? Or are they just a mix of old pieces (chassis, weapons and abilities)? 
    We have used the original Hawken art team's mechs - all of them.  They are now their own full mech platform rather than some of them being a progression skin.  We have also elected to create a G2 variant of each mech.

    So, at launch, this means that raw number will include the G2 variants, so for the well-informed PC player, undoubtedly there will be some disappointment, and as a result the trailer video may seem somewhat misleading, it lists that there are 30 Mechs!  OMG!!!!!  We were actually feeling pretty conflicted about it.  However, the perspective we lacked was that of "the rest of the word", who, as became abundantly clear at E3, has never even heard of Hawken.  For the console launch, and even when the PC platform is relaunched, we have to make sure we keep in mind the users who are completely new.  So, the advertising and promo spots you will see in the coming weeks and months will definitely include content that is aimed at people who don't know anything about the game.  It's a strange situation to be in, because we have to retain continuity with the past while at the same time introducing enough change (but not too much!).

     
  33. Did they go under any balance process? If so, which one?
    They are based on existing mech balance. They are also set up to more easily balance between the Mechs in moving forward.
     
  34. About balance, in general:Will it be different between versions (at least the PC being different from the PS4 and XBOX1 editions)?
    We hope to keep them roughly the same.  We will be watching closely to see if there needs to be any differentiation based on platform
     
  35. What are RLD plans on addressing balance issues? Who will they listen to, and how will they make changes (multiple small patches, bigger patches with more changes, a small group of the community testing the new patches before releasing them to the public, etc...).
    We have built systems that allow us to make balance changes in near real time.  We would prefer to do more frequent patches, though how that that actually works, given console and PC platforms will likely take tome time to sort out before it's consistent.  In terms of how balance changes will be rolled out, we aim to have a pre-release environment that players can check out to contribute to balance evaluation.
     
  36. Assuming old known balance issuest (orblord, scanner) are still relevant (if the game has not changed drastically), have they been fixed? Will they be fixed? 
    If not already, then they will be fixed in time
     
  37. Is the Assault really gone, in favor of what was previously the Assault G2?
    Correct.  The Assault is now effectively like the old G2, though this only applies to new purchases after the update.  If you already owned an Assault, it will remain. We felt this would be better since the old Assault and CR-T Recruit were essentially the same.
     
  38. If so, why does the new mech guide page still mention the tow rocket in the "Defeating the Assault" tip box on right? And if the Assault only has 2 Vulcan XTs, is there a Tow secondary upgrade?
    Thanks for any bug reports wink.png.  There will likely be some text-related things that get missed while having to address the big, scary systems things.  Weapons upgrades are intended to be implemented in a future update.
     
  39. Has the time-to-kill been changed?
    Not significantly.

     
  40. Is turret mode really back for Grenadier?
    The Grenadier has undergone a rework that is intended to help differentiate it a little more.  As with the Assault, this only applies to Grenadiers purchased after the update.

    It is back, but much more effective this time around. We want to start pulling the Mechs further apart from each other giving them much more defined roles on the battlefield. This involves making the Grenadier very effective at area denial and zone control.

     
  41. Is SMC still available for Vanguard?
    No, the new Vanguard is equipped with a variant of a rotary cannon. This is part of the new setup to more easily balance between the Mechs in moving forward. 
     
  42. If possible, more details on new mechs. 30 mechs is a tall task, and it would seem to me that mixing and matching weapons in a randomizer would be ample opportunity to create new mechs. Are these new mechs unique or simply rehashes of existing designs? Basically, to what extent did you redesign mechs? From the ground up or tweaks and changes?
    Here were some reworks to a few old Mechs as well a a couple of new ones, but there hasn't been much work put into building a new Mech from the ground up. We hope to be able to do that in the near future.  The systems and scripts are fairly well understood now, and we have a good idea of how to proceed.  The primary focus has been to complete the port for console, retain PC functionality, improve the tech stack required for operations, and set Hawken on a solid foundation for future development.
     
  43. The vanguard having the BBY as a primary implies a rework of that weapon; I and others know firsthand that its unique heat generation effect makes it absolutely worthless on any mech besides the incin as it stands. What about it was changed, and by extension, what about the incinerator has changed?
    Not too much of a rework, the heat generation definitely got lowered for reasons stated from the question. As for the weapon itself, it packs a hefty punch similar to the current Vulcan and will not disappoint in the hands of the new Vanguard. 
     
  44. There is a screenshot out there that implies that mech cosmetic choices may be limited to the chassis parts that the mech was intended to have standard. Is this going to be the case going forward, and if so, what happens to those of us who have spent a good deal of money (albeit, to an entirely different company to whom you have no obligation) on customizing that aspect of their mechs?
    If you already own torsos that have different geometry than the base mech itself, then you will continue to own those piece and you will be able to continue to use them.
     
  45. Are you going to continue to develop the VR aspects of the game so it's fully functional with Oculus Rift and other headsets ?
    We have spent time talking with Oculus engineering teams, so we have a sense for what it will take to implement the new Oculus SDK.  We have not, however, begun any work on it.  When we last talked with Oculus, they said Unreal Engine 3 may be a tricky one to get working.  Our engineering team thinks it should be doable, however, especially given the reference code work Oculus had already done in the Hawken code base.
     
  46. Secondly, are you thinking about incorporating any player made, or inspired content to the game like mech concepts, map ideas or lore?
    We would love to.  We have improved the art pipeline keeping this hope in mind.
     
  47. What's happening to current accounts when the PC version is "Re-Released" on the Windows 10 store?
    The core plans are to retain all the existing PC accounts as they are.  We have not done any work yet to integrate with the Windows 10 store, but we do think that would be pretty cool
     
  48. Do you have any plans for the lore of the game? (comics, cinematics, articles, stories, etc.)
    Yes, though those plans have had to be secondary to work on the game itself.
     
  49. Will the console ports of the game have voice chat?
    Yes
     
  50.  What customization will we be able to do now?
    Customization, for the time being, will be mainly cosmetic. We want to be able to do more customization functionally but have not settled on a system for that yet.  Customization systems generally remain the same, with the most significant change being that mechs from now on will only have matching geometry available for purchase.  Existing purchases, however, will remain available to be equipped.
     
  51. Will we be able to add more part to the look of the mech?
    We have not changed functionality in the cosmetics system.  We will, however, be adding more cosmetics pieces in the future. 
     
  52. Will we be able to put custom decals on the mechs now?
    We have not been able to do any work on that yet.  We still think it's a fantastic idea.
     
  53. Will we be able to change the cockpit view(Not adding stuff to but actually changing what the front console will look like)?
    We have not yet started any work on changing out the cockpit geometry or materials.
     
  54. Is Hit Scan still going to be used?
  55. Yes
     
  56. Will we see in increase of Secondary weapons?
    Over time, yes
     
  57. Would it be possible to have a global unlock option or possibly a shared inventory for all the Items and Internals so the game feels less grindy?
    Yes, but the technicalities of implementing it have not been solved. However, there are no plans for this as of yet.
     
  58. Why make any changes at all?
    Quite simply put, the Hawken design did not generate enough revenue to sustain ongoing development.  The only choice in this situation is to try to make significant enough changes to the design in the hopes that users will find it "stickier" and find it more enjoyable to spend money on it.  The line we had to toe was that between making sure every purchase was satisfying vs purchases provide too much of a competitive advantage.  Previously, the universal feedback was that when you made a purchase you really could not tell that it made much of a difference.  Capnjosh can go into more detail in the future; there's no reason to really avoid this topic, so feel free to ask and discuss.

If you're still upset and want to discuss things further with CapnJosh, I'll be scheduling 15 minute interviews with him. You'll need to sign an NDA and provide a Government ID.  Just contact support with Interview request and I'll start the ball rolling on that.

 

If you have any other questions just reply below and I'll try to get them in front of the team. 


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#2
LadyTiggs

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G2 Predator

"Emphasizing on the "Predator" style of the Patrick Mech, engineers stacked the G2 line with premium quality gears and suspensions. The G2 Predators can now stalk the jungles more efficiently with faster movements while keeping their stealth properties."
 
zPWtjoJ.jpg
 
 
Nief
The H2 Domoff has long shown how effective rockets can be against aerial units as well as lower mobility ones. The Sentium's Project Storm was determined to apply that type of firepower onto a smaller but more mobile unit. With the development of the L1 Nief they were able to achieve just that. Loaded with firepower and a highly versatile frame, the L1 Nief is thought to be the ultimate air skirmisher delivering death from above."
 
8oFM5FX.jpg
 
Charge
"Developed for the Skulldogs' most elite pilots, the L4 Charge was designed to quickly get into the front-lines and take down low armored opponents. Being outfitted with a low armored Type-A Light Mech itself, engineers salvaged Hiefram Bruiser parts and incorporated some tech features to allow the L4 Charge to strategically withstand more damage when needed."
 
F1vYaZB.jpg

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~~Do not meddle in the affairs of dragons for thou art crunchy and go well with ketchup!!~~

 


#3
WmMoneyFrmMissouri

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First. Let the flame wars begin.

THE RAIDEROSITY will always instill fear regardless of "updates". Muahahaha !!

Edited by WmMoneyFrmMissouri, 18 June 2016 - 04:59 PM.

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#4
Amidatelion

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...

I just...

GL HF DD console scrubs

This is gonna hurt.
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#5
Shade__

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First. Let's the flame wars begin.

i have the popcorn!


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#6
Onebullit

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Holymolies!


><(((((°> - - - - - - - - - - -  ><((°> ><((°> ><((°>

HAWKEN ---> hawken ---> hawken ---> RIP 2017

Hawken gameplay and funky fragmontages: Hawken playlist

Buy Free Mechs for 1234 $, NO SCAM, Babaji Approves


#7
Onebullit

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Can we have a B-class with Heatcannon and Tow combo pls?

 

Edit:

Will we ever be able to sell or just delete mechs we don't want anymore?


Edited by Onebullit, 18 June 2016 - 05:14 PM.

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><(((((°> - - - - - - - - - - -  ><((°> ><((°> ><((°>

HAWKEN ---> hawken ---> hawken ---> RIP 2017

Hawken gameplay and funky fragmontages: Hawken playlist

Buy Free Mechs for 1234 $, NO SCAM, Babaji Approves


#8
ATX22

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Charge has golf ball for windshield.  :teehee:


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#9
TurquoiseTortoise

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dat type a dual miniflak with bruiser ability... ya ok.


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#10
comic_sans

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In addition, mech torsos will no longer be something you can swap out across different mech subtypes

 

Welp, I'm out.


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100% Hamburger | #becomeinpopcorn

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#11
Shade__

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Do mechs now have only one primary or do we still have 3 primaries per mech?
Mechs now only have one primary, one secondary weapon. We anticipate this functionality to carry over to PC as well.  However, the goal is to support the 3-primary weapons feature for mechs that already were owned

 
So lets say Billy the xbox player buys a scout is his scout locked into the heat cannon? Where as my scout can use all primaries?


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#12
DallasCreeper

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I am disappointed about the changes to customization. Will there be some sort of reimbursement for the lost purchases of mech chassis? I've spent a good deal of MC beautifying my mechs. 


Edited by (TDM) DallasCreeper, 18 June 2016 - 05:17 PM.

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Spoiler

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Ridding the world of evil, one Berzerker at a time.


#13
Call_Me_Ishmael

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Tiggs,

 

I'll sign NDA and be a feedback impression tester.  Pls PM me.


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Did I say Call Me Ishmael?

 

You should call me Luna.


#14
Dedhed

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So, from how I understood the Q's and A's, it looks like there actually isn't a whole lot of change between the game as it stands and the relaunch/console version.

 

This leaves me still very curious as to what "all these mechanics that the PC version never had" are that the PS4 guy mentioned in the video. That's the only thing I didn't see touched on here. The "mech tree" was hinted at slightly in one of them, but not this from what I read.


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#15
Dedhed

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I am disappointed about the changes to customization. Will there be some sort of reimbursement for the lost purchases of mech chassis? I've spent a good deal of MC beautifying my mechs. 

 

There is a screenshot out there that implies that mech cosmetic choices may be limited to the chassis parts that the mech was intended to have standard. Is this going to be the case going forward, and if so, what happens to those of us who have spent a good deal of money (albeit, to an entirely different company to whom you have no obligation) on customizing that aspect of their mechs?
If you already own torsos that have different geometry than the base mech itself, then you will continue to own those piece and you will be able to continue to use them.


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"One day I will leave this world and dream myself to reality" -- Chief Crazy Horse

 

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#16
Shade__

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I am disappointed about the changes to customization. Will there be some sort of reimbursement for the lost purchases of mech chassis? I've spent a good deal of MC beautifying my mechs. 

 

If you already own torsos that have different geometry than the base mech itself, then you will continue to own those piece and you will be able to continue to use them.


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#17
CraftyDus

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Welp, I'm out.

 

 

" Existing purchases, however, will remain available to be equipped."


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#18
Nept

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Nief

Banned from TPG out of principle.


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#19
DallasCreeper

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.


Edited by (TDM) DallasCreeper, 18 June 2016 - 05:39 PM.

 

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#20
DallasCreeper

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There is a screenshot out there that implies that mech cosmetic choices may be limited to the chassis parts that the mech was intended to have standard. Is this going to be the case going forward, and if so, what happens to those of us who have spent a good deal of money (albeit, to an entirely different company to whom you have no obligation) on customizing that aspect of their mechs?
If you already own torsos that have different geometry than the base mech itself, then you will continue to own those piece and you will be able to continue to use them.

Didn't see that part, thanks.


 

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#21
Bergwein

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There will be a number of unavoidable changes, but there has been a pretty big emphasis on respecting the "classic" Hawken, as some have termed it.

-> Can you clarify what that is supposed to mean? In what ways will the PC and console versions be different?
 

This is actually real...Nief is equipped with dual seekers!

-> lol won't survive
 


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#22
Kindos7

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G2 being more powerful totes not P2W

GG was fun


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#23
DallasCreeper

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Other than some small details, I'm very exited for what is coming. 


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#24
Analysis

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So since each mech only has one primary and one secondary(except for preexisting mechs) will those old combos be gone for good or will the combinations just be split into three mechs instead of one mech?



#25
DallasCreeper

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So since each mech only has one primary and one secondary(except for preexisting mechs) will those old combos be gone for good or will the combinations just be split into three mechs instead of one mech?

Mechs you've already purchased will retain their 3 weapons. Also Assault is going to become the next Cupcake. 


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#26
CraftyDus

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LadyTiggs, on 18 Jun 2016 - 8:05 PM, said:snapback.png

 

 there has been a pretty big emphasis on respecting the "classic" Hawken, as some have termed it.

 

FYI They've termed the "new" console hawken,  Howken/Hoeken/Ho-ken


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#27
Amidatelion

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If you're still upset and want to discuss things further with CapnJosh, I'll be scheduling 15 minute interviews with him. You'll need to sign an NDA and provide a Government ID.  Just contact support with Interview request and I'll start the ball rolling on that.

 

This is a public service announcement that I'll be assuming Hawken's public relations outside these forums starting Monday as Reloaded is clearly insufficiently staffed and trained to handle this.

 

Further posts will be forthcoming.


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#28
hellc9943

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This is a public service announcement that I'll be assuming Hawken's public relations outside these forums starting Monday as Reloaded is clearly insufficiently staffed and trained to handle this.

 

Further posts will be forthcoming.

The core Howken community supports this.


Festivals end, as festivals must


#29
Zdragow

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Well, some things are disappointing. Some things are being looked forward to.

Looks like Hawken isn't completely dead now.

 

But a dual mini flak A-class? I'm already hurting.

 

 

EDIT: I'm not sure how to feel about the G2 Predator literally being a direct upgrade, if what I'm reading is correct. Just doesn't seem like the right thing to do.


Edited by Zdragow, 18 June 2016 - 06:07 PM.

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#30
Silverfire

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Why is it such a good idea to introduce direct power gains for G2 mechs when the original intent of G2 mechs were to provide a direct sidegrade, a side option to existing mech options?  (It's not a good idea btw)

 

Vertical progression is what nobody in the game wanted, wants currently, or would want.  Every single player still present who was around for the Ascension patch decried the inclusion of vertical progression seen in the tuning points in Ascension.  We didn't want vertical progression because that introduced a direct power gain from level 30 players to level 5 players who had fewer tuning points.  

 

While G2 mechs aren't necessarily level locked (as far as I know), but they introduce, apparently, direct power gains over their G1 counterparts.  What we, the community, don't want, I would think, to have mechs that are directly advantageous over the other simply due to some sort of statistic.  We want every mech to be viable competitively.  Options are good when it comes to gameplay.  This is why we loved Hawken so.  We had options, not clear direct upgrades to mechs that we would outgrow because they were statistically inferior to its new G2 counterpart.    

 

I get it.  Progression is good for retention.  Players want to feel like they're advancing through the game.  So progression, imo, has its place, but when it comes to direct power upgrades, I think that's where game developers should draw the line.  I don't want people to have an advantage over the next player just because one player is using a G1 mech and the other is using a G2 mech.  That's unfair.  Very.

 

We want our options, not direct upgrade paths.  You can still have progression without power upgrades.  It's possible, it's doable, but apparently it's not what was done here.


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#31
DallasCreeper

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Well, some things are disappointing. Some things are being looked forward to.

Looks like Hawken isn't completely dead now.

 

But a dual mini flak A-class? I'm already hurting.

Just kill it with fire

mX94PdO.jpg


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#32
bacon_avenger

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Immediate comments and concerns:
 

It's a tricky subject, since any "tipping of our hand" helps the clever folk who create hack tools infer whatever anti-cheat functionality we may or may not have implemented. It's kind of a bummer, huh? Maybe this part will be "The Great Silence 2.1". Or do you think it would deserve a major revision bump?

I do have to admit to being somewhat tickled by the phrase I apparently coined being used by just about everyone. ;)
 

...we have moved to DirectX 11 for the rendering engine. Our development build that uses this engine was playable at E3 2016 in the Windows 10 booth.

As long as it doesn't start requiring windows 10 to play, this should be nothing but good to have.

Anything new on those 64-bit builds that were being tested?
 

We're constantly above 30 FPS on both Xbox One and PS4 at 1080p. We have found the game code to be more CPU bound than GPU bound, and there are some additional optimization opportunities.

As long as the windows version isn't frame rate locked or otherwise reduced in various aspects...

Frankly, the announcement of the console builds and how the console builds seem to have a higher priority than the windows build concerned me more than a little bit. I've been seeing more and more games with this priority focus end up with the windows builds being 'dumbed down' due to the limits of the consoles. Framerates locked to low values (30 FPS on a desktop machine?), graphic fidelity reduced with no way to increase it, and so on.

 

The goal has been to retain your existing mechs and everything. There will be a number of unavoidable changes, but there has been a pretty big emphasis on respecting the "classic" Hawken, as some have termed it.

"Classical Hawken"... As in the current ascension build, or the (IMO) better original builds from Alpha and Closed Beta? :)
 

The G1 and G2 mech concept has been extended so that there is a bit of a power increase to the G2 variant of each mech.

Oh please no, just no. Vertical progression is one of the core reasons why so many people claim Hawken is pay to win with the pay to avoid the grind aspects of the game. If the G2's, which were originally designed to be something for players to spend HC on and not be a 'better' mech, are kept behind the in-game currency pay-wall with previous mech ownership requirements, making them more powerful is going to make the calls of pay to win even more relevant IMO.

 

As I've mentioned before in the past, bring back the old internals system, where they actually had a plus and minus effect to the mechs.  Internals are already unlocked based on levels, so there is the progression, and because they have said plus/minus effects, there is the customization.

 

  • Has the time-to-kill been changed?

Not significantly.

In which direction has it been changed, increased or decreased?

 

Quite simply put, the Hawken design did not generate enough revenue to sustain ongoing development. The only choice in this situation is to try to make significant enough changes to the design in the hopes that users will find it "stickier" and find it more enjoyable to spend money on it.

(minor snark)
Never mind that MTR was well known for mismanagement of funds for projects that did nothing for development of the game itself, or would make ADH design and code up aspects of the game that were specifically to try and capture the CoD crowd / put in a bunch of micro-transaction stuff that no one was really interested in.

 

And for the elephant in the room, especially with the changes to the vanguard... What about the inititive vanguard (AKA cupcake)? Will that suffer the same changes or is it going to be left alone and still not available as it was originally intended?


Edited by bacon_avenger, 18 June 2016 - 06:12 PM.

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#33
DallasCreeper

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G2 Predator

"Emphasizing on the "Predator" style of the Patrick Mech, engineers stacked the G2 line with premium quality gears and suspensions. The G2 Predators can now stalk the jungles more efficiently with faster movements while keeping their stealth properties."
 
zPWtjoJ.jpg
 
 

cwp6CHJ.jpg

G2 Predator's gonna be G2 Prey.


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#34
Bergwein

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 I don't want people to have an advantage over the next player just because one player is using a G1 mech and the other is using a G2 mech.  That's unfair.

THIS.


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#35
Xacius

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If you're still upset and want to discuss things further with CapnJosh, I'll be scheduling 15 minute interviews with him. You'll need to sign an NDA and provide a Government ID.  Just contact support with Interview request and I'll start the ball rolling on that.

Done.  Also, might want to change your wording lol.  I'm not upset, but I'm eager to discuss some of the changes.  


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#36
XPloyt

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The one thing that really struck a chord with me was the 30 fps...omg. Personally, I would opt for 720p at 60fps if given the option. Sure Hawken isn't a twitch shooter, but reacting timely and appropriately is on par. Console players will surely be obliterated by their counterpart. Maybe the newer versions of the consoles will alleviate this and bring the game up to 60 fps. I don't know. Hypothetically speaking, it's going to be PC>XB1>PS4. PC has the performance, then XB1 has the better controller options, leaving PS4 in last.

 

Everything else I see I'm open to. Having a mouse and kb on console only applicable for menu navigation seems bittersweet.

 

I can see keeping torsos to single mechs is good way for new players to easily identify a mech's abilities weapons and stats, especially now with one weapon set per mech.

 

I'm curious to know how the G2 Pred has faster movements: Is it just faster when it walks (and boosts)? Quicker walk adjustments? Faster reload times? Shorter dodge cool-down (obviously would lead to another line of questions)?



#37
Nightfirebolt

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Silverfire already stated my main concern here - Hawken is one of the most balanced team-shooters I've ever played. Taking away that balance to have a difference between G1 and G2 tiers is going to completely break that balance.

 

This is also going to put new players into an even worse position than ever before. Right now they get roflstomped by veterans repeatedly; do you think the situation will improve when their mechs are significantly worse than people who have dumped money and time into this game? I really don't think that will improve the player retention of this game. We had enough accusations of pay-to-win when the Fred mech started with no internals, for crissake.

 

Y'know what's also wrong with vertical progression? (Even if it's only one step of progression?) The endgame tends to be very limited. Only certain mechs will be viable for use because of their clear power advantage. That makes it pretty boring once you're reached the top, especially if you're a competitive player, because you have a limited selection of things to play with. Right now I own every mech, and I play all of them because they're ALL viable depending on my mood. With these new changes (pretending that I'm a new player for a second here), if only half of the new mech list is viable to play at high level that cuts my number of things to play with down, and obsolete mechs will sit in my account collecting dust.

 

 

Quite simply put, the Hawken design did not generate enough revenue to sustain ongoing development.  The only choice in this situation is to try to make significant enough changes to the design in the hopes that users will find it "stickier" and find it more enjoyable to spend money on it.  

 

This is a misleading statement. Hawken didn't make money for a lot of reasons that have nothing to do with their pay model. Adhesive blew all their money on live-action film projects and they made a bunch of untenable promises to investors, but aside from that, the amount of worthwhile purchaseable content was low to begin with. I will admit that I haven't spent a lot of money on this game over four years, but if they had given me some decent cosmetic options aside from the paltry options that are available for each mech, I probably would have paid out the nose for this game.

 

Also, please remember that the game never left beta. If the game had ever been properly finished and the game's content was properly expanded - i.e., more mechs, more game modes, bug fixes, anti-cheat, more cosmetics, i.e., giving people more of what they actually want from Hawken, it's likely that Hawken would have a lot more players today.

 

In short, I really don't think that changing Hawken to vertical progression, regardless of how slight that advantage might be, will have any sort of positive effect on the game's viability long-term. It will, in fact, ruin the essence of what Hawken has been about for several years now.


Edited by Nightfirebolt, 18 June 2016 - 07:55 PM.

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#38
WillyW

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Still missing B-class mech with Grenade Launcher secondary weapon. Just saying it is a giant hole in the mech selection.


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#39
Onebullit

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People that have concers about the G2 versions of the mechs being slightly stronger can mean many things.

 

I don't think that Reloaded wants to make the G1 variants obsolete after you have unlocked the G2 version of a mech.

 

There will probably be a + and a - for each G1 and G2 versions of the mechs.

 

One will have little more DPS and the other one will have more armour, or...

One will have faster walking speed and the other one will be faster in the air...

I think you get my point.


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#40
JackVandal

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It seems all those who wanted something unique for being here through the Great Silence 2 will get their entire garage of cosmetics. I'm off to go get new chassis while i can.


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