The Devs (or anyone) don't have to take me too seriously on this, I'm just a guy that bought some Hawken content on Steam a while ago and didn't really get into it. The overall gameplay was a bit too Quake-y for me (that is, too fast for my reflexes), plus I met obvious aimbotters more often than I'd like, so I just went back to doing mech PVP in MWO.
However I did want to see Hawken succeed. It was a fun game, it ran smoothly on the Unreal Engine, it was beautiful, and it had great music. I wouldn't mind returning to it from time to time, but what I see now makes me doubt I'd want to bother. Here's why.
If I understand correctly, the game has been fine, but its business model wasn't very well done, so it had to undergo what's perhaps the most painful thing for a game project short of cancellation: being orphaned and overtaken by another developer. This, in and of itself isn't bad, but there are several points in Q&A that make me worried.
1. The focus on consoles is an instant red flag. I'm a firm believer that consoles have no real reason to exist past 5th generation. Yes, that's just a personal impression, but what's not a personal impression is that PC versions of every cross-platform game I know of suffer to a degree from also being on consoles. At best it's a horrible UI optimized to be browsed with a controller with elements too big and unresponsive to the mouseover, at worst it's a whole set of carried over control and graphics limitations that have resulted in existence of a term "s******y console port". To what degree this will affect Hawken remains to be seen, but I expect nothing good coming out of console-centric approach.
2. The new business model, whatever that is, already seems to be including direct upgrades to mechs with new G2 system, which is bound to make half of the mechs indirectly obsolete, while also providing a competitive advantage to people driving G2's. If this is supposed to drive people to spend money/grind for G2's, then I guarantee that there will also be people that simply quit in frustration. There is no way making any content of the game obsolete is a good idea. Sure, all of competitive hero-based games have emergently weaker and stronger heroes, but canonizing that by making half the existing roster weaker by definition is simply hindering your own game.
3. Locking the mechs into a single primary and single secondary takes away from one of the core value mechanics of the game. Hawken's mechs felt defined by a combo of a secondary weapon and special ability, while providing variation with the primary changes. If you change that (and one of your new ideas is an A-Class with 2 of the same weapon), you'll make each mech feel less like a platform that can be leveled up and experimented with/adapted for different goals, and more like a one-trick pony. Customizability, or the ability to "build" the mechs/heroes is what makes every one of them feel like more of a worthy investment. In MWO every mech variant can carry a variety of builds. Sure, there are soft limitations, and some builds are meta, while others aren't, there is still room to adapt your build to your playstyle, or the mission parameters. This is also one of the reasons why out of recent hero shooters I prefer Battleborn to Overwatch. One has global hero talent unlocks, in-mission talent choices as well as items that can be activated, the other has just a hero set in stone, which frankly results in less customizibility than CoD4 used to offer, which isn't exactly a good thing in year 2016.
4. Oh, and since old players are going to retain changeable primaries, I can see a LOT of new players (especially serious-minded ones) being understandably unhappy about it, because you'll either make new locked combos more powerful, and that will mean old variants are obsolete, or one of the older combos will be more powerful, which mill mean new players are getting penalized. Really, I just see no reason for doing this, but I don't know all the details so let's wait and see.
It's good to see that orphaned Hawken is still alive, but whether or not its new parents will make it better remains to be seen. I sure hope so, since there aren't too many good mech games out there, and Hawken is one, but even at a glance certain reasons for concern can be found.