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List 30 weapon combos you would like to see

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#1
teeth_03

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Don't like what reloaded is choosing? Let's create a list for them!

Obviously we could just list every Mech's current weapon options, but let's come up with some new ones.

Of course they would need to be tested for being OP or UP, but let's think about it anyway.

Here is a handful of my ideas to start it off. I would of course list some current options but I'm listing some new ones here:

1. Dual Flak
2. Dual Mini Flak
3. SMG / Mini-Flak
4. Vulcan / Flak

Not sure how OP dual secondaries would be, but a Dual Hellfire or Dual GL could be interesting. Or a TOW/GL combo.

#2
Shade__

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mini flak / hellfires... on an A-class


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#3
Nightfirebolt

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Dual helix torch.


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#4
TurquoiseTortoise

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a dual mini flak a class with bruiser ability is already confirmed goddammit



#5
JackVandal

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a dual mini flak a class with bruiser ability is already confirmed goddammit

*wants*


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#6
DemitronPrime

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I'd like to see

 

a : vulcan grenade launcher a and b class

b : Dual Kla mech

c : Dual Helix

b : Vulcan Grenadier WITH a grenade launcher NOT rev!


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#7
Onebullit

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B-class: Heatcannon & Tow

B-class: EOC Repeater & Tow

B-class: Flak & GL

C-class: Heatcannon & Tow

C-class: Double Heatcannon

A-class: Double Heatcannon

B-class: Double EOC Repeater

B-class: Helix torch (damage only mode with slightly more damage) & Lightning gun

...


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#8
CrimsonKaim

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EOC Primary, Heat-Cannon Secondary.


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#9
6ixxer

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C-class: Double Heatcannon
A-class: Double Heatcannon


Turn the A-class into a B-class. My preference is still a Dual HC C-class.
HC has disadvantages such as difficulty hitting air targets and the self damage if used up close.
I think an A class couldn't survive long.

#10
6ixxer

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Dual PN-223

...but only if they are buffed

...and less red
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#11
6ixxer

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PN-223 and the proximity tow that is buried in the game files (tow v3?)

...once again only of PN-223 is buffed.

Edited by 6ixxer, 19 June 2016 - 02:27 AM.


#12
6ixxer

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RevGL and Corsair KLA

#13
BariumBlue

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A or B-class HEAT cannon, EOC

Would be difficult to use, but fun as heck



#14
SandSpider2

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Vulcan / Hellfires on an A class :yes:


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#15
6ixxer

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Hellfires and more Hellfires on a D-Class

lol
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#16
MomOw

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Dual slug reaper


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#17
Onebullit

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Hellfires and more Hellfires on a D-Class

lol

Here you go.

 

1496n1d.png


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#18
DeeRax

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I think you could've fit some on the legs, too.


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#19
Bergwein

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In terms of making the G2 mechs plainly better than the G1's:

 

Infiltrator with Breacher.



#20
DeeRax

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In terms of making the G2 mechs plainly better than the G1's:

 

Probably anything* with Breacher.


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#21
JackVandal

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B or A class with sabot and flack.


"but the dead horse has been beaten so many times it's practically a pulpy mess in the barn by now."

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#22
Arkhaun

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RPR - TOW

 

727284ac38a097f7ea7a7504642cbf0e-650-80.

 

twin TOW

 

maxresdefault.jpg


Edited by Arkhaun, 20 June 2016 - 06:54 PM.

SORRY CAPS

 

 

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#23
Shade__

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RPR - TOW

I would play that.


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#24
ArchMech

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dual saare, on a buffed turret mode version of a gren with AI pocket tech(s) of course (must be a heat absorbing gren obviously)


Edited by ArchMech@Twitch.tv/ArcanicFlame, 20 June 2016 - 09:29 PM.

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#25
ArchMech

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yes i did just essentially ask for a flamethrower publicly (and its feasible!)


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#26
nepacaka

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I fantasy a lil "what if..."
i personally want to see some of this in the new hawken 3.0. i must to say: don't think about DPS and Damage, just imagine that all numbers can be changed and balance. think more about weapons combine and how fun/not fun/useless it can be. 

let's go:

?) (ABC-Class) Mech-Name - Weapons. Abilities/Role explanations

1) (C ) Brawler - with Flak+TOW (it is obviously that brawler should have flak) with finally buffed close-range Flak damage. this mech should be most scariest in cqc and everyone should fear go close to him. Now when scout and other mechs don't have flak, we CAN do this!

2) (C ) G2-Bralwer - Reflak/Flak+TOW. i want my G2 brawler concept (i'm not about appearance, i mean mech which have shields while ability and can tanking by torso-twist and boost+dodge features, when you turn you arm to enemy, and blocking damage, at the same time you dodging to him). i don't want see to G2 with "regenerations" or "AOE heal". everything else, but not any version of healing brawler.
https://community.pl...pacaka-is-here/

3) (C ) Gren - 2 rev-GL, ok we already see it in video, with artillery abilities. it can be nice bouncing mech, but totally shred by berserks without GL :P

4) (B) G2-Gren - Heat + GL. with old ability: "increase splash radius by 20%"

5) (C ) Vanguard - minigun+GL, ok, we see it already (current turret ability)

6) (C ) G2-Vanguard - AR+GL (current turret ability)

7) (C ) Cupcake - Miniflak+GL, ability: increase whole armor by 20% (it is not turret mode), decrease boost speed by 20% (but not walking speed) on 10 sec.

8) (C ) Incinirator - Baby (it is a pretty nerf for him). and decrease SAAR fire rate to 2 sec.

9) (C ) G2-Incinirator - Mama (still good, and not op like with ppa)
maybe some tweaking for balance iisues, nerf mama damage and increase much enemy overheat = totally support mech. and decrease SAAR fire rate to 2 sec (to prevent always use big fireballs).

10) (C ) Rocketeer - it is obviously seeker. ability: the same. sh!tty mech don't deserve a new ability! nerf seeker firerate. buff HF.

11) (B) G2-Rocketeer - EOC-xt + HF-xt. i want special xt version of this weapons, which have high alpha-strike, slow speed projectiles and slow reloading time. like a CB3 rocketeer with EOC, which deal massive damage if hit target from both weapons. like 300 alpha from EOC+HF 100% hit
ability: increase flying speed by 20%, consume 5% more fuel while ability.

12) (B) Raider - T32+KLA

13) © G2-Raider - current

14) (B) Predator - Breacher+EOC-P. Ability: current

15) (B) G2-Predator - Breacher-xt + EOC-P (current pred weapons). ability: faster walking speed in invisibility, more slower walking speed without ability (slower than G1 Pred). have less HP than G1 version, with conception like invisible assasin, but if enemy find you, you ded.

16) (B) Assault - AR+TOW (classic). need HP nerf, ok. role - average fighter

17) (B) G2-Assault - V+V (current). 

18) (B) Fred - SMC+TOW, more skirmisher, more armored & close range than assault. ability: increase walking speed by X% on N sec.
rename it to "Fred" or "Skirmisher" because it is not "recruit mech" long time ago

19) (B) G2-Fred - SMC+GL, for alternative gameplay. ability: increase walking speed by X% on N sec.

20) (B) Bruiser - Vulcan+HF. Ability: X% armor by 6-7 sec. old ability with some % tweak

21) (A) G2-Bruiser - SA-Hawkins + TOW. Ability: X% armor by 6-7 sec. old ability with some % tweak

22) (B) Sherp - AMSAR + Sabot. ability: increase % damage by 5-6 second. now it is sustain dps/support version of SS

23) (B) G2-Sherp - Slug + Sabot. ability: current SS ability, % damage for 2 sec.

24) (A) Reaper - RPR + KEK sabot, ability: 99% accuracy (laser-guns) on N sec.

25) (A) G2-Reaper - Slug + KEK sabot. ability: hiding you from enemy radar (even scanner can't see you) and increase fuel regeneration by 50-60%.

26) (A) Scout - Heat+TOW.

27) (A) G2-Scout - Mflak+Mflak.

28) (A) Infiltrator - EOC + GL

29) (A) G2-Infiltrator - Reflak35 + GL

30) (A) Tech - Redox + Torch

31) (A) G2-Tech - PN223 + Debuff weapon. totally support. Debaffer, use debuff-beam which decrease all enemy mech stats by 5-10% (need test) and deal joke-amount of damage like 5-10 dmg in second.

32) (A) Berserk - AR+TOW. ability: damage buff

33) (A) G2-Berserk - dis sh!t with Seeker+Seeker. ability: air-speed buff on N sec.
seriously devs, your should highly decrease seeker turn speed, because console players can whining even more than PC players with this. xD


Another Mechs:

34) (C ) Guardian - SA-Hawkins + Sabot. ability: increase fire rate on 30%. (like a support snipe, you should know map very good, cuz you should be in right time in right place)

35) (C ) G2-Guardian - AR + TOW (mid-range heavy mech. ezy)

36) (C ) Conqueror - Heavy machinegun + TOW (inacuracy slow rating fire MG with high spread and high damage per bullet, it can be a "SA-Hawkins-XT")

37) (A) G2-Conqueror - Slug + TOW. role = sniper-idiot xD. aka "needle-mech"

38) (B) Dragoon - Flak + Sabot. ability: decrease you weapon spread to 50% (i.e. flak spread was 9,5 and 4,75 while ability)

39) (B) G2-Dragoon - Flak + Flak. ability: decrease you weapon spread to 50% (i.e. flak spread was 9,5 and 4,75 while ability)

40) (B) Executioner - Ultra-SMC + GL (point blank SMC which have insane spread (like Flak) and increase fire rate and heat every second). ability: increase boost/walking speed (but you can't shoot while boost)

41) (B) G2-Executioner - Ultra-SMC + KLA. ability: increase boost/walking speed (but you can't shoot while boost)

42) (A) Clincher - Flak+TOW (scout-style should be returned, people love it). ability: hiding you from enemy radar (even scanner can't see you) and increase fuel regeneration by 50-60%.

43) (A) G2-Clincher - Miniflak + TOW (just bacoz). ability: hiding you from enemy radar (even scanner can't see you) and increase fuel regeneration by 50-60%.

44) (A) Joker - Exclusive Mech which can be buying only for 1000 MC. Joker Got a two random weapons in every fight, and every time when joker duying. lol. ok i'm joking.


Devs, i want the two barreled shotgun. bacoz it always cool when u have two barreled shotgun. (q_q)


Edited by nepacaka, 21 June 2016 - 08:20 AM.

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Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

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#27
Panzermanathod

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Double SAARE.


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#28
PoopSlinger

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Double SAARE.

saare doesn't generate heat and would never be able to fire.  you suck at this..

 

eoc+ vulcanXT on zerker chassis


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#29
Hyginos

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44) (A) Joker - Exclusive Mech which can be buying only for 1000 MC. Joker Got a two random weapons in every fight, and every time when joker dying. lol. ok i'm joking.

 

I would play the fuzzy bunny out of this.


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MFW Howken

 

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#30
Panzermanathod

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saare doesn't generate heat and would never be able to fire.  you suck at this..

Or perhaps you're the one who sucks at SAARE?



#31
_incitatus

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EOC + TOW

 

FLAK + GL



#32
teeth_03

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I would play the fuzzy bunny out of this.


Same!

#33
gunCOW

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I would all so play that joker mech

#34
gunCOW

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2 tows would be fun

#35
6ixxer

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I still thing Fred should get the proximity tow that's in the game files.

Then it can be noob friendly again.



#36
Josegrowl

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A mech with the ability to do like a bull charge would be cool to see, could even have horns on the cockpit



#37
Shade__

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A mech with the ability to do like a bull charge would be cool to see, could even have horns on the cockpit

and we will call it the taurus


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#38
DallasCreeper

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A mech with the ability to do like a bull charge would be cool to see, could even have horns on the cockpit

So... you want a slightly more badass G2 Raider? I love it. 


 

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#39
6ixxer

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Double SAARE.

  

saare doesn't generate heat and would never be able to fire.  you suck at this..


Passive ability: Uses the head from any friendly mech within a large radius
Active ability: Generates heat over time for 15sec. Relatively short cooldown.
Items: Mk3 Heat charges

I think we could make something that can fire.

PS: you suck at being 'Open to it'. I'm gona get CapnJosh to give you lessons.

#40
6ixxer

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Pn-223 and chargeable mini grenade. Mixes sustain and burst.

Pn-223 more punchy. Few more dps and more frontloaded. Less bloom. A sustain weapon that can unload a quick burst of damage when corner poking.

Mini grenades that fire semi auto single mini grenades at higher velocity than standard nades. No airburst. Allows sustain due to higher rof. Hold right mouse to charge a 3 mini nade cluster. Hits like a smaller version of kla Merv.




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