Probably not normal to ask for less, but there are a lot of things on console that are just... bad.
First you've got the unlock paths preventing you from buying whatever, after that you've got the G2 system that basically asks you to level your mech up twice, and all these other things being switched around.
If you need to restrict certain mech access to make people play the game longer, just use the system PC has and let mechs unlock G2 mechs that are totally different. You could let predator unlock the vytro the same way that raider unlocks the marauder for instance. Makes more sense and sure beats having to buy the assault, the brawler, then that weird console-only double-hawkins a-class (which for some reason is the only mech without a G2 upgrade aside from neif), only to have to level the vytro twice. If half the mechs were locked behind just one mech, and the other half could be bought from square one, that wouldn't be such a bad deal.
To continue, the best way to handle the changes to the assault mech on console would be to just replace the stats of all existing assault G1 mechs with fred's stat spread (while keeping the assault body parts), then to rename the assault G2 so that it's just "assault" with assault body parts etc (while letting people keep their old vytro parts), and let players unlock it by leveling fred up (or just letting people buy it outright if you think everything should be buyable from square one).
I also believe it's already been stated that the internals balance from console won't come over, but the way repair kits and extractors were balanced doesn't seem quite right. I mean, better to have them nerfed improperly than ignored, but extractors got hit way harder when medkits. While standing over an orb, the advanced medkit heals you at the same rate than the expert extractor (expert as in 4 slots). Assuming only the numbers changed and not the core mechanics behind either part, that is. Ultimately there's just no reason to use the extractors, even in siege they aren't super useful. May as well just delete one or the other.
Having all internals unlocked regardless of pilot level is a good gesture on console, but the real issue with needing to unlock stuff on PC is that you only unlock one size at a time, starting with the smallest ones, so new players don't often fill up their whole space for internals or items. Let the starting level have some small, medium, and large internals, and rank ups reward internals of varying size instead of having a medium-part rankup and a large-part rankup.
Also, to anyone with console experience, is the one-slot air compressor really okay? Does that cause problems? Is it useful, or does the short dodge length and greater fuel consumption kill it?
Edited by Acguy, 30 December 2016 - 06:04 PM.