CIV needs a dumbed down EOC
#1
Posted 30 January 2017 - 10:45 AM
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#2
Posted 30 January 2017 - 12:26 PM
Most posts i make are taken from members of a large hawken community called krimson's cutthroat commandos o7
#3
Posted 31 January 2017 - 01:40 PM
A can agree with this.
I think the main issue is that the pucks fire in an EXACTLY straight line as long as they're fired while stationary. So if the enemy is also stationary. They're screwed.
I think adding some deviation in pucks' trajectories would help this problem. So rather than firing in a straight line, there would be some spread with each volley.
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#4
Posted 10 February 2017 - 06:30 AM
Something I've noticed, If it isn't hellfire missiles, it's mines. If it's neither of those, then it's a cloaked predator.
#5
Posted 10 February 2017 - 07:23 AM
Or now a JOBS
Most posts i make are taken from members of a large hawken community called krimson's cutthroat commandos o7
#6
Posted 10 February 2017 - 10:13 AM
Or now a JOBS
Not sure how I feel about another mech having a cloak.
Does the JOBS have new weapons? I haven't seen gameplay on it or anything.
#7
Posted 10 February 2017 - 11:42 AM
It dose not have cloak but its ability or though slow is dangerous for it imobilize can your mech making
Most posts i make are taken from members of a large hawken community called krimson's cutthroat commandos o7
#8
Posted 11 February 2017 - 03:47 PM
Edited by (PS4)NIXXSAXX, 11 February 2017 - 03:48 PM.
#9
Posted 19 February 2017 - 10:01 AM
Most posts i make are taken from members of a large hawken community called krimson's cutthroat commandos o7
#10
Posted 19 February 2017 - 09:20 PM
#11
Posted 26 February 2017 - 07:30 PM
Jobs gets nerfd [ understandable ] civ does not [pretty stupid]
My thoughts exactly. I know they've made adjustments to other mechs but it's weird how they haven't touched the CIV.
The other day I was practically one hit by a CIV. What's ridiculous is that after I died i saw mines on the ground near me. Meaning not even ALL of the mines hit me yet I still died in the blink of an eye from full health. It's comical how OP this mech is.
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#12
Posted 10 March 2017 - 06:45 PM
Can repeater mines be made destructable C05?
Most posts i make are taken from members of a large hawken community called krimson's cutthroat commandos o7
#13
Posted 13 March 2017 - 11:11 PM
Edited by (PS4)Bonnie_duh_Bunny, 13 March 2017 - 11:11 PM.
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#14
Posted 11 May 2017 - 09:31 AM
#15
Posted 11 May 2017 - 10:10 AM
I cant say much because I play pc, but as it is, CIV is a lower tier mech. At lower levels it will dominate, but at higher levels, with 2100+ mmr vets, I doubt it will get much usability. I predict it will become another rocketeer, where its super common at lower "pub stomping" levels, but wont see much use in lobbies where the players have experience dodging. Reason being, pucks take longer to travel distance. When you get to the point that tows require remote det. because they would otherwise soar harmlessly past, and you start missing your hc shots, guiding pucks becomes incredibly difficult. Now thats not saying its immpossible by any means. People think that it's impossible to 1v1 in pred, but there are a few pilots who have made a name for themselves by doing just that. Dunno, maybe it will be as imbalanced as you all think. But in my opinion, I think its core design needs changed before it will be a go to mech on pc.
#16
Posted 11 May 2017 - 10:18 AM
Tip: Never be stationary.
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#17
Posted 11 May 2017 - 11:06 AM
Tip: Never be stationary.
This applies to every mech. There aren't any disadvantages to moving.
Ridding the world of evil, one Berzerker at a time.
#18
Posted 11 May 2017 - 11:22 AM
Tip: Never be stationary.
Solves nothing. This makes the Civ useless because dual EOCs is ridiculous.
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#19
Posted 11 May 2017 - 12:08 PM
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#20
Posted 11 May 2017 - 12:26 PM
If EOC-R mines could be destroyed like EOC-P mines can that might alleviate some of the mine-spam issues.
Edited by wischatesjesus, 12 May 2017 - 07:10 AM.
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#21
Posted 11 May 2017 - 01:48 PM
I predict it will become another rocketeer
Civ never be a pubstomper like a Rocketeer. I mean, they are not the same.
the main difference:
low tier player in Rocketeer - can pubstomb other nubs with aim
high skill player in Rocketeer - can pubstomp nubs in the same way
low tier player in Civ - miss every shoot and die from assolt rain
high tier player in Civ - can pubstomp other nubs with massive damage
it is mean, that high tier player can pubstomp nubs on any mech, it can be imba-scout or supa-raider, immortal-brawler, pred, vanguard... even technician.
but Civ in low-skill hand wouldn't be so strong to kill a bunch of nubs, due the low DPS, you need literally don't miss to show the same result as a standart assault can do with good DPS + ability to overheat, and shooting so much.
imo, the Civ don't have problem as a mech, Civ is just late. the time when mechs walking on ground is gone, now mechs flying and jumping, (AC etc.) and weapons like heat-cannon and EOC just "morally outdated". early Devs nerf EOC and Heat because these weapons was so cool and imba (nerf damage, nerf firerate, nerf DPS), but it was a long time ago, than the whole game changes, speed changes, dodge changes, but EOC and heat - not. enemies not more standing on ground whole time.
Just realise how it looking. you have a weapon which can lying a mines at the floor. but you trying to kill airplanes with this weapon. looks like not good idea to fight with air-targets with weapon which was born to fight against ground-targets unit.
imho, EOC bullets should fly a little faster (about x1.3 speed instead x1)
Uncharged heat should have more DPS, or have the same bullet speed like the charged mode, but without splash (like a some sort of non-hitscan railgun, which flying with enough speed to counter air mechs, but sucks with DPS.
i mean, if you weapons sucks by DPS, it should have enough accuracy/ability to hit your enemy (like SS have. low DPS rifles -> hitscan, instant bullets -> 100% accuracy. profit! which sense have a weapon with low DPS, low bullet speed, and low damage? low DPS, low bullet speed, but high damage - that make a sense...
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#22
Posted 11 May 2017 - 01:49 PM
I also say something should be done maybe take one eoc away. I like my a-class mech got into a match other team had 3 Civ's need I say more.
buy a compressor. it don't cost so much.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#23
Posted 11 May 2017 - 01:56 PM
for the opposite, i really not like mechs conceptions like "whole or nothing", like Vytro or Civ. mechs/weapons/tanks/ships whichs is full of compromisses always be a problem in any other game. conception like a "super-speed + 1 HP + Higher damage" or "Super-armor + lower damage", always lead to disbalance, especially if you can pick several the same mechs/tanks/ships in one team and highly increasing one of the game stats.
but anyway, i think the Civ is 90% much more better than console 36M :P
Edited by nepacaka, 11 May 2017 - 01:57 PM.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#24
Posted 11 May 2017 - 03:28 PM
The civ is hated not because of it being good 1v1 but when you are fighting someone else it spews mines on the floor and gets the kill the civ takes no skill to hit with a few pucks but it does if you want to land all of them and trust me AIR COMP IS NOT THE SOLUTION just saying where does one dodge when everywhere is damage
Most posts i make are taken from members of a large hawken community called krimson's cutthroat commandos o7
#25
Posted 11 May 2017 - 03:30 PM
But yes the 36m is a joke right now
Most posts i make are taken from members of a large hawken community called krimson's cutthroat commandos o7
#26
Posted 11 May 2017 - 04:53 PM
The civ is hated not because of it being good 1v1 but when you are fighting someone else it spews mines on the floor and gets the kill the civ takes no skill to hit with a few pucks but it does if you want to land all of them and trust me AIR COMP IS NOT THE SOLUTION just saying where does one dodge when everywhere is damage
we saw this before eoc nerf, when several infiltrators in one team can made a super-spam on UpTown. but it was so bad only on 2 floor, where bridge and room connected by one corridor-of-death. it is actually was not a problem on open map (bazar for example). i mean, it is the only one map where such situation is a pain in azz. (and probably frontline-siege sometimes, when you can see some eoc spam at 1 floor of AA, but most of time you are fighting on top of AA, so...wery rare it lead to something bad :C)
just for clarify, about 2vs1 where you alone, and don't see hiding civ.
when you are fighting someone else it spews mines on the floor and gets the kill
when you fight with someone else (1vs1 for example), dodging and dancing around, and don't notice enemy which walking and goes to you...
1) civ - put some mines on ground and maybe (maybe) deal some bonus damage while you fight with another enemy. also have a chance deal good damage and kill you
2) assault - ignored assault just can shred you very very fast, especially with vulcan
3) brawler - brawler which you don't see can literally kill you in 1-2 sec (if you not a c-class)
4) predator - mine+rail+shotgun combo and you can die in a second
5) raider - yahoo speed + 250 damage in your spine, nothing to say
6) ss - Slug+Sabot -> ability -> a hole in your head
what i'm trying to say, there are many mechs in game which are probably the same scarier like hiding civ, if you don't notice them. and they are much scarier than several random mines by Civ :D
it is also very rare situation in match, to finding several eok-infiltrators in pub in one team. it is also rare like a see eoc-raider, or eoc pred, almost impossible to find eoc-rockee. even if you find them, it is probably not bad players (or for fun players xD). while you can see reflak-raider, seeketeer, breach-pred, AR-infil, in almost every fight, bacoz with standart weapons they probably much easier to play, than trying to play with eoc against bunch of C-classes, or team with alot of DPS. i mean, i'm 90% sure that Civ will not be a popular mech on PC, and finding 3 or even 2 Civ in one team - rare situations, no need to worry about this, it doesn't happens in every second match.
Edited by nepacaka, 11 May 2017 - 04:55 PM.
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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
#27
Posted 11 May 2017 - 06:06 PM
yes on pc this mech will not be a problem on console however it is because most people play scummy if your mach does not include at least a set of skillfires and at least 1 civ you should leave for that server obviously has a serious fault optional everyone has 2 mg turrets up
my biggest problem with the civ is that "It promotes passive play"
Edited by (PS4)frostdragon2013, 11 May 2017 - 06:07 PM.
Most posts i make are taken from members of a large hawken community called krimson's cutthroat commandos o7
#28
Posted 11 May 2017 - 06:09 PM
in fact 7/10 a civ is top 3 because of the kill-steals and assist points
Most posts i make are taken from members of a large hawken community called krimson's cutthroat commandos o7
#29
Posted 11 May 2017 - 06:15 PM
see the thing is no one and i mean no one is particularly good on console i wish i was i try to learn but still not very good
this in turn means the civ and hellfires rip us to pieces and because there are no really good players civs are not punished like they would be on pc
Most posts i make are taken from members of a large hawken community called krimson's cutthroat commandos o7
#30
Posted 20 May 2017 - 06:46 PM
Can repeater mines be made destructable C05?
This is what I recommend as well. The problem with the CIV imo is that it can have too many active pucks on the field at once and there is nothing you can do about it.
If you play a team with 3 or more CIVs, they often win simply because of the amount of pucks they can put on the field. They don't even have to be good at aiming to be effective.
If you could blow up the pucks in the ground, it would even things out without making the CIV useless.
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