#61
Posted December 11 2013 - 02:32 AM
#62
Posted December 11 2013 - 02:57 AM
.
"The difference between theory and practice is smaller in theory than it is in practice"
#63
Posted December 11 2013 - 03:08 AM
Looks like the Scout become even more op.. Take away 20 def and in return got even more powerful. Great now Scouts can run faster while being able to spam flak canon more.
Edited by evilMonkeyKING, December 11 2013 - 03:34 AM.
#64
Posted December 11 2013 - 03:11 AM
Brawler speed .5 increase...lol that's a joke right_
That scout thing is working my nerves all they did is compensate for nerfing it on the other end hmmmm...so damn bias i swear.....there are times you guys just get it so badly....
#65
Posted December 11 2013 - 03:47 AM
Most of us finally got what we wanted sweet. Maybe I might have missed this part but is there a bigger patch planned for december or is it a early january release_ Either way great job Devs the patches are deployed more smoothly than ever and there's more content coming our way eventually. Enjoy your holidays guys.
#66
Posted December 11 2013 - 04:13 AM
[HWK]ZamboniChaos, on December 10 2013 - 06:50 PM, said:
- Hellfire Missiles
- Decreased damage per projectile from 23 to 20
- Decreased minimum damage per projectile from 7.2 to 6
- Note: "Minimum Damage" is the damage applied on a hit at the edge of the radius, as opposed to a direct hit
- Decreased damage per projectile from 23 to 20
Hm, I rather would've seen a change in lock-on time, sensitivity and homing behavior instead of a simple nerf of damage. Now it's "low skill - high reward" instead of "low skill - ridiculous high reward". Further more flying backwards with boost-speed is still part of the problem on some maps.
Anyway, good to see that Failsafe has brought back into line. More or less at least. Some tweaks for the Predator would've been good, though. I hope they will come Soon™.
It's just the trees Johnny, just the trees ... (Unknown pilot after his first TDM on Last Eco)
Adapt or GTFO! (Unknown pilot after Steam FUBAR)
Enlist for competitive FarmVille today!
#67
Posted December 11 2013 - 04:28 AM
Just want to say bye bye everyone.
#68
Posted December 11 2013 - 04:31 AM
Upset about change_ Read this! | #cornflakepissers | 100% Hamburger
#69
Posted December 11 2013 - 04:38 AM
[font=comic sans ms', ', cursive]Violent Resolution | -vR. [/font]
[font=comic sans ms', cursive]"When Diplomacy Fails"[/font]
http://vr-gaming.org[font=comic sans ms', cursive] | Multi-Gaming Clan[/font]
[font=comic sans ms', cursive]Looking for Gamers 18+[/font]
#70
Posted December 11 2013 - 04:43 AM
Again THANKS!
"Its not infiltrator, its backstabbertraitor!"
I make beats! https://soundcloud.com/seasonzbeats
#71
Posted December 11 2013 - 04:48 AM
#72
Posted December 11 2013 - 05:21 AM
I won't comment on other bs that was posted in here by some players, I am just too busy with facepalm.
Thanks for the hotfix devs, seems like it's a good start to bring things back in line! Awesome!
#73
Posted December 11 2013 - 05:27 AM
Mainly, Great job hawken team for this patch, like others mentionned, we need more of these.
On the side:
About the economy, I cannot stress enough that I probably spent 100$ in this game because customization is one of my main pleasure is such games but it's so, OHHhh so, frustrating to see what this "free" to play game encourages, capitalism at it's worst. Only the rich can shine! I must say, I have a deep deep deeeeep grudge over the marketing team. (also my previous text that I lost was so well written :'( )
I am sure that anyone here in this forum, heck even all players here, could admit that a mech is like a car, it's all about taste. With that in mind, I can only think of a MASSIVE customization tool kit would satisfy the ones, artists or eye candy drooling people, like me.
PATTERNS/CAMO should be pushed WAAAAY more on the customization level. Scaling largest limit should be pushed 1000%, have rotation, have "color1" "color2" "color3" options with the hue/saturation/brightness/coating feature. For future clan logos, have a enormous amount of icons, letters, numbers, symbols, patches and stuff to play with, also with the feature to rotate/skew/move/saturation/brightness/coating and color roulette. I would have gladly paid 60$ for this tool kit straight up. Thinking about how much a spent on some medriocre (okay some are worth it) customs because I felt that it would actually help me appreciate the limited looks I can have with the mechs is frustrating. It almost feels like I was influenced in buying stuff I didn't need because they put me in an environement that promoted this and left me out with nothing to start with. Here doggy want your cookie_ Well actually, I'd prefer you didn't treat me with cookies and instead give me overall real meals instead of blindly deceiving with those cookies because you actually feed me with fuzzy bunny the rest of the time. plain old "croquettes"...
So yeah, my post might seem off topic, but it's actually about the hawken economy, it's power to update it's marketing strategy for quality products and updating/patching up this game with well thought features and keeping in mind that some don't have 100$ to spend on some mediocre stuff, lucky me I can ,over time, grant myself in doing this, but I know how frustrating it is to want something but you can't have it, just because you are less wealthy. It's unfair, and sad and community wise, not good. You think/give the impression that free to play games are poor friendly, but I've never spent as much money in games as I did in damn F2P's. > Vindictus (quality stuff) >Blacklight Retribution (damn cool stuff) > DC universe online (epic massive customizations) and hawken...
Glad to see gameplay is being worked out, though I have a heavy grudge over the marketing team. F2P is a risky strategy, it can damage a game to the point to killing it, on the other hand, It can make it last for a decade> EVE online.
-Luaq
Edited by Luaq, December 11 2013 - 05:32 AM.
#74
Posted December 11 2013 - 05:34 AM
And despite the reduction in fueltank brawler, now passing is the same distance, but faster.
old brawler back!
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#75
Posted December 11 2013 - 06:12 AM
Rofl
#76
Posted December 11 2013 - 06:19 AM
I was only able to uncheck everything in "Contact me" section, to avoid any newsletters etc.
#78
Posted December 11 2013 - 06:26 AM
(yay)
Edited by ropefish, December 11 2013 - 06:27 AM.
-VocalMagic Croin//illal's wildlife
DaPheel, on October 26 2013 - 01:05 AM, said:
#79
Posted December 11 2013 - 06:34 AM
Sincerly
Sad Reaper Pilot.
#80
Posted December 11 2013 - 06:39 AM
Hiszpanski, on December 11 2013 - 06:19 AM, said:
I was only able to uncheck everything in "Contact me" section, to avoid any newsletters etc.
- lok'tar ogar -
Also tagged with one or more of these keywords: News, Update
Cantina →
Off-Topic →
Happy Halloween, or should I say Unhappy Halloween_Started by SS396 , Yesterday, 05:36 PM News, Video, Community and 2 more... |
|
|
||
Med Lab →
Bug Reports →
THERE IS A BUG FRIEND LIST GONEStarted by stormstriker , Oct 27 2014 Game, News, Community and 1 more... |
|
|
||
Colony Hub →
Community Events →
Axe-Attack Official Thread [TPG League]Started by CounterlogicMan , Oct 12 2014 Community, News, Video, Event and 3 more... |
|
|
||
Colony Hub →
General Discussion →
Brazil server volume increase (September 29)Started by Sam123456 , Sep 29 2014 News, Announcement |
|
|
||
Colony Hub →
General Discussion →
Faster, Stronger, Softer, FuzzierStarted by ReachH , Sep 25 2014 Announcement, Alpha, Exclusive and 2 more... |
|
|
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users