HideyoshiYaoi, on December 11 2013 - 06:12 AM, said:
#81
Posted December 11 2013 - 06:42 AM
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#82
#83
Posted December 11 2013 - 06:47 AM
Spliff_Craven, on December 11 2013 - 01:39 AM, said:
Man, I gotta call you on this, I've been playing since, like, 3 days after OB started. Bought MC once ($5) to buy a skin for Fred, and a couple internals. I can not believe that the HC grind is that bad, compared to WoT, League, DOTA, or any other F2P title with a dual currency system.
Since 12/15/12, I've leveled every mech in the game, twice, with full load outs, just because I like the game. Grind is only perceived by those that have to have completion as a goal. Just play the game, and progress naturally and it's not bad at all. The match rewards since Ascension are generally higher iirc, and SA's were never a thing before what, the Tech patch_
They also give you, for free, every mech in the game, just for maxing out ranks now (and that costs what 6k HC max_), something they DID NOT do when I bought every. mech. in. the. game. twice.
Why not just give everyone max pilot level, tuning points, all the internals and weapons free, and have a member of the Adhesive staff give you a Backrub and happy ending after you download the game_ That'll get all the neck beards playing.
KungfuDojo, on December 11 2013 - 06:34 AM, said:
Sincerly
Sad Reaper Pilot.
Dear Sad Reaper Pilot,
Your medium/close range sustained fire weapon the Hawkins-RPR, is good, and remains good. Plus with correct use of your ability (that everyone says is useless) you can achieve 100% accuracy for a significant period of time. Add to that the AM-Sar, and Slug, and you are a much more well rounded mech overall than the Sharpshooter.
Just say you want Powershot on Reaper, it clears up all this passive aggressive stuff nicely.
Edited by burns1124, December 11 2013 - 06:55 AM.
#85
Posted December 11 2013 - 07:03 AM
Edited by Kenpos, December 11 2013 - 07:03 AM.
#86
Posted December 11 2013 - 07:22 AM
#87
Posted December 11 2013 - 07:55 AM
The HC rewards removal from Service Awards is an unexpected twist though and one that I imagine has been coming for some time, I haven't got all my rewards yet as I haven't hit 8000 award points yet and while I understand that the Awards will still be there for me to chase after I always enjoyed the additional HC for my achievements (is was like the prize money ) I know that this will be most felt by the New players more then the long in the tooth players so I wonder what will you be doing to the economy to make it still viable for newer players to obtain their gear_ WIll there be a buff to the amount of HC that can be earned during matches_( this would make sense even if it were 10% or better in gains)
I am one that did love the pre-accession mode and exp. gains but have gotten used to the newer systems, This will not cause me to not play differently but it does change how I can explain to new players what they can do to catch up to me and get equipped rapidly as the mechanic has been removed.
It's the Jake that rides beside 'em whose nerves are edged with steel.
It's the jakes that ride behind them when the truck rolls to a call.
The sirens blare and we say a prayer 'til they're home safe one and all.
#88
Posted December 11 2013 - 07:55 AM
#89
Posted December 11 2013 - 08:12 AM
Don't subestimate minor game updates because these can positively improve the game pretty much.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#90
Posted December 11 2013 - 08:30 AM
#91
Posted December 11 2013 - 08:41 AM
It wasn't mentioned in this patch note, but then it wasn't mentioned when they did it the first time!
[font=play, helvetica, arial, sans-serif]We are always looking to recruit new members. If you are interested in joining a great team and experiencing tactical play at its very best, fill out the [/font]application[font=play, helvetica, arial, sans-serif] on our website now. One of our dedicated staff will be in touch very soon after your application is received but if you have any questions please feel free to drop me a PM. We use Teamspeak3 to communicate on our own secure and professionally maintained servers. [/font]
#92
Posted December 11 2013 - 08:46 AM
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#93
Posted December 11 2013 - 09:09 AM
#94
Posted December 11 2013 - 09:14 AM
FakeName, on December 11 2013 - 08:46 AM, said:
Yeah, I was wondering about this to.
Also the scout, those notes aren't really serious are they_ The health nurf was good. The run speed buff I can handle, but these two_
- Base heat generation decreased from 92% to 91%
- Base overheat recovery time decreased from 9.5 to 6.5 seconds
Still happy about the balance hot fix though.
But the scout man. THE SCOUT!
Edited by ShadowWarg, December 11 2013 - 09:15 AM.
#95
Posted December 11 2013 - 09:16 AM
ShadowWarg, on December 11 2013 - 09:14 AM, said:
FakeName, on December 11 2013 - 08:46 AM, said:
Yeah, I was wondering about this to.
Also the scout, those notes aren't really serious are they_ The health nurf was good. The run speed buff I can handle, but these two_
- Base heat generation decreased from 92% to 91%
- Base overheat recovery time decreased from 9.5 to 6.5 seconds
Still happy about the balance hot fix though.
But the scout man. THE SCOUT!
It feels like a heatsink update 2.0
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#96
Posted December 11 2013 - 09:21 AM
FakeName, on December 11 2013 - 09:16 AM, said:
ShadowWarg, on December 11 2013 - 09:14 AM, said:
FakeName, on December 11 2013 - 08:46 AM, said:
Yeah, I was wondering about this to.
Also the scout, those notes aren't really serious are they_ The health nurf was good. The run speed buff I can handle, but these two_
- Base heat generation decreased from 92% to 91%
- Base overheat recovery time decreased from 9.5 to 6.5 seconds
Still happy about the balance hot fix though.
But the scout man. THE SCOUT!
It feels like a heatsink update 2.0
I felt like that update was unnecessary also
#98
Posted December 11 2013 - 10:08 AM
- Base heat generation decreased from 92% to 91%
- Base armor decreased from 490 to 470
- Base boost speed decreased from 37.44 to 36 m/s
- Base run speed increased from 17 to 17.5 m/s
- Base overheat recovery time decreased from 9.5 to 6.5 seconds
are you kidding_ this worse than before, the devs have a head full of sawdust...... >_>.
"No confundas mi Personalidad con Mi actitud, mi Personalidad es Quien Yo Soy y mi Actitud Depende de Quien Seas Tú."
#99
Posted December 11 2013 - 10:22 AM
THIS IS WHY WE CAN'T HAVE NICE THINGS
Edited by Sylhiri, December 11 2013 - 10:22 AM.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
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