*Edit* Pre-season matches start on Sunday, June 14th. Registration will remain open for awhile, but if you're interested in joining, hop to it! https://community.pl...nday-june-14th/
We've opened TPG's Season 3 signups, so I'm requesting that a) all interested players register through the TPG site; b) that captains either create their new teams or contact me re: their old ones; and c) that players join their teams asap (obtain the join pw from your captain). Although registration will remain open for awhile, all interested parties should sort themselves quickly: more scheduling options - especially for weaker and/or newer teams - are available if our admins have an accurate estimate of interested teams.
We'll be discussing the Season 3 gametype(s) over the next week, and aim to start our pre-season matches in early June. I've posted a Siege feedback thread on the official Hawken forums, but players are also welcome to discuss the merits of TDM and MA within that space. Expect to see some topics concerning item and internal options as well.
*Edit*
We've selected Missile Assault (MA) as our Season 3 gametype. There wasn't an especially clear winner within our poll, where Siege, TDM, and "Indifferent" gathered roughly the same number of votes, and Missile Assault collected an additional 6 or 7. MA worked well during Season 2, though, and provides the following benefits:
- Emphasizes map strategy and team coordination
- Small-group tactics still present, but not as complex as 6v6 TDM
- Shooting skills de-emphasized. Still present and important, of course.
- Score disparities tend to be lower - especially on triangular maps. Can be better for morale.
- Provides weaker TDM teams their best shot at beating stronger teams - especially if the stronger team isn't properly controlling spawns on triangular maps.
- Punishes overly-passive play
- Multi-point gametypes are typically well-balanced and difficult for designers to get wrong.
- Match length is limited by the missiles constantly chipping away at base health.
- Good map selection.
Put simply, Missile Assault is a well-balanced, competitive gametype that offers weaker teams their best shot against stronger opponents. It's also strategically familiar to most TPG teams. If you're upset over our gametype decision, don't worry: TPG will be hosting Siege and TDM Cups throughout our competitive Season.
So get your butts in gear. Do you homework, talk to your friends, shift people onto teams within the week. If you feel that your team's not strong enough to participate, know that TPG's targeted at players of all ability levels. Additionally, if we've enough new teams, we'll be able to schedule around their needs more effectively. Ideally, we'd have at least 12 teams of various ability levels.
*Edit* If any captains want to change their team's name, just let me know. I've kept active the 5-6 vet teams that have confirmed their Season 3 participation. I would also appreciate it if captains could clear their rosters of inactive players.
Confirmed Teams
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Axe Attack, captained by Counterlogicman
The Automatic Mustangs, captained by M1lkshake
The B-Team, captained by Amidatelion
Team Handsome, captained by Nept
The Hawken Collective, captained by Elite
Super Awesome Sparkle Cakes, captained by breadeffect
Trentik Defense Militia, captained by crockrocket
Crushinator, captained by LoC_TR
Violent Resolution, captained by OmegaNull
Edited by God-King Nept, 08 July 2015 - 02:33 AM.