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This is the hawken it should have been, not this regular fps we have now..

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#41
americanbrit14

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Alpha/CB had their own problems but were definitely more atmospheric.

 

i would love moddable huds in hawken. that would be awesome, being able to switch back to the old hud or make a custom one.


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#42
nepacaka

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Alpha/CB had their own problems but were definitely more atmospheric.

i play in CB3, and i never see a problem in closed-beta. it was best/better version!

 

 


Edited by nepacaka, 15 June 2015 - 09:37 PM.

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#43
dorobo

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trailers make everything look better  :ninja:



#44
nepacaka

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trailers make everything look better  :ninja:

but gameplay video don't lie =)


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Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

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#45
claisolais

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trailers make everything look better  :ninja:

 

I never had a chance to be a part of CA/CB.

But Ive tried early OB, before the raider patch, which was, AWESOME.

It is indeed somehow different from any official trailers, but it was awesome.

 

To someone: This is not MWO, dont judge a game with its pace. Hawken is still faster than that, the most of all, it atomsphere is unique.


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#46
nepacaka

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it atomsphere is unique.

 

Unique not equal Good.

 

for example not so long time ago i see a "FigureHeads" shooter from "Square Enix"

 

in this game SquareEnix combined their own "Front Mission: Evolved" style with "Keloid" and "Aaron Beck" work. Added a little "Anime Funny Music", and added some "anime-girls" in game. Conbined gameplay from Counter-Strike-like games, and gain a Very Nice and unique result.

 

But if this style working good in this game, the same style actually not worked in hawken (Maybe just for Me). I want from Hawken more serious, more grim, more military style. Now hawken don't have it. the game so Bright, and look so funny with this "eye-bleeding" camo and uniques body like "shark assault". Maybe this is good in any anime-mecha-style game, but not in Hawken.


Edited by nepacaka, 16 June 2015 - 04:55 AM.

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Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

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G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

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#47
(KDR) Seron16

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Unique not equal Good.

 

for example not so long time ago i see a "FigureHeads" shooter from "Square Enix"

 

in this game SquareEnix combined their own "Front Mission: Evolved" style with "Keloid" and "Aaron Beck" work. Added a little "Anime Funny Music", and added some "anime-girls" in game. Conbined gameplay from Counter-Strike-like games, and gain a Very Nice and unique result.

 

But if this style working good in this game, the same style actually not worked in hawken (Maybe just for Me). I want from Hawken more serious, more grim, more military style. Now hawken don't have it. the game so Bright, and look so funny with this "eye-bleeding" camo and uniques body like "shark assault". Maybe this is good in any anime-mecha-style game, but not in Hawken.

 Right on the money mate. Hawken used to be more gritty, war-torn, and in the trenches military feel with the maps, the mechs, the dialogue, the weapons, the atmosphere, etc. It had slightly slower, highly tactical , chess-like gameplay.

 

Now it has moved to a more bright, shiny feel with all these skins and brighter maps, shiny new virtual reality HUDs and overlays, and many of us complained we didn't feel like we were in a mech when the new new (yes, new new, or maybe it was new new new xD) HUDs came out. The gameplay moved to a faster pace, TOW and other secondary spam, leaving behind much of the tactical gameplay, and really making it more how effectively can you dance around the enemy, for no other tactic will work my friend.

 

I said in a thread a long time ago that Hawken used to feel like two US Bradley tanks fighting each other. They've both got their main chain guns (Primary) that are slightly damaging each other, and that is turning up the pressure and making them both sweat. But they're aren't just jumping out and engaging because they know that one hit from the TOW launcher of the enemy tank and they are finished. But there are only two TOWs in thier launcher, so they have to be very careful when they shoot it! (The good days of long reload time secondaries) So they play cat and mouse, popping in out and out of cover, trying to flank each other, throwing an EMP and rushing only to have the enemy close the hallway with a blockade, deciding not to shoot your TOW as you think you ca  maneuver into a better position in a few seconds to fire it, to expose yourself against a shot only to dodge around it with perfect timing and nail the bastard after playing a game of tactical mech chess for the past half a minute as the world around you explodes.

 

Now it feels like two M1 Abrams tanks that are just endlessly shooting each while driving around in circles. Don't get me wrong, there are still some tactics to it, especially when you're playing with other people, but when its that 1v1 fight, its just spam, dodge, spam, dodge, over and over while everything is moving fast and you might die only slightly slower than a Spartan in a Halo match. There is no more chess, now its twitch shooter skills only in a world that feels fake, like i'm sitting in a room with a VR set on my head remotely controlling my mech (which is not good immersion gents in case you thought it was ^^) And that saddens me greatly as it means a game I fell in love with is gone. 

 

A bad game did not replace it, but neither did an absolutely amazing and UNIQUE game. But I know that there's no way it can possibly go back, so I play with the people I enjoy playing with (KDR!) and enjoy the game for what it is now, even if I play it less than I did the good old old old Hawken. So yea, you're right on the money mate. ^^


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#48
Silverfire

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I wouldn't be opposed to slower secondary reload but higher damage to compensate. Could help address some spamminess of the game.

Edited by Silverfire, 16 June 2015 - 05:00 PM.

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#49
crockrocket

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Coming from the view of someone who has only played since the last update (G2R I think), I think Hawken is pretty fuzzing sweet. And, being a human, I would dislike seeing the game undergo drastic change (i.e. a reversal to the actual c.b. or c.a.).

 

 

I also think that the player retention issues are less related to the "feel" (i.e. cb vs whatever) than it is about a shite tutorial and a shite grind.


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#50
AxionOperandi

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but gameplay video don't lie =)


The video doesn’t lie but your preference for that play style is your opinion. I stopped playing that Hawken cause I was bored to death. 1 vs 1 engagements took a stupidly ludicrous amount of time to kill an opponent, due to the huge health pools. Trying to out maneuver your opponent became highly repetitive and fatiguing, there simply isn’t enough “to do” to keep fights interesting for that long. Its not like MechWarrior where you have weapon groups to switch between and energy weapons (high heat) and ballistics (low heat but limited ammo) to keep those long engagements interesting. Movement also made flanking maneuvers much more of a gamble (effort vs reward) as it took forever to get anywhere so it rarely every really happened. Uptown was almost always a cluster fuzzy bunny around choke points with stalemate battle after stalemate battle, man I used to hate that map.

Matches themselves also took way too long. Siege could literally go on for an hour or more, and that’s not something I find fun or more practically have the time for.

But if this style working good in this game, the same style actually not worked in hawken (Maybe just for Me). I want from Hawken more serious, more grim, more military style. Now hawken don't have it. the game so Bright, and look so funny with this "eye-bleeding" camo and uniques body like "shark assault". Maybe this is good in any anime-mecha-style game, but not in Hawken.


Please…… you are aware that pilots do THS right? Customizing your warmachine is a way to bring the pilot closer to that machine in which they are entrusting their life, it seems logical that pilots would want to give their mechs some personality. Also war is bleak experience, diffuse that bleakness where you can.

Last Eco is a lush forest brimming with life, sorry its not going to look grim. War happens in beautiful places too; I’m sure the landscape of Vietnam was a beautiful sight to behold as well.
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#51
LU0P10

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#52
claisolais

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Unique not equal Good.

 

for example not so long time ago i see a "FigureHeads" shooter from "Square Enix"

 

in this game SquareEnix combined their own "Front Mission: Evolved" style with "Keloid" and "Aaron Beck" work. Added a little "Anime Funny Music", and added some "anime-girls" in game. Conbined gameplay from Counter-Strike-like games, and gain a Very Nice and unique result.

 

But if this style working good in this game, the same style actually not worked in hawken (Maybe just for Me). I want from Hawken more serious, more grim, more military style. Now hawken don't have it. the game so Bright, and look so funny with this "eye-bleeding" camo and uniques body like "shark assault". Maybe this is good in any anime-mecha-style game, but not in Hawken.

 

Define "good". It is never an objective words----and enough of words game :/ You should knew that I mean GOOD atomsphere...more serious, hardcore, more real-feeling, and yes, military style. I think its more like russia style, less fancy sh!t, more brutal and straight-forward killing mechine(sort of).

My point was to say it is different from MWO, specifically.


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#53
Amidatelion

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Please…… you are aware that pilots do THS right?


Those are either squadron markings or show specials. Customization of military vehicles is considered vandalization of government property and grounds for a discharge these days (whether or not the discharge goes through, it's usually brig time).
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#54
nepacaka

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I stopped playing that Hawken cause I was bored to death. 1 vs 1 engagements took a stupidly ludicrous amount of time to kill an opponent, due to the huge health pools.

 

you don't understand what you talking about.

current Hawken "time-to-death" is equal to closed-beta 3 version. lol. you tired from CB3 but not tired now?

yes, dev rebalanced all weapons, make primary stronger, make secondary weaker, but after all tweaks "time-to-death" are Not Changed!

 

all what they doing...delete walking acceleration speed. this is why you don't feel mech as a mech after ascension. cuz your mech start walking immediately in any direction like a human.

 

 

Please…… you are aware that pilots do THS right? Customizing your warmachine is a way to bring the pilot closer to that machine in which they are entrusting their life, it seems logical that pilots would want to give their mechs some personality. Also war is bleak experience, diffuse that bleakness where you can.

 

this more likely to aircraft, tanks pilot more than just make the some inscription, or batallion name (or more often - real camouflages). they have no respect for pathos. because brightly camo NOT GOOD for ground vehicles! so, u wrong.


Edited by nepacaka, 17 June 2015 - 09:07 AM.

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#55
nepacaka

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 I think its more like russia style, less fancy sh!t, more brutal and straight-forward killing mechine(sort of).

You are Absolutely right, my comrade. Stalin be proud of You!

This is why we win in WW2 :P


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#56
AxionOperandi

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Those are either squadron markings or show specials. Customization of military vehicles is considered vandalization of government property and grounds for a discharge these days (whether or not the discharge goes through, it's usually brig time).


Distinction with no meaning in the context of this thread. I realize the pilots can’t just bling out their ride but I didn’t really know to describe the party that would be doing it so I just said “pilots”. Point being its there for no other reason than to look cool and unique.
 

you don't understand what you talking about.
current Hawken "time-to-death" is equal to closed-beta 3 version. lol. you tired from CB3 but not tired now?
yes, dev rebalanced all weapons, make primary stronger, make secondary weaker, but after all tweaks "time-to-death" are Not Changed!

all what they doing...delete walking acceleration speed. this is why you don't feel mech as a mech after ascension. cuz your mech start walking immediately in any direction like a human.


I don’t remember what exactly closed beta I got in on and I might be confusing my own experiences with the videos posted above. Bottom line is I was bored with Hawken then and stopped playing. Some of that is due to the lack of maps back then but also with how the game felt. But yeah, I'll admit I'm not the most qualified to be talking about the distinct feel of the various revisions Hawken went through, all I know is I like how this feels now in comparison to how it was then.
 

this more likely to aircraft, tanks pilot more than just make the some inscription, or batallion name (or more often - real camouflages). they have no respect for pathos. because brightly camo NOT GOOD for ground vehicles! so, u wrong.


If you want take it that far sure, you are right; anything but a functional camo makes no sense. I would say this is video game and if everything looks the same which a functional camo would dictate that would be boring.

Also, unrelated note but have the forum tools stopped working for anyone else in the latest Firefox?

Edited by AxionOperandi, 17 June 2015 - 09:28 AM.


#57
nepacaka

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If you want take it that far sure, you are right; anything but a functional camo makes no sense. I would say this is video game and if everything looks the same which a functional camo would dictate that would be boring.

 

boring for you, not for me.

but i actually understand, that people like you so much more, than people like me. so we have a "shark assault" and "yakuza vanguard" chassis.
i just talk that this is destroy serious and military mech style.
 
you hear about World of Tanks game? Just realise a CT-1 in Pink camouflage. Nice? Yes! Actually WoT could be better, if all tanks in game will be pink and funny, and have a "Nyan cat" logo on side.
You right.Here you medal!
 
i know, now you tell "hawken is not simulator, it is not real blablabla". Yes.
 
Hawken could... but it is not. Too late for discussion. Old Hawken never return. This is the true.

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#58
AxionOperandi

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boring for you, not for me.

but i actually understand, that people like you so much more, than people like me. so we have a "shark assault" and "yakuza vanguard" chassis.
i just talk that this is destroy serious and military mech style.
 
you hear about World of Tanks game? Just realise a CT-1 in Pink camouflage. Nice? Yes! Actually WoT could be better, if all tanks in game will be pink and funny, and have a "Nyan cat" logo on side.
You right.Here you medal!
 
i know, now you tell "hawken is not simulator, it is not real blablabla". Yes.
 
Hawken could... but it is not. Too late for discussion. Old Hawken never return. This is the true.


I get what you are saying but you represent the extreme of the spectrum. Some people want floppy hats and hot dogs for rockets, if that happens I would probably be out. There is clearly a line that goes to far with creative customizations but I think the game is fine where it is now.

There is also the practical sense to consider; if there was no visual flare to the cosmetic customizations there would be little reason for people to buy them and hence little revenue for the developers.
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#59
DeeRax

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Those are either squadron markings or show specials. Customization of military vehicles is considered vandalization of government property and grounds for a discharge these days (whether or not the discharge goes through, it's usually brig time).

True.
Except Hawken pilots don't fight for regimented, disciplined (multi)national governments. They're just corporate mercenaries. I doubt the corporate overlords would care as much about purely aesthetic 'vandalization' of their property as an actual military would; Especially in a post-apocalyptic world where said battle vehicles are mostly made of scrap, and most likely will become scrap again after just one engagemment. It certainly wouldn't be more important to them than simply having warm bodies to turn into profit. And this doesn't even cover the mercenaries who are truly indie mercenaries and actually own their own mechs; These would certainly be customized to the pilot's preference.

Also... Not arguing the look, feel, and effectiveness of actual, realistic camo (And the game has those too), but in a battle where some mechs can turn invisible and you can STILL know their exact location with hi-tech radar scanners, realistic camo most likely has less of a tangible impact.

(I'm a strong proponent of the "grittier does not always = better" school of thought.)


Edited by (TDM) DeeRax, 17 June 2015 - 10:49 AM.

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#60
nepacaka

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Especially in a post-apocalyptic world

 

in a post-apoc world people create communes and begin to grow rice. when you in a one step to death, do you have a time to painting mech?

i think people in post-apoc have a more serious problems than painting :D

 

actually, hawken is not a post-apoc, it is more about War. people in hawken world don't have troubles with food and ammo =)

it is not a MadMax :?

 

but in a battle where some mechs can turn invisible

 

camo on mech is a not big deal in any case, cuz it a 6 metres in height!

even you go in totally darkness on super-black mech, all other is still can clearly see you (and hear thump-thump-thump walking)! :D

 

 

Also, unrelated note but have the forum tools stopped working for anyone else in the latest Firefox?

 

it is working correct for me. but i use "previous" version of Firefox.


Edited by nepacaka, 17 June 2015 - 11:04 AM.

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Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

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#61
Kopra

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in a post-apoc world people create communes and begin to grow rice. when you in a one step to death, do you have a time to painting mech?

i think people in post-apoc have a more serious problems than painting :D

 

In a disturbing world such as Hawken's, painting to take your thoughts and feelings elsewhere could very well be a welcome breather from the war. Hell, painting one's mech could itself be laughing to death itself, dark humor, if you will.


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#62
nepacaka

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in any case, you guys talking absolutely nonsense. and i can easily shown you why.

 

this is the old ker4u raider photo. he want made a "most ugly mech in a game". and he did it... :D

i know, some people never construct this sort of stuff...but they actually can do this!

in CB3 it was impossibru. now, it is a hawken reality.

 

aec1597ad348213.jpg

 

 dark humor, if you will.

 

haha =)

not now, when you can give 4 different camo to mech and make him look extremely weird and tasteless...


Edited by nepacaka, 17 June 2015 - 11:25 AM.

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Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

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#63
DeeRax

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That mech is indeed an atrocity.

For the record, I run most of my mechs in good ol' olive drab, black, desert camo, or some combo of the three (often with a few yellow hazard stripes)*. So I'm not dissing the practical militarized look, I dig it too. But I am glad other people have the option to make their mechs as colorful as they want (Even if it looks atrocious :yucky: :teehee: ) And Kopra's comment on dark humor is well put.

*(Only "special" chassis I've bought, besides the Hon and it's fuzzy bunny, is the Key Lime gren upper, because I wanted something a little "shinier," but still not as out there as a bull skull or something)


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#64
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I think it is wise to realize that Adhesive did not do anything towards making Hawken "shinier" or "sleeker" or replace the "post-apocalyptic look".  The textures on the mechs and maps are exactly the same now as they were coming out of the closed beta.

 

All they did was continuously remove lighting effects, remove smoke, dust and other particle effects, as well as remove and down-scale tracers and chem-trails to alleviate problems with frame-rates, texture tearing, network synchronization and general server load.  With the exception of the significant HUD changes, not much really "changed"... it just looks different because of these missing effects.


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To be serious for a moment this is just a joke

 


#65
talons1337

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In a disturbing world such as Hawken's, painting to take your thoughts and feelings elsewhere could very well be a welcome breather from the war. Hell, painting one's mech could itself be laughing to death itself, dark humor, if you will.

Could also just be people being people. You have soviet planes painted with shark faces, and I'm sure the USSR wasn't the most carefree place on earth.


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#66
nepacaka

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All they did was continuously remove lighting effects

 

NO.

They also change a texture colors. look at Uptown. early it was dark-yellow. now part of textures a brown, and some in other color. They also change some elements of origins, etc. probably only prosk almost not changed.

 

and yes, they remove "gamma effect". and changed old nice cars to current "grey cilinders without wheels"

 

not much really "changed"...

 

in total, the game looks differently

 

 

You have soviet planes painted with shark faces, and I'm sure the USSR wasn't the most carefree place on earth.

 

i already tell. "Aircraft" not equal "Tank"

 

it is look like shark? or big skull?

http://nibler.ru/upl...и_149102199.jpg


Edited by nepacaka, 17 June 2015 - 01:56 PM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#67
Flifang

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Give that SS chassi some G2 assault legs and feet of your choice and it will look like it's wearing highwaters.



#68
nepacaka

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SS body chassis + any legs/arms (except SS default legs/arms), always give you a Baba-Ji in result xD


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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#69
ticklemyiguana

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I feel as if the debate on customization is wholly pointless. It's money, and it's money that the game needs. The other options are to make the game pay to play, or pay to win. Pay to not grind isn't a viable model, the pay to play ship seems to have sailed, and pay to win can fuzzy bunny off.

So we're left with pay for customizations, and that means giving users options.

Deal with it.
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Spoiler

LGdSqzD.png


#70
nepacaka

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i deal. but they can make a normal camo or elite bodyparts, not a pink camo with hearts. or dragon camo, or other similar sh!t


  • dorobo likes this

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#71
AxionOperandi

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actually, hawken is not a post-apoc, it is more about War. people in hawken world don't have troubles with food and ammo =)
it is not a MadMax :?

Yeah, its not apocalyptic at all. It was a once thriving planet quarantined off and thus thrown into political crisis which leads to warfare over those resources that would become vastly more valuable once replacing them would be extremely difficult and/or expensive. Life would probably be relatively normal if you lived in a affluent area. Hopefully we’ll see more of this portrayed in the game somehow in the future.

it is working correct for me. but i use "previous" version of Firefox.


Hmmm…. Yeah 38.0.5 and none of the editing tools work. I have to type everything in Word and copy it in.

#72
Pelanthoris

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I have always though that mixing chassis parts of different mechs should be criminalized. I always hate when that tech is actually a scout :biggrin: (i know, i know, noob stuff, look at the hud and weapons).


"The vectors... The vectors are all wrong!" -Bum


#73
Taerkasten

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Well to be fair, I'll liked Open beta before ascension, even with their problems, more inmersive, better enviroment, the new hawken it's just good, not awesome. as a open beta player since first day of launch, i'll saw how the game goes down in quality.

 

No baazar in siege anymore, Air compressor, at least make it available for medium and heavies, light dont need it, Siege games now are more express, i'll liked how tense was a good siege match between two good teams. now with the changes than the previous devs do (Adhesive) siege dont have essence, it's a deformed mode without is former glory.

 

the new devs should make custom rooms of siege or at least make the players create custom severs with x internals can be blacklisted, as an ut mutator, example (No air compressor), rework baazar and put in back to siege.

 

Overall, hawken as gain little and loss much more with the changes than adhesive leaves after their downfall, now the new devs will try to rectify

¿They will do it?


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#74
nepacaka

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I wanna like what taerhasten say, but reached my quota today.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#75
dorobo

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Grittier is always better!

tumblr_mwmj9cVzxB1sp4nfqo1_500.gif

 

Well yea it seems former development path had too many shortcuts and easier to implement options chosen. 

And a f2p model didn't helped either.. when design process is hindered by the need to make people spend money it's almost never a good thing.

I hope for any changes really.. but it might be just milking of what there is now with just meager changes. That would suck.



#76
Hek_naw

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Hey, given the advanced machinery and computing that goes in these mechs, where the HUD displays the exact position of a mech that is in your line of sight, what good is a camo that blends in with the land around it? You only gotta aim within that red blinky square!

 

But leaving this realism vs fantasy debate aside, I believe Hawken can be much more simply by adding more content. Even if there weren't new mechs or weapons, it can gain heaps from new maps being added. Each additional map should expand the game's reach tenfold. And allowing more customisable game modes. Which, together with different kind of maps, produces many different experiences, thus increasing replay value.



#77
DeeRax

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Yeah, its not apocalyptic at all. It was a once thriving planet quarantined off and thus thrown into political crisis which leads to warfare over those resources that would become vastly more valuable once replacing them would be extremely difficult and/or expensive.

All of which is caused by a destructive, planet-wide nano-virus that has no "cure." Sounds pretty apocalyptic to me. :tongue:  The game takes place during "the end" of this fictional world. That is literally the common definition of "apocalyptic." HAWKEN is literally apocalyptic. :nuke: :nuke: :nuke:

(Something can be apocalyptic/post-apocalyptic without looking like Mad Max or Fallout. Good example is AKIRA. There are plenty more.)


Edited by (TDM) DeeRax, 19 June 2015 - 09:52 AM.

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"DeeRax's got what you've always wanted."


#78
LONEDEADWOLF

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I will only say this about this game. This version was not what got my attention.  It is far to close to every point and shoot game out there. It is no longer fun to play against other players as it was before. It was moved away from a mech driving game to a Warframe like mix with COD. They claimed they removed many things because they were not optimized for many PC users but what they did completely changed the game. Like it or not they wanted to bring in the COD fans and it didn't pay off. They butchered the game and now it feels like your inside a suite instead of inside a Mech with heavy armor and 10 ft weapons. I spent a lot of money in the hopes that one day it would be looked at from a fans perspective but they never once did. Instead they did what ever  they wanted and ended up with a hacked out version of the game and to make it worse threw in a tech....lol   I hope this new group thinks hard about how they move foward as the game is loosing its fun for me and sooner or later ill will be closing this chapter for myself. I wish you all good luck and god speed.


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#79
dorobo

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They probably were in a rush when bling started to runout so they made fast moves  :ninja:


Edited by dorobo, 21 June 2015 - 10:19 PM.


#80
AxionOperandi

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All of which is caused by a destructive, planet-wide nano-virus that has no "cure." Sounds pretty apocalyptic to me. :tongue:  The game takes place during "the end" of this fictional world. That is literally the common definition of "apocalyptic." HAWKEN is literally apocalyptic. :nuke: :nuke: :nuke:

(Something can be apocalyptic/post-apocalyptic without looking like Mad Max or Fallout. Good example is AKIRA. There are plenty more.)


Apocalypse: "the complete final destruction of the world, especially as described in the biblical book of Revelation."

As in the world is already in ruin and completely gone; so Hawken is neither set in apocalypse or post apocalypse setting, there wouldn't be anything left to fight over if it was. Just look at Frontline, there is a huge thriving city in the background, and the lush jungle of Last Eco.




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