just a wip. Not sure ill finish it still not happy with it. Its photobashed and painted.
Please tell me these are double blades and we get our first meele mech.
- Sitting next to the sound box in Last Eco -
Please tell me these are double blades and we get our first meele mech.
It would be cool, but a melee mech would be really hard to implement considering the game's current mechanics, and I wouldn't be surprised if it didn't work at all.
Edit: Amazing artwork, too.
Edited by meatmissile_, 15 August 2015 - 12:09 PM.
It would be cool, but a melee mech would be really hard to implement considering the game's current mechanics, and I wouldn't be surprised if it didn't work at all.
Why not? Instant death from behind and 50% damage reduction from the front. Works pretty well for me. Give it another stealth ability and tedeeh, our first true assassin that is designed to punish enemies who are unaware of their surroundings. Additionally it would intensively nerf this safety in numbers strategies which are mainly used in the nature by prey animals.
- Sitting next to the sound box in Last Eco -
It would be cool, but a melee mech would be really hard to implement considering the game's current mechanics, and I wouldn't be surprised if it didn't work at all.
I know the old devs said 'never' but I've wanted something melee for ages. Fits well with my "facehugging bs" style. If any of you ever played Front Mission 4, it had some really fun melee weapons that essentially boiled down to brass knuckles, baseball bats, and wrist-mounted spikes that shot into the enemy when you punched them and withdrew back into their holster after. I want the last one, yeah.
Why not? Instant death from behind and 50% damage reduction from the front. Works pretty well for me. Give it another stealth ability and tedeeh, our first true assassin that is designed to punish enemies who are unaware of their surroundings. Additionally it would intensively nerf this safety in numbers strategies which are mainly used in the nature by prey animals.
I'm not saying it couldn't be great. That's why I said it would be cool.
But consider this:
Hawken's mechanics are built around 100% ranged weaponry. Adding a melee mech would ABSOLUTELY require a large amount of work and delicate manipulation of the current mechanics(Something which reloaded may never have the resources to carry out). This is why it could turn out terrible, and why I wouldn't be surprised if it did.
I'm pretty sure balancing would be difficult too, but giving a good argument on this would require a lot of knowledge on things that I truly don't know about.
Unrelated: The mech you have proposed is ridiculously op.
Piledrivers/pilebunkers?wrist-mounted spikes that shot into the enemy when you punched them and withdrew back into their holster after. I want the last one, yeah.
Edited by (KDR) Meraple, 15 August 2015 - 12:57 PM.
I know the old devs said 'never' but I've wanted something melee for ages. Fits well with my "facehugging bs" style. If any of you ever played Front Mission 4, it had some really fun melee weapons that essentially boiled down to brass knuckles, baseball bats, and wrist-mounted spikes that shot into the enemy when you punched them and withdrew back into their holster after. I want the last one, yeah.
Sounds damn fun.
Unrelated: The mech you have proposed is ridiculously op.
No. I say no, I say the truth. You are incorrect. End of argument.
Since you trade range for damage, everything is fine.
However, realistcally this game will not get any content, not even '#soon'. As said. I expect Hawken to be a proper game in late fall/winter 2016.
Until then it is right before dying again.
So we can't expect new mechs in the near future. Not even in the far future. Maybe when Hawken 2.0 will come out. Or Let's say 1.0 since it is still in beta (for years).
Let's face it, chances of survival and a proper future are way under 50%. So no new mechs, no modes, no maps, nothing in the near or far future.
- Sitting next to the sound box in Last Eco -
No. I say no, I say the truth. You are incorrect. End of argument.
Since you trade range for damage, everything is fine.
Edited by meatmissile_, 15 August 2015 - 12:54 PM.
HAWKEN: First person mech SHOOTER.
See that? SHOOOOOOOTERRRR.
This concept has been debated, mulled over and fiercely criticized/defended a fair number of times.
Must we really go over this again?
Oh, a nice sketch too. I'd pilot that any day.
Edited by Sp0oktre, 15 August 2015 - 12:50 PM.
HAWKEN: First person mech SHOOTER.
See that? SHOOOOOOOTERRRR.
This concept has been debated, mulled over and fiercely criticized/defended a fair number of times.
Must we really go over this again?
Oh, a nice sketch too. I'd pilot that any day.
How many shooters these days provide a quick melee option? Not saying hawken needs to, but it's both an already set precedent and something I want.
Also yeah, the OP sketch is golden. I didn't say that yet.
Ignoring all the stuff about melee.
Great sketch, fits in really well with Hawken style.
The Atlas Of Illal https://community.pl...atlas-of-illal/
Illal Maps and Information https://community.pl...nd-information/
An Interview With Laila https://community.pl...iew-with-laila/
The Quarantine of Illal https://community.pl...ntine-of-illal/
I put stabbing as a maybe option no guns might be even better
Melee mech. Pff. Nope. Go away.
Edit: nice art though.
Edited by HepTagoN, 15 August 2015 - 02:11 PM.
Nice work dorobo, I like it.
Finish it, if you feel you have more ideas.
Any chance you recorded a time-lapse perhaps?
Damn it seth!
Well I was working on a piece of mech art..... but know that I seen everyone is better than me I give up.
I'm optimistic.
Great scetch mate,once again!
p.s if...if there was a time for us to get melee in hawken(god i pray not!),it should be a kick,imagine a brawler kicking a scout from a bridge :P
Nice work dorobo, I like it.
Finish it, if you feel you have more ideas.
Any chance you recorded a time-lapse perhaps?
Well ty. Sadly no time lapse. But thats a good idea.. I should try doing some of that.
awsom art!
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
Great scetch mate,once again!
p.s if...if there was a time for us to get melee in hawken(god i pray not!),it should be a kick,imagine a brawler kicking a scout from a bridge :P
THIS.
IS.
AN OVERUSED JOKE actually so I'm not even gonna finish it especially because I can't think of something clever to replace "sparta" with.
THIS.
IS.
AN OVERUSED JOKE actually so I'm not even gonna finish it especially because I can't think of something clever to replace "sparta" with.
THIS.
IS.
TPG!!!!!!!
I'm optimistic.
i also have a question.
why this mech have a Dota 2 logo on his face? :D
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
I like where you're going with this mech, it looks interesting, but there's a few things you could do better (this is a critique):
1. The right shoulder (the mech's right) is too far out compared to the left arm so it's awkwardly sticking out. It should be more similar to how your legs are spaced out relative to the body. Or it could be that the left shoulder is crunched in, or both.
2. The waist is a bit unclear. It doesn't really convince me that it would be able to turn properly like the mechs in game. If you look at them, they all have apparent axles they rotate about.
3. The body is a bit uneven as well since there's no evidence of that green box thing being on the other side as well. Of course, it could be purposefully uneven, but you could make that more apparent by bringing the box more forward.
4. Work with your values a little more. Darkening other areas besides the face will make the shape of your mech more readable. Break it down into its basic shapes and work from there instead of trying to render each thing separately. It'll unify the forms.
5. Lastly, have a good mix of hard and soft edges to pronounce areas that you want people to focus on versus areas where you want people to brush over. It will also keep your painting from becoming muddled and help define the separate parts clearly (armor versus machinery). Edit: Oh, an easy way to make good hard edges is to use the polygon lasso tool in Photoshop (guessing that's where you're painting).
Edited by Hecatoncheires, 16 August 2015 - 06:03 PM.
What the Heca-
I like where you're going with this mech, it looks interesting, but there's a few things you could do better (this is a critique):
1. The right shoulder (the mech's right) is too far out compared to the left arm so it's awkwardly sticking out. It should be more similar to how your legs are spaced out relative to the body. Or it could be that the left shoulder is crunched in, or both.
2. The waist is a bit unclear. It doesn't really convince me that it would be able to turn properly like the mechs in game. If you look at them, they all have apparent axles they rotate about.
3. The body is a bit uneven as well since there's no evidence of that green box thing being on the other side as well. Of course, it could be purposefully uneven, but you could make that more apparent by bringing the box more forward.
4. Work with your values a little more. Darkening other areas besides the face will make the shape of your mech more readable. Break it down into its basic shapes and work from there instead of trying to render each thing separately. It'll unify the forms.
5. Lastly, have a good mix of hard and soft edges to pronounce areas that you want people to focus on versus areas where you want people to brush over. It will also keep your painting from becoming muddled and help define the separate parts clearly (armor versus machinery). Edit: Oh, an easy way to make good hard edges is to use the polygon lasso tool in Photoshop (guessing that's where you're painting).
ty for taking the time to write all this and those are very good points. It's all messed up and muddled :) I wanted to make it assymetrical in that its "head" part is on the side a bit and ye that is unclear and just looks off probably. As I said it's far from finished and finishing stuff is my biggest weakness I also tend to fall in to small details too early.
i also have a question.
why this mech have a Dota 2 logo on his face? :D
nooo! keep it secret!
nooo! keep it secret!
okey, I will hold my tongue :3
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
Nice work dorobo, it looks really good.
Maybe a melee attack can be the special ability of a mech, who knows...
><(((((°> - - - - - - - - - - - ><((°> ><((°> ><((°>
HAWKEN ---> hawken ---> hawken ---> RIP 2017
Hawken gameplay and funky fragmontages: Hawken playlist
Please tell me these are double blades and we get our first meele mech.
Looks more like dual SA-Hawkins to me
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