I can't do it. I tried to be patient, I tried to avoid making a topic on it, but I cant.
There is no way around it, there is just too much "health" and too many options to heal in Hawken. I would even argue this part of the reason for the game's TTK and pacing roller-coaster ride. The health system has to change or most of these health options have to go. Its not the biggest issue with current Hawken, but it is an issue. Ignoring mech's individual health pools, you have:
- Self/manual repairing
- Health orbs that all mechs drop after death (Death Orbs)
- Health / repair item (Repair Orbs)
- Tech mech dedicated to healing
- About 3 or more healing / repair internals
- Defense increasing internals and items
I'm not saying health isn't important, but it does feel pretty expendable. The repair orb item has been stated many times by even high level players to be to strong, even more so with the addition of internals. The pocket healing tech has been an issue since day 1 of its release, restoring everything in no time (don't even get me started on its ability). Repairing, originally one of the biggest drawing factor to Hawken which moved away from the auto health regeneration of most modern day games, has been shorted to a large degree. Some of those changes were actually good, but stacking them all on top of one another, and the fact that EVERY mech has access to these healing options, makes health feel more disposable than it should.
In the beginning repair times were long and painful but there was a sense of danger, urgency when repairing, while wondering if there would be enough health to fight if found. The death orb (mech souls) gave a smaller portion of health but there was a feeling of reward and relief grabbing it from a downed target, but again had that same urgency felt from waiting for it to be absorbed. Removing most of health options added over time (and I mean completely remove, not nerf) OR changing the way health works would really help Hawkens gameplay, simplifying it. Will it increase the TTK initially? I have no doubt it will, but it will also make it and the pacing more manageable without having to worry about how these items and internals influence the effective health pool while balancing.
*sigh* I feel so much better now that is off my chest. Sorry for the essay but this was killing me.
TLDR: Too many health options, some have to go.
Edited by ShadowWarg, 24 January 2016 - 07:28 PM.