After having spent quite a few time with incin', I now think it's weapons / heat management should be changed back to normal.
Having a smash ability without cooldown for dealing with overheat and actual drawback is nice.
Having low burst / rather high DPS secondary is also a change in gameplay compared to other Mechs.
I still don't like the fact that all its primary have the same model.
So my new suggestion :
- keep its ability
- remove the heat transfer, change is overheat recovery to the same as brawler
- Primary weapons
make it start with a point-D vulcan, alternate redox, prestige minigun (with should be a kind of SMC in terms of range and DPS, that shot 2 burst of 3 bullets, maybe keep the 11HPS and add some heat debuff)
- Secondary weapons
uncharged SAARE : 50 dmg per shots, rof 1.33, ~7 HPS
charged SAARE : 90 dmg (same huge radius), rof 0.5, ~4HPS, same heat debuff
this way you should :
- have an easier mech to balance
- keep a dakka dakka pow mech that has high DPS and can also act as support with redox / heat debuff.
- keep a high heat generation that can be dealt with its ability