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Dev Update - October 3

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#241
DemitronPrime

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need more single chassis paintjobs.

 

j6aQoUA.jpg

That is glorious....

 

 

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 Again! brilliant work, i can image this image without the glasses being an amazing poster for hawken, or image, i love the bleak cold tones, Nepa, you are so talented, I truly wish you all the best man, I see big things for you ;) js


Puck Flinging-Nade Lobbing-Troll Tech

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::eoc Pred::Eoc/HC Infil::Vulcanador::Hawkins Tech::EOC Raider::

" I play on north American servers with a 200Ping to give you cry babies a chance"

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"Nothing says Good morning Like a well placed Nade"


#242
nepacaka

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 Again! brilliant work, i can image this image without the glasses being an amazing poster for hawken, or image, i love the bleak cold tones, Nepa, you are so talented, I truly wish you all the best man, I see big things for you ;) js

lol. i don't draw it, i just added pixel 3d glasses to old artwork (probably it was Eratic but i'm not sure) :P


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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#243
ArchMech

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Mech sunglasses then!  Wait... no... I know!!! CAPES!! These mechs need capes!  Just think, running around in a Fred mech with a cape on it.  :teehee:

warframe


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don't mind me, i'm just on a crusade against humanity, by the end of my lifespan earth's population will be 8 billion+ trolls


#244
ATX22

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warframe

 

Nah, they'd have to add a pet mini-mech that follows you around along with parkour movement mechanics.


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#245
DemitronPrime

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Nah, they'd have to add a pet mini-mech that follows you around along with parkour movement mechanics.

I'd buy that for a nekros prime set...


Puck Flinging-Nade Lobbing-Troll Tech

r4GY0PF.jpg

::eoc Pred::Eoc/HC Infil::Vulcanador::Hawkins Tech::EOC Raider::

" I play on north American servers with a 200Ping to give you cry babies a chance"

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"Nothing says Good morning Like a well placed Nade"


#246
dorobo

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aBLo5M.gif


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#247
ArchMech

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Nah, they'd have to add a pet mini-mech that follows you around along with parkour movement mechanics.

a parkour pet would have much better pathing options, or at least they would if DE ever improved their companion pathing roflmao


don't mind me, i'm just on a crusade against humanity, by the end of my lifespan earth's population will be 8 billion+ trolls


#248
nepacaka

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pet mini-mech that follows you around along

This is MG-turell. And this is - your companion in hawken. Feed MG-turell with the souls of the fallen pilots, forgive sins, and praise.
But MG-turell is too good to follow for scruby mortal pilot such as you, it proudly stands and waits when the owner lead victim to it itself. Serve it. Esteem it. Love it.

RLD, we need a camos for MG-turell !!!
ama not jok.

intro-items.jpg


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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#249
ATX22

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This is MG-turell. And this is - your companion in hawken. Feed MG-turell with the souls of the fallen pilots, forgive sins, and praise.
But MG-turell is too good to follow for scruby mortal pilot such as you, it proudly stands and waits when the owner lead victim to it itself. Serve it. Esteem it. Love it.

RLD, we need a camos for MG-turell !!!
ama not jok.

intro-items.jpg


Put wheels on it, tie a string from the turret to your mech, then, maybe. Maybe... XD

#250
TheButtSatisfier

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Put wheels on it, tie a string from the turret to your mech, then, maybe. Maybe... XD

 

I'd rather they replace the turret items with the flying drones from coop bot destruction. Slap a MG or rocket launcher on there and you have an internal item that I'd use.

 

Turrets only suck because you can stomp on them and they are easy to shoot at. But if they moved around in three dimensions... that's a pretty significant change.


Edited by TheButtSatisfier, 14 October 2016 - 12:35 PM.

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8) Tech in the streets, Brawler in the sheets (8


#251
ATX22

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I'd rather they replace the turret items with the flying drones from coop bot destruction. Slap a MG or rocket launcher on there and you have an internal that I'd use.

 

Turrets only suck because you can stomp on them and they are easy to shoot at. But if they moved around in three dimensions... that's a pretty significant change.

 

 

Or slap a turret on this thing and have it follow you around:

 

aBLo5M.gif



#252
Onstrava

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I've heard many good ideas and changes to turrets but I haven't heard this one yet. Turrets have good potential with various changes so how about this. Give the turrets a mini scanner as a passive that only it can see on its "radar"(aimbot). So it can track targets better before they show up around the corner, like the Zues AA tank turret. Yes that means you can remove scanners from the game and have your turrets find close targets though the wall. Second, give the turrets a priority target, have the turrets target the lowest Hp target all the time instead of the first person it "sees". People walking over turrets to destroy them has already been discussed so I will add another idea. Give turrets a frontal shield that blocks 1 tow missile and recharges if the turret doesn't get hit for X seconds (testers decide). Hp turret health unchanged btw. I don't believe any of this will happen but that's what I thought would happen with turrets.

Edited by Onstrava, 14 October 2016 - 02:57 PM.

Hold on to the things you care about most, even if others see it as insignificant..If you can't be true to yourself, are you really living?

W4znwFO.jpg1sHSjPn.png1sHSjPn.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngbANk8SP.jpgMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngMLIZlEa.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngMLIZlEa.pngMLIZlEa.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.pngZVn3Cxy.png1sHSjPn.pngW4znwFO.jpg


#253
nepacaka

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Turrets only suck because you can stomp on them and they are easy to shoot at. But if they moved around in three dimensions... that's a pretty significant change.

 

it is OK that they are easily to to shoot at. actually, it is required 2 TOW, or TOW+flak, or heat combo, and sometimes IT survive! at least you spent 3 or more second to destroy it.
and if people put many turrets (in theory), you spent many time to kill it summary, so i think HP is OK.

problem that turrets die when you walk in it. it is illegal. people who crushes turells should be banned.

Give the turrets a mini scanner as a passive that only it can see on its "radar"(aimbot). So it can track targets better before they show up around the corner

 

or just increase turning speed x2 or x1.5 (but probably a-class can easily die if not see turell and attack you xD)
anyway it will not be imba cuz it "stationary" and have 0 speed. even if you place one thousand turells and made "fire wall of the gods" from it. well, maybe one thousand is too much... xD


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#254
6ixxer

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I think stomping turrets should cause 40-50 damage.
Preds will think twice, and extra damage on an experienced player could tip the balance of an encounter.
IMO, They should choose to shoot it, take the stomp damage, move the fight or avoid altogether.
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#255
nepacaka

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even if turret will be "transparent" for enemy (like you own turret), it is still not help, because if enemy go through turret, they start slowly rotate (cuz they need rotate on 180 degrees, and it take a lot of time). so, i think only one way make it more useful, just highly increase rotating speed.
with high rotating, it will be good "defensive" internal, which momentally start attack enemy, so, you should do a choice, kill turret before you kill its owner, or kill owner while you getting extra damage. at the same time, even if you want stomp turret, turret just will see at you and shoot while you boost to it to stomp, so they can deal to you 20-30 dmg anyway (or maybe more, despite on distance between you and turret).
i think solution much more easy and can be done/tweaking with current mechanics and standart instrumentary, than spent time to adding some new mechanism to it (like got 50 dmg if you stomp turret. it is also little illogical, because why you got damage? it is suicidal blowing turret? it cn confuse player because they think: "why i got dmg? i don't do nothing bad" xD. also, some people don't know that you can stomp turret, because no information about this, you can explore this only if try stomp turret. also, -50 hp is nothing for full brawler, at the same time -50 hp making scout a "oneshot" mech (for brawler for example, or raider), it is not good cuz system working difference for every mech, kill one, but don't do nothing serious for other)


Edited by nepacaka, 14 October 2016 - 02:10 AM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#256
WmMoneyFrmMissouri

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I like the idea of being able to assign target priority to turrets.... Ahhhh yes, invasion has joined.... Let me make a little change here and... Ready ;)
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wmmoney.png


#257
lo_spaghetto

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Hawkins RPR on reaper needs to be modified IMO.

 

It's got the same DPS as the AR but is somehow less accurate? Look at those sturdy double barrels.  It's supposed to be like an auto-cannon type of thing. 

 

Also we must have 3 weapons per mech. Not having 3 us unhawkenlike.


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#258
crockrocket

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Any chance we could get some screenshots of this new "content" we've heard "rumors" about?


                                                                    JgQjgkx.png

 

Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#259
dorobo

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Any chance we could get some screenshots of this new "content" we've heard "rumors" about?

 

jackinsane-0_standard_352-0.gif?w=531&h=


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#260
ATX22

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Here we go again..

#261
DallasCreeper

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Any chance we could get some screenshots of this new "content" we've heard "rumors" about?

I get the feeling that nobody wants to see whatever this content is, out of fear it will be like those skins and Holo-Taunts on the console.


 

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Ridding the world of evil, one Berzerker at a time.


#262
MomOw

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I get the feeling that nobody wants to see whatever this content is, out of fear it will be like those skins and Holo-Taunts on the console.

 

Seriously you don't want a Nief with the "Energy" skin and Emoji Holotaunts ?

 

q9dnkc.jpg


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#263
nepacaka

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Seriously you don't want a Nief with the "Energy" skin and Emoji Holotaunts ?

I know it is sarcasm, but I still think that leave some things as a "console exclusive" can be a nice solution. I agree with 36m and civ, charge, with golden and "carbon" camo, but nief and transparent parts...brrr...No. It is mistake.

Edited by nepacaka, 17 October 2016 - 01:44 PM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#264
DerMax

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It's been two weeks. Where's our Oct 17 update?


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#265
StubbornPuppet

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Seriously you don't want a Nief with the "Energy" skin and Emoji Holotaunts ?

 

q9dnkc.jpg

 

lbvWSrm.jpg

 

Forgive me...


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To be serious for a moment this is just a joke

 


#266
ATX22

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Seriously you don't want a Nief with the "Energy" skin and Emoji Holotaunts ?

 

q9dnkc.jpg

 

lbvWSrm.jpg

 

Forgive me...

 

 

 

DOUBLE RAINBOW!

 


Edited by ATX22, 17 October 2016 - 03:02 PM.

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#267
6ixxer

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(like got 50 dmg if you stomp turret. it is also little illogical, because why you got damage? it is suicidal blowing turret?

Its full of ammunition. why shouldn't it explode when stomped on? even 20 damage. it needs to decloak a Pred IMO or do some small damage to experienced pilot who can otherwise avoid their damage.

#268
EM1O

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Other than stripes, I haven't noted anything other than generic/default skins, except during Carousel post-game. Chassis swap outs yes, but no custom skins. So what's the use, if for nothing more than narcissism?

#:  chown -R us ./base

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#269
DallasCreeper

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 So what's the use, if for nothing more than narcissism?

The use is nothing more than narcissism.


 

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Ridding the world of evil, one Berzerker at a time.


#270
6ixxer

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new deployable item.

Mirror finish blockade.

pursuers will stop in their tracks when they realise they can get an eyefull of their tricked out fancypants paintjob.
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#271
coldform

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new deployable item.

Mirror finish blockade.

pursuers will stop in their tracks when they realise they can get an eyefull of their tricked out fancypants paintjob.


Possibly the only effective strat against omni.
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I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

z6aJAX7.png?1

 

czerofive-Today at 2:22 AM > got banned from playing lazertag - I used a knife to conserve ammo

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#272
dorobo

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new deployable item.

Mirror finish blockade.

pursuers will stop in their tracks when they realise they can get an eyefull of their tricked out fancypants paintjob.

5c6c74fc2cb8662aa55402a7bfcb52be.gif


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#273
nepacaka

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new deployable item.

Mirror finish blockade.

pursuers will stop in their tracks when they realise they can get an eyefull of their tricked out fancypants paintjob.

probably it's can working with my nice pants, but my config kill this item sense and safe me xD

 

Its full of ammunition. why shouldn't it explode when stomped on? even 20 damage. it needs to decloak a Pred IMO or do some small damage to experienced pilot who can otherwise avoid their damage.

i just see another way. if turret will deal damage, player can use it not as intended, but as trap-mine, for example, you see raider which stick to you, and just put turret and dodge, and raider got some damage. if damage will be so high, it will be better than use is as a planned, just throw it to someone face =)

still think that better way - buff turn speed. or just making it "transparent" for touching by mech. you actually can't crush turret by yourself, so, why not doing that enemy also walking through turret? simply logic.


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#274
DallasCreeper

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new deployable item.

Mirror finish blockade.

pursuers will stop in their tracks when they realise they can get an eyefull of their tricked out fancypants paintjob.

I need this. 


 

Spoiler

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Ridding the world of evil, one Berzerker at a time.


#275
Xacius

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Oh yeah, we�re also thinking about taking a stab at refreshing some game modes.  We don�t want to do anything drastic, but we do want to get familiar with the code related to game modes so that we may make additional types in the future.  What are some ways you think could completely change how you play, say, the Siege game mode?  Or pick another game mode and comment on that if you�d rather. We�re open to feedback and would like to hear from you.

The Siege gamemode is lackluster in its current implementation.  It's not that complex, and has too many restrictions in place that take away from Hawken's positive gameplay elements.  In general: the single AA makes the actual combat campy and static, and the energy system requires teammates to actively avoid battles to supply their ship with fuel.  

 

Combat: 

Most fights occur on or near the anti-air.  If a given team is dominating, the other team can sit back in their base and fire up at the approaching ship.  There are multiple problems with this system:

  • The single AA favors heavier mechs, in that the points are usually so small that extra mobility is trumped by larger health pools.  
  • Camping a single point takes away from Hawken's mobility-oriented combat.  Missile Assault circumvents this issue by providing each team with 3 points to choose from, but even that system is flawed.  
  • Standing still and shooting at a barely-moving target isn't particularly fun.  This issue is compounded when teammates dispute about when to shoot the ship and when to be on the AA.  

Energy:

  • The goal for each team is to launch ships as efficiently as possible, without compromising control of the AA.  Oftentimes, this means that energy gatherers will intentionally avoid fighting in order to reduce the risk of losing energy.  
  • Restocking takes a significant deal of time.  In a game that's so combat-focused, I don't think there's room for a game mode where players spend more time traversing the map than actually fighting.  

 

Solutions:

Imo, a rework is necessary.  If I were in charge, I'd implement the following changes: 

  1. Ship energy increases all movement speed for the carrier by a percentage amount that scales with the amount of energy held.  This provides players with incentives to acquire and hold onto energy beyond just fueling their ship.  Increased mobility also reduces the travel time for the user, allowing them to get back into the action sooner than with the current system.  This also increases the risk/reward of holding onto energy.  If you lose the engagement with a full pool of energy, the winning side can acquire that energy for the edge in combat.  Additionally, teams that fuel their ship will have to trade the increased mobility for completion of the objective.    
  2. Rotate the AA.  Make it a moving king-of-the-hill system, as opposed to a single static point.  This provides classes with more mobility a better opportunity to remain involved in the match.  It also prevents the dominant team from locking the other team off of a single point for 90% of the match.  
  3. Prevent the user from being able to damage the ship from their mech.  The AA should be the only means of reducing a ship's health pool.  This gives players clear objectives and removes potential confusion from the gamemode.  

Edited by Xacius, 18 October 2016 - 01:50 PM.

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#276
nepacaka

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3. Prevent the user from being able to damage the ship from their mech.  The AA should be the only means of reducing a ship's health pool.  This gives players clear objectives and removes potential confusion from the gamemode.  

 

it is a GOLD. should be implemented long time ago.


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#277
6ixxer

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... if damage will be so high, it will be better than use is as a planned, just throw it to someone face =).


sounds good, Make holos do damage too.
Full burst salvo + det or HE + holo is the new alpha strike

Edited by 6ixxer, 18 October 2016 - 03:02 PM.

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#278
nepacaka

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sounds good, Make holos do damage too.
Full burst salvo + det or HE + holo is the new alpha strike

i think, holos or turrets should deal small damage if you put it on someone head. the same like "crushing damage". and if you have a sufficient height, you can damage with x2, x3,... x10 multiplier. If you throw holos at enemy head from top of origin, you deal to him 50 *x10 = 500  dmg, like if you throw brick in his face from the roof :P

and if brawler in turret-mode falling from origin he should create a "blast wave" and "sound wave" after falling.
like in dis video :D


Edited by nepacaka, 18 October 2016 - 11:55 PM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#279
StubbornPuppet

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snip

 

 

Interesting and well formed thoughts about Siege.

 

I really like your suggestions 1 and 2 (except that 2 can't really happen without new maps).  Mechs going faster based on how much EU they carry is brilliant - as long as that boost in speed is only in effect until the teams ship launches and the AA goes live.  I wouldn't want hoarding EU to give a speed boost to become a new meta in Siege for improving defense of the AA - but I'm open to being convinced otherwise.

 

I do not, however, agree with you on some of your other points:

 

I don't think that collecting EU discourages combat.  I actually enjoy how it requires strategic decisions about knowing when to start collecting, when to wait and spring a trap, when to ambush and, of course, when to run. And I think the running and chasing is actually a great deal of fun - for both players involved, as the feeling of either "getting away in the nick of time" or "shooting them down just before they make it to the base and stealing back their EU" is pretty invigorating.

 

Also, I actually like the dynamic of combat for control of a static point.  I don't think it's more 'limited' than the style of combat in TDM, I just think it's different and requires just as much thought... and maybe a bit more courage (if you're doing it right).  You've got to be strategic about how you get in to the fray - will you charge in hot, come around from behind,  the side, underneath?  Will you wait for your team and go in with a united front, or is it better to go in now and create a distraction and some chaos while the others work their way in behind you?  And I don't see where it detracts from mobility. Yes, a heavy mech may be better at "holding", but it takes them much longer to get to the AA and they are much more susceptible to getting flanked and CC'd by lighter, faster mechs.  A good team needs a good variety of mechs to be effective at Siege.

 

I also kinda like the in-game debate over when it is time to focus on trying to retake the AA or time to fall back and shoot the ship. And there are so many little factors that can play into that decision... factors which reward a team who chooses to (or just naturally) work together and punish a team which does not work together.  Siege is a "teamwork" game type - and the outcome is dependent on it.  I like that.

 

And I actually like the mechanic of shooting the ship.  That said, it could be more challenging.  It might help if those ships were a bit higher up so that players had to choose wisely which weapons they bring out for the job and have to lead their shots.  And I would be in favor of having the base defense turrets range reduced in correlation to the enemy ship proximity to allow the offensive team to get in closer to deal with campers shooting the ship.  That's probably the most broken part of shooting the ship - the safety that the base defense turrets give them.  Falling back to shoot the ship is a good tactical move when done at the right time, and without that mechanic, Siege matches would become lopsided and be finished far too soon in too many cases - but significantlyreducing the range of the defenses in correlation to ships distance from the base... until it's almost non-existent when the ship is right over the base would certainly create a bigger sense of excitement and risk to the tactic.


To be serious for a moment this is just a joke

 


#280
CZeroFive

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new deployable item.

Mirror finish blockade.

pursuers will stop in their tracks when they realise they can get an eyefull of their tricked out fancypants paintjob.

 

We'd just need an engine that can handle mirrors. :(


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