A few days ago we launched the first content update for the consoles. You will see better frame-rate, some quality of life improvements, the beginnings of controller vibration, and some good bug fixes. The focus for this update was to consolidate the crazy-hectic changes that were flying around until the final builds for launch. We made some improvements that should make it easier to navigate the game as a result of these changes.
One great fix we did was a conversion of how the server handles threading, and the efficiency of those threads that communicate with the back-end services. We redid some legacy code that would on rare occasions suck up tons of CPU on the host, instantly hosing the process in question. It was one of those things that comes up so rarely that it wasn�t until we had hundreds of game server hosts that we really had a chance to see what the problem was.
On the PC side of things, we have consolidated hosting to even better hardware and networking infrastructure, so you should start to notice smoother game play compared to before. Please give us feedback on hosting so we may make adjustments to the PC servers as needed.
In terms of what this latest content update contains, we wanted to push the boundaries on what we thought mechs in the Hawken Universe might look like. We have an incoming �Energy� mech chassis skin that makes your mech look like a combination of being cloaked and shielded. We took the bold route on this one, and we want to know what you think. We�ve also got some shark and kraken mech chassis skins added in.
What�s up for the next content update? We�ve got loads of new cockpit decorations, more holo taunts, some new Halloween stuff, and something really special; We�re working on making it so you can swap out your weapons, items, and internals. Tell us what you think � do you want *all* the weapons, or do you think it should only be a selection of weapons? This is a direct response to player feedback regarding the �locked internals and items� system we tried out in Hawken on Xbox One and PlayStation 4. We found that the �unique pre-fitted mech� system didn�t really work out that well in a game that we (and hopefully you think!) should be about customizing your mech. After all, what is a mech game without customization? We�re curious what you think, what the restrictions should be, and we would appreciate any feedback as a reply to this post J
Also for the next content update, we�ll have some frame rate and performance improvements � stupid-high frame rate is calling our name, especially with the refreshed console hardware and those re-freaking-diculous new video cards that came out recently.
Oh yeah, we�re also thinking about taking a stab at refreshing some game modes. We don�t want to do anything drastic, but we do want to get familiar with the code related to game modes so that we may make additional types in the future. What are some ways you think could completely change how you play, say, the Siege game mode? Or pick another game mode and comment on that if you�d rather. We�re open to feedback and would like to hear from you.