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Dev Update - October 3

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#41
nepacaka

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I need my EoC raider, don't take away my EoC raider.

raider more feel like "shotgun special", i think it is fun with eok, but i feel that he should be as a "shotgun guy" from design point of view.


Edited by nepacaka, 03 October 2016 - 05:59 PM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#42
nepacaka

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The real sad thing guys, which is totally "unobvious" for me when i think about updates, and new console patch is:
- devs increase HP

- decrease dodges

if devs now unlocked items and internals, and bring current PC system into console, we got.... Ascention!!!

what the hell... it is just... i feel like i was deceived.

when devs start working at consoles, i think they more go to steam patch stats, more fast paced, more fun etc. But probably game will turned into boring "runaway simulator 3000" again. meh...

 


Edited by nepacaka, 03 October 2016 - 06:06 PM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#43
EM1O

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skipped all the above posts.  You're fukkking up without giving honest consideration to the hawken Vets for input. and your shiite content efforts reflect this.  are you honestly trying to bury this game, like you have famousy done to APB???

yeh, i know. another 2 points on me.  btw? how many points to perma-ban? you deleted and gave me points for the last time i asked.\\

 

\edit: noticed, this has hung for a while people have read it, heh. think we can hav a post relevant to the Original Gamers?

 

 

Please?

:wallbash:


Edited by EM1O, 03 October 2016 - 07:13 PM.

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#44
LRod

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breacher on a tech...*drool*

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#45
nepacaka

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another 2 thing which you (i mean you, Devs), should think is:

1) Star Rating in server browser.
Nobody understand how this sh!t really working. better just do "0 star - nubs match", "3 star - high rank", because it can much more understandable than how current stars working. 
i know guys that we know how it working, but people asking about it many times, and got 100% missunderstand how it working from first time.


2) Skulls and Domination system.
Just delete it. This is mostly annoying system which i see, it dont bring something fun in game except annoying nubs. I see many times in chat "haha nub, i dom u" (which is actually most of time writing more offensive than i write).
Also, when player got "dominanted mark" he very often have "fire in eyes" and ignore everything, but trying to kill personal enemy. forgot about radar, don't see that near 5 enemies, and as a result - stupid death.
from the other side, i see many times how some idiots killing himself to not let another player revenge, and don't lost domnt.mark. it is a little stupid too.

is it really need in game? Maybe, just better return old table with frags? which is actually less annoying than skull system.
it is really don't have any sense, because this system is a trash.


Edited by nepacaka, 03 October 2016 - 07:46 PM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#46
DemitronPrime

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breacher on a tech...*drool*

 one of my favorite combos so far....

 

though i DO prefer EOC tech

 

 

 

1) Star Rating in server browser.
Nobody understand how this sh!t really working. better just do "0 star - nubs match", "3 star - high rank",
 

100% agreed!!  that makes much more sense, less stars lower MMR.. more stars higher MMR...


Edited by DemitronPrime, 03 October 2016 - 08:11 PM.

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#47
UnclePork

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I think the all weapons idea wouldn't be that bad (will need balancing, and i personally think secondary should be unchangeable, only primary weapons), I'll say that the current pc weapon customization is just fine right now.

One of the thing I rly like about the pc versions is it's implementation of g2 mechs, which, aside from having similar/same abilities as their perspective g1 variant, is a complete reimagine of the mech.

In my opinion there should be 3-5 primary weapons to choose for each mech, which increases "build" variety by a huge margin.

#48
DeeRax

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However, the skeptic in me just looks at this like a way for Reloaded to add a bunch of extra stuff to buy for each mech without actually designing anything new.

I'll be extremely surprised if this^ isn't exactly what's happening.


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#49
6ixxer

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new chassis and paint are exactly what they need to do (but once the game is working properly)



#50
MomOw

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What I need is :

- mostly new maps : seashore, tokyo style town, grand canyon, underground mines

- some tweaks in existing maps : more flanking possibilities in uptown, some basement and underground corridors in bunker

- more duels maps : at least add the mini facility and mini frontline to the pool

- some mechs / weapons slight rebalance : improve hellfire dumbire mode, tone down the assault, increase the rof of uncharged EOC, make turret modes efficient, maybe remove the SA-hawkins from the brawler, maybe change the EOC to an AM-SAR for the rocketeer, maybe change the point-D of the grenadier with something else, change the tech torch and/or ability, etc

- some internals rebalance : make the replenisher a 2 slot items, change the orblord internals to something else

- new cosmetics to buy

- more players :-)

 

I don't feel the need of new mechs as long as they are "dual something" with abilities such as "damage increase" or "damage reduction". If they manage to add crow control mechs or debuff mech, why not.


Edited by MomOw, 04 October 2016 - 01:08 AM.

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#51
dorobo

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#52
JeffMagnum

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So how much worse would the proposed customizability actually be? I was writing up a post against it and started listing out combinations that would be the new meta a couple paragraphs in, but I came up with enough to change my mind about it being completely awful. There are some weapon combos that are completely useless (like double SAARE) and one that's overwhelmingly strong (double Breacher), but there are really a decent amount that would be top-tier and relatively close in strength as opposed to the handful of mechs currently in that position, the majority of which are sustained+TOW. I think the differences between this potential mechanic and ADH's past approach are that we have more weapons now with better individual balance and more importantly secondary+secondary and primary+primary loadouts would be allowed.

Here are the strongest combinations I came up with:

Dual Breacher for the cheesiest combo that's overwhelmingly strong out to 110m
Dual Heat for cornerplay with decent DPS
Dual Flak or dual T32 for close range hitscan burst
Dual Slug for sniping
Dual SA Hawkins for all-purpose sustained
Dual Miniflak or dual Vulcan for close range DPS
Dual Corsair XT for max burst
Dual Helix for heals
Dual EOC-P for area denial and traps

Breacher+TOW/Heat for versatile hitscan burst+splash
Heat+TOW/GL for cornerplay and easier hits than Heat/Heat
SA+TOW for sustained effective at most ranges+splash
Flak/T32+TOW/GL/Heat for reliable short-range hitscan burst and splash

Most likely attached to either Zerker, Tech, Scout, Reaper, G2 Assault, Bruiser, SS, Raider, Pred, Brawler, or Gren.

Armor might have to be buffed across the board to prevent one-shots, assuming Reloaded is against those like ADH was, and to preserve the current TTK. Breacher would have to be nerfed right away, but I think waiting to nerf anything else would be the best approach. I'd buff EOC's projectile speed and charge rate, increase PN-233's damage per shot to make it bridge the gap between sustained and burst more than it does now, increase Redox's debuff percentage and projectile accuracy, give Reflak another ricochet, increase Rev-GL's projectile speed and decrease its det timer or maybe make it explode on impact instead, buff damage and reduce rate of fire on Hellfires or ideally rework them into laser-guided missiles, and increase AM-SAR's damage per shot to 40/reduce its ROF to 2/increase falloff distances to turn it into an actual DMR instead of being redundant like it is now. Those changes would give us a lot of interesting and distinct weapons to make viable builds with, and honestly I'm fine only having one generic automatic rifle that would get used frequently. Some things still aren't going to see much use in serious play, but it's not like that's any different than how things are now.

I'm not sure how this change would play out. It's not like we can lose many more players, and increased customization is definitely a plus with a lot of people who would be interested in a game with mechs. It'd also be a nice change from the meta we have now which is getting kinda stale after years despite being fairly well balanced. I'd welcome a burst-centric one with fun weapons over sustained anyway.

Edited by JeffMagnum, 04 October 2016 - 02:45 AM.

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#53
ATX22

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I don't have anything nice to say, so I'll just leave it at: I'm still waiting for a PC Hawken update/content patch.   :wallbash:


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#54
nepacaka

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A little criticism for devs.(in a positive way)

What this game is really need to continue not be ded, is:

1) - Fix item/ability spam. devs should return global k/d for items and abilities. i tired from thousands shield and emp in my face.
when you kill player, and he immideately return with pack of items and fresh ability (especially raider, g2r, tech, bers, gren, ss) and just press you, even if you kill him 2-3 times, in the end your team lose advantage, and it will be literally pressed by EMP and other things throwed in your face.
it is stupid game mechanics and it should gone.
this changes also automatically nerfed raider, SS, berserk, tech, and also, made a "replenisher" internal more viable on this mechs. Want "press F", kill someone to decrease cooldown and use ability more clever when it really need you.

the reason why it is done by ADH "because nubs should have advantages against pro". What? What is the meaning it has in the "competitive game" based on skill? Why another player got advantage if they play worse?


2) - Tonned down HP Regen. When i see scout, which regen from 1 to 300 in two sec by using orb, my eyes bleed.

you did some work with Console version, because restricted items, it is mean, than you can't be EMP'd, Shield, scanner, orbs, by everyone, because mechs now have their own personal items. It is mean, you can got EMP from raider or maradeur, but it was 1 maximum 2 EMP in team, or got some shields from brawler or CRT, but other mechs can't spread shield everywhere. It is actually "Good" imho. And now you want delete it, and return game to previous state (mean current PC version) :D

But even if you return allow change items on consoles, global cooldown for items actually help. Less orbs spam will be good, because now you have only one orb and than you wait 30-40 sec. not 2 or 3 orbs in 10-15 sec.


3) - Compressor. I know guys, you are loves ur flying stuff, but let's face it. 95% of the players are not able to do anything against the compressor.

You know very well that the regular players - this is the bulk of the players in the game. If game not have players - they ded.
Compressor allows 1-5% play well, but that remains to other players? just sux against compressor and than enrage?
Now i actually understand why in this game have only 40 ppl online.

I don't know what reloaded thinking about it, but i think that compressor is a mistake of game designers. and my opinion not changed since 2013.


4) - Incinerator. ADH ded before they can fix it. but it is obviously that this mech is broken. it have buff/debuff, infinity cooling system, and very high dps. And it called - support. No. tech - is support. not incinerator. tech have lower dps, and help his team. the same things should be happen with incinerator. his dps should be lowest than other C-class mechs, like 125 (maximum), due inci can shoot without overheat whole time.

And this thing still can stacking it in siege, and still can kill ruine battleship faster than AA can. just lul.
Siege is not stupid mode (maybe a little), it is incinerator stupid mech, which can ruine it. Inci dps should be decreased to amount, to make team which use 2 or 3 incinerator was simply irrational, and the team just sux by DPS. Only 1 at team, or u sux. and it will be normal balanced. inci shouldn't be "damager" role.


5) - Holes in maps. Just increase height of holo-walls twice (x2 higher). problem solved. 


6) - scanner. Just delete it. seriously. you can't fix it, and you can't rework it. just delete.
Hawken have very nice radar mechanics. It let you thinking about battlefield, look at it, and see if enemy mistaken, and do something. But scanner have nothing to do with this. It is just "legal wallhack"
If you keep console version with restricted items, only scout and gren have radar, so, you can totally change it, and make scanner show only "invisible mech" while they use ability (infiltrator and predator), to make scout see and counter them. but only this two mech, not all other who not use invisibility. But i know u can't change this in this way, so, just delete it.


7) Increase HC earn in MA and DM mode.


8) Increase reward for First/Second place in score table. let say, player gain x2 money/exp if he is MVP in match. Player should want play better, to try earn more, be more competitive.
Current Money/Exp reward do nothing with competitive. You just play and got your "Bonus for time played". Why i kill 15 ppl in match and earn 300HC, when at the same time player who just walking 10 min, and not do nothing in match earn 200HC? Why? This is very "Passive", it is grind, and it is nothing "competitve".


look at the online numbers. 40 ppl... It is obviously - this game need changes. and this should be Fundamental Changes. Or nothing happend, sorry, but it is true. Even if you added 50 new mech, and 10 new maps. people still will be leave from game. Because hawken still have serious drawbacks in gameplay and in game design. More easy to say, this game now likes only small amount of people, and this is not normal for game future.


The last thing which reloaded should do, which way they want to chose. Because standing still, or leave game "as is" not give you any good result. it's like kicking a dead horse.

- Being competitive, and making nishe game, for 40 player (because this game is obviously too hard for normal people). So, if yes. Stop doing idiotic mechs for nubs, like G2-assault and nief. Concentrate on game balance, make more good rewards if player show skill, stop rewarding players who stand on base or just bring EU in siege. Force them play better, or not play at all. Be harder.

- Or making a fun game, for everyone. Decrease TTK twice (or increase damage), making CoD game about oneshots, to allow nubs just randomly kill some pro-guys if they are mistake, and got some funny emotions and Exxxxplosions! or just got a random TOW in face and die. Increase speed and dodge c/d (like 0,8/1/ 1,2). Just create fun action game with mechs entourage and style and a mech skirmish/massacre.


Edited by nepacaka, 04 October 2016 - 03:08 AM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#55
Bergwein

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(Scout)
pre-fitted Item - Scanner
Weapon 1 - Heat-cannon
Weapon 2 - M-Flak

 

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#56
nepacaka

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if devs agree with "delete scanner", i agree put some HE or Det or Scrambler on Scout. IT WILL BE SUPERB!


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#57
DallasCreeper

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Dual Corsair XT for instakilling Scouts. 

This should be the G2 Raider's new loadout. Also ftfy


 

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#58
Sokram

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Nonono....Marauder =  T32  and  Breacher/Heat.     To keep charging mechanic while adding different playstyle.   Coz Flak and T32 are quite similar.



#59
dorobo

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I would get rid of ALL hitscan weapons :ninja:  Make air compressor a default. Loosen up turn rate cap and add more freedom and fluidity to the movements.

Basically go the mecha route cause it seems there is no hope for a mechsim hawken anymore. Also turn siege into moba like game mode with advances and retreats with a dynamic front line, towers, creeps(drones) etc.



#60
DallasCreeper

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I would get rid of ALL hitscan weapons :ninja:  Make air compressor a default. Loosen up turn rate cap and add more freedom and fluidity to the movements.

Basically go the mecha route cause it seems there is no hope for a mechsim hawken anymore. Also turn siege into moba like game mode with advances and retreats with a dynamic front line, towers, creeps(drones) etc.

This gave me an idea. What if, in Siege, the Co-op Bot destruction drones carried EU instead of mechs, and players had to defend their Team's drones so they could deliver EU?


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#61
dorobo

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This gave me an idea. What if, in Siege, the Co-op Bot destruction drones carried EU instead of mechs, and players had to defend their Team's drones so they could deliver EU?

 

Sure it's full of assets from co-op. Just needs some creativity and hard work.



#62
apperceptor

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For your new test mode on test servers try version of Siege where only 2-3 top players in each team can shoot the ship and have points for EU. This could force noobs to fight and learn instead of sitting in base or EU score farming. 1-2 bottom players can receive a bit more points for being inside AA zone.

 

Air compressor and 180 in air - default +

Siege(or other objective based pvp mode) with drones +

Scanner reveals everyone except cloaked or emped mechs +

Changes in weapon sets :
I'd like to point out that Berserker, Bruiser, Assault and Recruit have same set of weapons and this is boring a bit. Give to some of them GLs and shotguns. But for now this is for test servers only.

Also please think of:
-"vote kick" feature
-"vote rebalance teams" feature
- and encourage noobs for playing objective no matter how badly they been raped

and please: DO NOT SIMPLIFY whole game, there is alreadly simple enough mode - TDM



#63
teeth_03

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I wouldn't mind keeping it as is for now, but I would love an option to share items and internals between Mechs. This has been and always will be my biggest gripe about the loadouts. I'm not buying the same item for every mech, I should be able to share them.
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#64
JeffMagnum

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I think some hitscan ones are interesting, but AR/SMC/SA/RPR/Vulcan and PN-223 to a lesser extent are never all going to be differentiated enough to make putting them on everything like now worthwhile. Currently so many are redundant or slightly different or worse versions (AM-SAR vs SA, RPR vs AR, SMC vs AR, etc.) so there are less functionally-different options than there initially appear to be. I wouldn't be opposed to pulling AR or SMC and RPR out, but I don't really see a compelling reason to either.

Some should definitely be left in though. Breacher in particular is a really cool gun and my favorite to use even though I usually prefer projectiles, and I think Reflak could be a lot of fun if they played up the ability for the shots to bounce more. Shotguns and sniper rifles are both FPS staples and fill important roles, and T32 and Flak and AM-SAR and Slug are meaningfully different variations on the concepts. Reflak and Miniflak are less so, but if Reflak had another bounce or maybe even two more if its DPS was dropped by 10-15 then it'd be a significantly different choice with a unique mechanic.

I agree with AC being an integrated feature on all mechs. Right now it's the main thing in the game that can rightfully be accused of being P2W at lower levels. Either make it universal or remove the level gate from all internals and preferably from items too. The HC costs indirectly function similarly anyway, and at least this would look a lot fairer and also allow for more efficient purchasing.

The turn rate cap could be loosened a little, but it's a good portion of what makes this game unique as an FPS so I wouldn't go too far with that change.

Also, #removethedelay

Edited by JeffMagnum, 04 October 2016 - 04:25 AM.

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#65
DeeRax

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So how much worse would the proposed customizability actually be?
-snip-

I'm sold.
They should go for it.


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#66
CrimsonKaim

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If we should be able to swap weapons on mechs again either go back to the old system or my personal favourite: All weapons for all mechs (primary and maybe secondary as well). This would require mass-abalncng, tho. Especiall when it comes to skill demand and reward. 

 

Assuming we would be allowed to use any mech (primary and secondary) on any mech, everyone would use AR+TOW on a Scoot or something similar to this. Oh, nvm, we have dual seekers.

 

But in all honesty ... balancing weapons should b a priority. Reather sooner than later. AR-TOW-Salts are extremely boring.


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#67
TheButtSatisfier

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I would get rid of ALL hitscan weapons

 

"I have good news and bad news, sir."

 

"What is it, Chief Engineer?"
 

"We've found a way for these mechs to battlefield repair. Nanites, battery packs with near-infinite energy, the whole shebang. We're talking seconds for repairs."

 

"That's nothing short of spectacular. What's the bad news?"

 

"We forgot how to make bullets."


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#68
X0X13X0X

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Yes please to weapons/internals customization. I'd be happy with the same system available on PC (or at least the way it was when I played PC): Fixed secondary weapons, with an optional and later a prestige primary option unlocked as players advance in level. I'd like more internals all around. Nothing game-breaking, just allowing for more customization. You've given us a "Garage;" give us stuff to do in it!

 

As far as other content: I don't know about game modes; I'm a happy little psycho in Deathmatch myself. But console tournaments that track participants' stats for a length of time and award prizes for top scorers (badges, unique geometry, and/or some red coins to the most PvP kills on a given weekend, for example) always generate interest.

 

For a big project, how about some kind of campaign game-mode that simulates the war between Sentium and Prosk? 

 

I used to play PC a couple years ago. I just downloaded it on console as a lark, and find myself having fun. There are a lot of us out there who used to play, but couldn't afford to invest in a competitive PC gaming rig. Console is a great option for us, but it needs weapon/internal customization to be viable. Make that happen, along with tounaments and challenges to bring out the competitive players a PvP environment thrives on, and you may get a lot more serious interest (meaning $$$) out of a console community.

 

 



#69
Anichkov3

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When talking about the Siege and The Rocketeer, I can not remain silent.

EOC really unnecessary in The Rocketeer. What's his name? Rocketeer! Not Minelayer!

This is his weapon should be replaced, such as the TOW.

A few words about the Siege: Return the old turret from ships. To turret ship fired on the players.  :thumbsup:

And once again I to restrict the use shields:

 

 

l35uob7.gif

 

Spoiler

 

I want to advise developers to think of "a new type of skins": Now the "old skin" is a pattern a mech body.
In the future, you need to make a "new skin" that is not a pattern, and a volumetric structure.
Those. additional elements to the original body will be present. Example from other games: hats, bracelets, chains, clothes heroes. Example opportunities for HAWKEN: stuck in the side of the rocket mangled body; additional metal pieces or panels on the body; various chain (or ropes) intertwine around the body; headlights; pieces of molten metal; imitation additional weapons; imitation additional dynamic armor. Etc. etc.

Edited by Anichkov3, 04 October 2016 - 11:05 AM.

http://www.hawken.ru- ???? ??????????? ?????????? ??????? (Website of the Russian community)

http://ru.hawken.wikia.com - ??????? ????????? ?? ???? (Russian Wikipedia HAWKEN)

http://vk.com/hawken - ???????? ??????????? ?????????? ??????? ? ?? (social network VK)


#70
FRX23

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Where can we see a preview of those new skins ?



#71
StubbornPuppet

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Where can we see a preview of those new skins ?

 

SoonTM


To be serious for a moment this is just a joke

 


#72
Anichkov3

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Where can we see a preview of those new skins ?

already in the game 100% http://ru.hawken.wik...om/wiki/Магазин

 

and cherry:

 

Spoiler

http://www.hawken.ru- ???? ??????????? ?????????? ??????? (Website of the Russian community)

http://ru.hawken.wikia.com - ??????? ????????? ?? ???? (Russian Wikipedia HAWKEN)

http://vk.com/hawken - ???????? ??????????? ?????????? ??????? ? ?? (social network VK)


#73
WmMoneyFrmMissouri

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^ Me likely that incin skin... ALOT

wmmoney.png


#74
DallasCreeper

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That Rocketeer skin looks pretty cool... I could put it on another Turkey  :nuke:


 

Spoiler

2XhpJes.png

Ridding the world of evil, one Berzerker at a time.


#75
Draco3

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I think the biggest thing ReLoaded can do now to appease most PC players is to add a couple of maps (and probably a new mech) and then change the dynamics later.  This will deliver on content and have people learn a new mech and explore the new maps.  This should give enough time for everything else to then start to be dropped in with the content update schedule.  


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#76
Hyginos

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The quake games have had the same weapons

more or less since their very inception.

So what did they do

to help keep things new?

They add maps with each new generation.


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MFW Howken

 

My post count is neat.


#77
TheButtSatisfier

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We spent five pages debating how to address orblording and how it might effect balance, so trying to apply that same level of risk analysis for unlocking all weapons across all mechs is dizzying. Such a change would mean that there's abilities to balance (Rocketeer), mech attributes to tweak (HP, fuel, speeds), weapons to balance (why take vulcan XT over a standard vulcan), and so on. I want Reloaded to take baby steps in just about everything it does with PC Hawken, and I don't think that changes which will result in a hilarious amount of unforseen consequences is going to do anything good for our existing community or our hopes of growing it.

 

"How's Hawken doing?" "Oh fine, they're just swerving all over the road with wild changes because why not".

 

I'm especially concerned that if Reloaded implements the change that they'll either take too long to roll it back or they'll overcompensate and make it worse. Remember, what we have right now is fairly good. Most of the complaints we see related to this game are not related to the ability to customize our mech loadouts (in PC Hawken).

 

There's so, so many other broken things that should get development attention that I'd be practically heartbroken if they decided to use their resources on this. Then again, some might say, "This game is practically dead anyways, go hog wild". And to that I have no response, because PC Hawken is maxing out at like 150 people a day, so if the change sucks then I guess you won't be upsetting too many people.


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8) Tech in the streets, Brawler in the sheets (8


#78
Darktim300

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Can I have Tag game mode?

 

One person spawns as it, whoever kills them is now it.

 

Person that is it gets point over time and can't heal or such.


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13179417_10154132160979929_2106212794278


#79
JeffMagnum

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This isn't the best meta to settle on if they're going to mostly add content without many balance passes from here on out. Generic sustained+TOW just isn't nearly as engaging as a meta based around burst weapons which have way more variety in terms of function and are almost universally considered more fun.

And I think the points Butt brought up are valid, but at this point I don't see conservative changes meaningfully impacting the playerbase. You can add content in a slow stream, but in all reality that'll probably just bring back old players for a few days to test it out before they go back to whatever games have their attention now.

What do you see as a major unfixable balance concern with the idea that's worse than what we currently have? A good portion of the current mech+weapon combinations aren't particularly viable in the current meta just as some of the hypothetical weapon sets wouldn't be. And I'd just remove Vulcan-XT and T32-XT since neither would serve a purpose any longer.

It's also not like SAARE/SAARE, the only truly useless loadout, couldn't be addressed. Just lock it to combinations with BBY/PPA/M4MA or change how it functions if you want it to be usable with everything that badly. Here's the first idea I came up with so I'm sure it's possible to do better: add a good amount of heat generation to the small fireballs, nerf their ROF or damage, and allow SAARE to shoot them for free. Lower the heat the large fireballs pull from the mech so that all Incin's primaries allow SAARE to fire consistently in that mode just at different rates. This would allow a dual SAARE user to either fire a combo of large and small fireballs at a steady pace or dump all their heat quickly for much higher DPS in a burst with a volley of all large fireballs. SAARE with any other weapon could either fire large shots at a low rate of fire while allowing the other weapon to never overheat or charge the heat meter with the smaller fireballs quickly to fire off a burst of large shots. It would be even cooler as a weapon in general if SAARE could be made to have its own heat gauge that doesn't overheat or lose heat with time and toggled between a heat generation mode that charges the weapon and a firing mode that shoots large shots at a faster rate than the max possible now until the player releases their mouse button or heat is depleted. That's a lot more work though and might make SAARE worse with Incin's primaries, but it'd be more dynamic and cut down on endless fireball spam which most people dislike anyway.

That leaves the rest of the weapons. There are a good number of loadouts with the current weapon stats (listed in earlier post of mine) that would be strong and relatively balanced against each other. All possible combinations would be usable to some extent or another even though they may not necessarily be able to compete effectively against on-meta choices. Again, that's no different than now--off the top of my head, RPR and AM-SAR Reaper, PN-223 Tech, Miniflak Scout, EOC Infil, Bruiser, EOC and T32 Pred, EOC Raider, AM-SAR SS, CRT, Vulcan Brawler, Rocketeer, and BBY and M4MA Incin all virtually never see use in serious play. To bring a decent portion of the weaker weapon sets approximately up to the level of the strongest ones would only require fairly simple buffs or adjustments.

Edited by JeffMagnum, 04 October 2016 - 07:14 PM.

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#80
TheButtSatisfier

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-snip-

 

I'll put it this way. If I had a 100% guarantee that Reloaded implemented everything you just said, I'd support it. I say this with respect, but I frankly doubt that Reloaded would hit 100%. Maybe they only keep 80% of your changes and throw in a little something else for 20% because why not. It's anyone's guess what % they would hit, but I'd be willing to bet internet likes that they don't.

 

Here's my position: I fear the % they get wrong. And then I fear the attempts that they'll make to try to correct those mistakes, and so on and so forth. Reloaded hasn't had a great track record with their titles so far. It doesn't mean that they can't do better or they aren't capable of executing it properly, but these armchair gamer critic eyes haven't evidence to say they can. As you've indicated, there's more steps to properly executing a change like unlocking all weapons - some weapons have to be balanced, some need to be removed, and depending on Reloaded's development choices, they may be messing with mech mechanics (Incin). We don't know if they'll do what's obvious to us. That's why I advocate for limited changes on their part.


Edited by TheButtSatisfier, 04 October 2016 - 07:50 PM.

8) Tech in the streets, Brawler in the sheets (8





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