I need my EoC raider, don't take away my EoC raider.
raider more feel like "shotgun special", i think it is fun with eok, but i feel that he should be as a "shotgun guy" from design point of view.
Edited by nepacaka, 03 October 2016 - 05:59 PM.
I need my EoC raider, don't take away my EoC raider.
raider more feel like "shotgun special", i think it is fun with eok, but i feel that he should be as a "shotgun guy" from design point of view.
Edited by nepacaka, 03 October 2016 - 05:59 PM.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
The real sad thing guys, which is totally "unobvious" for me when i think about updates, and new console patch is:
- devs increase HP
- decrease dodges
if devs now unlocked items and internals, and bring current PC system into console, we got.... Ascention!!!
what the hell... it is just... i feel like i was deceived.
when devs start working at consoles, i think they more go to steam patch stats, more fast paced, more fun etc. But probably game will turned into boring "runaway simulator 3000" again. meh...
Edited by nepacaka, 03 October 2016 - 06:06 PM.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
skipped all the above posts. You're fukkking up without giving honest consideration to the hawken Vets for input. and your shiite content efforts reflect this. are you honestly trying to bury this game, like you have famousy done to APB???
yeh, i know. another 2 points on me. btw? how many points to perma-ban? you deleted and gave me points for the last time i asked.\\
\edit: noticed, this has hung for a while people have read it, heh. think we can hav a post relevant to the Original Gamers?
Please?
Edited by EM1O, 03 October 2016 - 07:13 PM.
#: chown -R us ./base
"...oh great Itzamna, you shall know Us by the trail of Dead."
breacher on a tech...*drool*
"The supreme art of war is to subdue the enemy without fighting" - Sun Tzu
another 2 thing which you (i mean you, Devs), should think is:
1) Star Rating in server browser.
Nobody understand how this sh!t really working. better just do "0 star - nubs match", "3 star - high rank", because it can much more understandable than how current stars working.
i know guys that we know how it working, but people asking about it many times, and got 100% missunderstand how it working from first time.
2) Skulls and Domination system.
Just delete it. This is mostly annoying system which i see, it dont bring something fun in game except annoying nubs. I see many times in chat "haha nub, i dom u" (which is actually most of time writing more offensive than i write).
Also, when player got "dominanted mark" he very often have "fire in eyes" and ignore everything, but trying to kill personal enemy. forgot about radar, don't see that near 5 enemies, and as a result - stupid death.
from the other side, i see many times how some idiots killing himself to not let another player revenge, and don't lost domnt.mark. it is a little stupid too.
is it really need in game? Maybe, just better return old table with frags? which is actually less annoying than skull system.
it is really don't have any sense, because this system is a trash.
Edited by nepacaka, 03 October 2016 - 07:46 PM.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
breacher on a tech...*drool*
one of my favorite combos so far....
though i DO prefer EOC tech
1) Star Rating in server browser.
Nobody understand how this sh!t really working. better just do "0 star - nubs match", "3 star - high rank",
100% agreed!! that makes much more sense, less stars lower MMR.. more stars higher MMR...
Edited by DemitronPrime, 03 October 2016 - 08:11 PM.
Puck Flinging-Nade Lobbing-Troll Tech
::eoc Pred::Eoc/HC Infil::Vulcanador::Hawkins Tech::EOC Raider::
" I play on north American servers with a 200Ping to give you cry babies a chance"
"Nothing says Good morning Like a well placed Nade"
However, the skeptic in me just looks at this like a way for Reloaded to add a bunch of extra stuff to buy for each mech without actually designing anything new.
I'll be extremely surprised if this^ isn't exactly what's happening.
"DeeRax's got what you've always wanted."
new chassis and paint are exactly what they need to do (but once the game is working properly)
What I need is :
- mostly new maps : seashore, tokyo style town, grand canyon, underground mines
- some tweaks in existing maps : more flanking possibilities in uptown, some basement and underground corridors in bunker
- more duels maps : at least add the mini facility and mini frontline to the pool
- some mechs / weapons slight rebalance : improve hellfire dumbire mode, tone down the assault, increase the rof of uncharged EOC, make turret modes efficient, maybe remove the SA-hawkins from the brawler, maybe change the EOC to an AM-SAR for the rocketeer, maybe change the point-D of the grenadier with something else, change the tech torch and/or ability, etc
- some internals rebalance : make the replenisher a 2 slot items, change the orblord internals to something else
- new cosmetics to buy
- more players :-)
I don't feel the need of new mechs as long as they are "dual something" with abilities such as "damage increase" or "damage reduction". If they manage to add crow control mechs or debuff mech, why not.
Edited by MomOw, 04 October 2016 - 01:08 AM.
Edited by JeffMagnum, 04 October 2016 - 02:45 AM.
I don't have anything nice to say, so I'll just leave it at: I'm still waiting for a PC Hawken update/content patch.
A little criticism for devs.(in a positive way)
What this game is really need to continue not be ded, is:
1) - Fix item/ability spam. devs should return global k/d for items and abilities. i tired from thousands shield and emp in my face.
when you kill player, and he immideately return with pack of items and fresh ability (especially raider, g2r, tech, bers, gren, ss) and just press you, even if you kill him 2-3 times, in the end your team lose advantage, and it will be literally pressed by EMP and other things throwed in your face.
it is stupid game mechanics and it should gone.
this changes also automatically nerfed raider, SS, berserk, tech, and also, made a "replenisher" internal more viable on this mechs. Want "press F", kill someone to decrease cooldown and use ability more clever when it really need you.
the reason why it is done by ADH "because nubs should have advantages against pro". What? What is the meaning it has in the "competitive game" based on skill? Why another player got advantage if they play worse?
2) - Tonned down HP Regen. When i see scout, which regen from 1 to 300 in two sec by using orb, my eyes bleed.
you did some work with Console version, because restricted items, it is mean, than you can't be EMP'd, Shield, scanner, orbs, by everyone, because mechs now have their own personal items. It is mean, you can got EMP from raider or maradeur, but it was 1 maximum 2 EMP in team, or got some shields from brawler or CRT, but other mechs can't spread shield everywhere. It is actually "Good" imho. And now you want delete it, and return game to previous state (mean current PC version) :D
But even if you return allow change items on consoles, global cooldown for items actually help. Less orbs spam will be good, because now you have only one orb and than you wait 30-40 sec. not 2 or 3 orbs in 10-15 sec.
3) - Compressor. I know guys, you are loves ur flying stuff, but let's face it. 95% of the players are not able to do anything against the compressor.
I don't know what reloaded thinking about it, but i think that compressor is a mistake of game designers. and my opinion not changed since 2013.
4) - Incinerator. ADH ded before they can fix it. but it is obviously that this mech is broken. it have buff/debuff, infinity cooling system, and very high dps. And it called - support. No. tech - is support. not incinerator. tech have lower dps, and help his team. the same things should be happen with incinerator. his dps should be lowest than other C-class mechs, like 125 (maximum), due inci can shoot without overheat whole time.
And this thing still can stacking it in siege, and still can kill ruine battleship faster than AA can. just lul.
Siege is not stupid mode (maybe a little), it is incinerator stupid mech, which can ruine it. Inci dps should be decreased to amount, to make team which use 2 or 3 incinerator was simply irrational, and the team just sux by DPS. Only 1 at team, or u sux. and it will be normal balanced. inci shouldn't be "damager" role.
5) - Holes in maps. Just increase height of holo-walls twice (x2 higher). problem solved.
6) - scanner. Just delete it. seriously. you can't fix it, and you can't rework it. just delete.
Hawken have very nice radar mechanics. It let you thinking about battlefield, look at it, and see if enemy mistaken, and do something. But scanner have nothing to do with this. It is just "legal wallhack"
If you keep console version with restricted items, only scout and gren have radar, so, you can totally change it, and make scanner show only "invisible mech" while they use ability (infiltrator and predator), to make scout see and counter them. but only this two mech, not all other who not use invisibility. But i know u can't change this in this way, so, just delete it.
7) Increase HC earn in MA and DM mode.
8) Increase reward for First/Second place in score table. let say, player gain x2 money/exp if he is MVP in match. Player should want play better, to try earn more, be more competitive.
Current Money/Exp reward do nothing with competitive. You just play and got your "Bonus for time played". Why i kill 15 ppl in match and earn 300HC, when at the same time player who just walking 10 min, and not do nothing in match earn 200HC? Why? This is very "Passive", it is grind, and it is nothing "competitve".
look at the online numbers. 40 ppl... It is obviously - this game need changes. and this should be Fundamental Changes. Or nothing happend, sorry, but it is true. Even if you added 50 new mech, and 10 new maps. people still will be leave from game. Because hawken still have serious drawbacks in gameplay and in game design. More easy to say, this game now likes only small amount of people, and this is not normal for game future.
The last thing which reloaded should do, which way they want to chose. Because standing still, or leave game "as is" not give you any good result. it's like kicking a dead horse.
- Being competitive, and making nishe game, for 40 player (because this game is obviously too hard for normal people). So, if yes. Stop doing idiotic mechs for nubs, like G2-assault and nief. Concentrate on game balance, make more good rewards if player show skill, stop rewarding players who stand on base or just bring EU in siege. Force them play better, or not play at all. Be harder.
- Or making a fun game, for everyone. Decrease TTK twice (or increase damage), making CoD game about oneshots, to allow nubs just randomly kill some pro-guys if they are mistake, and got some funny emotions and Exxxxplosions! or just got a random TOW in face and die. Increase speed and dodge c/d (like 0,8/1/ 1,2). Just create fun action game with mechs entourage and style and a mech skirmish/massacre.
Edited by nepacaka, 04 October 2016 - 03:08 AM.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
if devs agree with "delete scanner", i agree put some HE or Det or Scrambler on Scout. IT WILL BE SUPERB!
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
Dual Corsair XT for instakilling Scouts.
This should be the G2 Raider's new loadout. Also ftfy
Ridding the world of evil, one Berzerker at a time.
Nonono....Marauder = T32 and Breacher/Heat. To keep charging mechanic while adding different playstyle. Coz Flak and T32 are quite similar.
I would get rid of ALL hitscan weapons Make air compressor a default. Loosen up turn rate cap and add more freedom and fluidity to the movements.
Basically go the mecha route cause it seems there is no hope for a mechsim hawken anymore. Also turn siege into moba like game mode with advances and retreats with a dynamic front line, towers, creeps(drones) etc.
I would get rid of ALL hitscan weapons
Make air compressor a default. Loosen up turn rate cap and add more freedom and fluidity to the movements.
Basically go the mecha route cause it seems there is no hope for a mechsim hawken anymore. Also turn siege into moba like game mode with advances and retreats with a dynamic front line, towers, creeps(drones) etc.
This gave me an idea. What if, in Siege, the Co-op Bot destruction drones carried EU instead of mechs, and players had to defend their Team's drones so they could deliver EU?
Ridding the world of evil, one Berzerker at a time.
This gave me an idea. What if, in Siege, the Co-op Bot destruction drones carried EU instead of mechs, and players had to defend their Team's drones so they could deliver EU?
Sure it's full of assets from co-op. Just needs some creativity and hard work.
For your new test mode on test servers try version of Siege where only 2-3 top players in each team can shoot the ship and have points for EU. This could force noobs to fight and learn instead of sitting in base or EU score farming. 1-2 bottom players can receive a bit more points for being inside AA zone.
Air compressor and 180 in air - default +
Siege(or other objective based pvp mode) with drones +
Scanner reveals everyone except cloaked or emped mechs +
Changes in weapon sets :
I'd like to point out that Berserker, Bruiser, Assault and Recruit have same set of weapons and this is boring a bit. Give to some of them GLs and shotguns. But for now this is for test servers only.
Also please think of:
-"vote kick" feature
-"vote rebalance teams" feature
- and encourage noobs for playing objective no matter how badly they been raped
and please: DO NOT SIMPLIFY whole game, there is alreadly simple enough mode - TDM
Edited by JeffMagnum, 04 October 2016 - 04:25 AM.
So how much worse would the proposed customizability actually be?
-snip-
I'm sold.
They should go for it.
"DeeRax's got what you've always wanted."
If we should be able to swap weapons on mechs again either go back to the old system or my personal favourite: All weapons for all mechs (primary and maybe secondary as well). This would require mass-abalncng, tho. Especiall when it comes to skill demand and reward.
Assuming we would be allowed to use any mech (primary and secondary) on any mech, everyone would use AR+TOW on a Scoot or something similar to this. Oh, nvm, we have dual seekers.
But in all honesty ... balancing weapons should b a priority. Reather sooner than later. AR-TOW-Salts are extremely boring.
- Sitting next to the sound box in Last Eco -
I would get rid of ALL hitscan weapons
"I have good news and bad news, sir."
"What is it, Chief Engineer?"
"We've found a way for these mechs to battlefield repair. Nanites, battery packs with near-infinite energy, the whole shebang. We're talking seconds for repairs."
"That's nothing short of spectacular. What's the bad news?"
"We forgot how to make bullets."
Yes please to weapons/internals customization. I'd be happy with the same system available on PC (or at least the way it was when I played PC): Fixed secondary weapons, with an optional and later a prestige primary option unlocked as players advance in level. I'd like more internals all around. Nothing game-breaking, just allowing for more customization. You've given us a "Garage;" give us stuff to do in it!
As far as other content: I don't know about game modes; I'm a happy little psycho in Deathmatch myself. But console tournaments that track participants' stats for a length of time and award prizes for top scorers (badges, unique geometry, and/or some red coins to the most PvP kills on a given weekend, for example) always generate interest.
For a big project, how about some kind of campaign game-mode that simulates the war between Sentium and Prosk?
I used to play PC a couple years ago. I just downloaded it on console as a lark, and find myself having fun. There are a lot of us out there who used to play, but couldn't afford to invest in a competitive PC gaming rig. Console is a great option for us, but it needs weapon/internal customization to be viable. Make that happen, along with tounaments and challenges to bring out the competitive players a PvP environment thrives on, and you may get a lot more serious interest (meaning $$$) out of a console community.
When talking about the Siege and The Rocketeer, I can not remain silent.
EOC really unnecessary in The Rocketeer. What's his name? Rocketeer! Not Minelayer!
This is his weapon should be replaced, such as the TOW.
A few words about the Siege: Return the old turret from ships. To turret ship fired on the players.
And once again I to restrict the use shields:
Edited by Anichkov3, 04 October 2016 - 11:05 AM.
http://www.hawken.ru- ???? ??????????? ?????????? ??????? (Website of the Russian community)
http://ru.hawken.wikia.com - ??????? ????????? ?? ???? (Russian Wikipedia HAWKEN)
http://vk.com/hawken - ???????? ??????????? ?????????? ??????? ? ?? (social network VK)
Where can we see a preview of those new skins ?
SoonTM
To be serious for a moment this is just a joke
Where can we see a preview of those new skins ?
already in the game 100% http://ru.hawken.wik...om/wiki/Магазин
and cherry:
http://www.hawken.ru- ???? ??????????? ?????????? ??????? (Website of the Russian community)
http://ru.hawken.wikia.com - ??????? ????????? ?? ???? (Russian Wikipedia HAWKEN)
http://vk.com/hawken - ???????? ??????????? ?????????? ??????? ? ?? (social network VK)
That Rocketeer skin looks pretty cool... I could put it on another Turkey
Ridding the world of evil, one Berzerker at a time.
I think the biggest thing ReLoaded can do now to appease most PC players is to add a couple of maps (and probably a new mech) and then change the dynamics later. This will deliver on content and have people learn a new mech and explore the new maps. This should give enough time for everything else to then start to be dropped in with the content update schedule.
We spent five pages debating how to address orblording and how it might effect balance, so trying to apply that same level of risk analysis for unlocking all weapons across all mechs is dizzying. Such a change would mean that there's abilities to balance (Rocketeer), mech attributes to tweak (HP, fuel, speeds), weapons to balance (why take vulcan XT over a standard vulcan), and so on. I want Reloaded to take baby steps in just about everything it does with PC Hawken, and I don't think that changes which will result in a hilarious amount of unforseen consequences is going to do anything good for our existing community or our hopes of growing it.
"How's Hawken doing?" "Oh fine, they're just swerving all over the road with wild changes because why not".
I'm especially concerned that if Reloaded implements the change that they'll either take too long to roll it back or they'll overcompensate and make it worse. Remember, what we have right now is fairly good. Most of the complaints we see related to this game are not related to the ability to customize our mech loadouts (in PC Hawken).
There's so, so many other broken things that should get development attention that I'd be practically heartbroken if they decided to use their resources on this. Then again, some might say, "This game is practically dead anyways, go hog wild". And to that I have no response, because PC Hawken is maxing out at like 150 people a day, so if the change sucks then I guess you won't be upsetting too many people.
Can I have Tag game mode?
One person spawns as it, whoever kills them is now it.
Person that is it gets point over time and can't heal or such.
Edited by JeffMagnum, 04 October 2016 - 07:14 PM.
-snip-
I'll put it this way. If I had a 100% guarantee that Reloaded implemented everything you just said, I'd support it. I say this with respect, but I frankly doubt that Reloaded would hit 100%. Maybe they only keep 80% of your changes and throw in a little something else for 20% because why not. It's anyone's guess what % they would hit, but I'd be willing to bet internet likes that they don't.
Here's my position: I fear the % they get wrong. And then I fear the attempts that they'll make to try to correct those mistakes, and so on and so forth. Reloaded hasn't had a great track record with their titles so far. It doesn't mean that they can't do better or they aren't capable of executing it properly, but these armchair gamer critic eyes haven't evidence to say they can. As you've indicated, there's more steps to properly executing a change like unlocking all weapons - some weapons have to be balanced, some need to be removed, and depending on Reloaded's development choices, they may be messing with mech mechanics (Incin). We don't know if they'll do what's obvious to us. That's why I advocate for limited changes on their part.
Edited by TheButtSatisfier, 04 October 2016 - 07:50 PM.
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