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#81
Posted September 01 2013 - 05:03 PM
i never post comment in news or something else, but i am tired. I am tired from all of this.
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#82
#84
Posted September 01 2013 - 08:02 PM
Just Saying: "If an officer of the law expects to be treated as such, then they had better act as one and uphold our laws and Rights in the pursuit of Justice."
#85
Posted September 01 2013 - 09:23 PM
"ascension patch notes are realised on september 2"...cool!...but the patch itself _ i must be blind but i cant find the release date...+.+
secretly hoping that we can desactivate the"turn back / 180°" ...it s quite frustrating to show your back to the battle...+ a backward boost/dodge would be the cherry on the cake
![:D](/hawken/forums/mtr-era/public/style_emoticons/default/biggrin.png)
thx for this true FPS...the only game able to replace UT TDMs to my eyes
![;)](/hawken/forums/mtr-era/public/style_emoticons/default/wink.png)
#87
Posted September 01 2013 - 11:26 PM
[HWK]ZamboniChaos, on August 30 2013 - 05:35 PM, said:
More details will be revealed when the HAWKEN: Ascension patch notes are released on September 2.
Click here to view the article
I'd love to be able to bring my settings up higher and play this game the way it was meant to be experienced.
![:)](/hawken/forums/mtr-era/public/style_emoticons/default/smile.png)
A link from past to future
The sheltering wings of the protector
#88
Posted September 01 2013 - 11:56 PM
Midnight_Wyvern, on September 01 2013 - 11:26 PM, said:
[HWK]ZamboniChaos, on August 30 2013 - 05:35 PM, said:
More details will be revealed when the HAWKEN: Ascension patch notes are released on September 2.
Click here to view the article
I'd love to be able to bring my settings up higher and play this game the way it was meant to be experienced.
![:)](/hawken/forums/mtr-era/public/style_emoticons/default/smile.png)
Well, in the Hawken Data Stream thread in this forum, there is a mention of visual improvements to the current maps in the live version, coming with the patch. Devs said that we can expect smoother gameplay, so basically you should be able to get some improvement, though there is only so much these optimizations can get you if you are running an obsolete rig.
#89
Posted September 02 2013 - 02:19 AM
Quote
In my opinion, the items should only help a little defeat the enemy
(or sometimes in a specific situation.) With this use of the patch become more important.
and general uselessness of many items when there is a situation that 90% of players are using the same combination of the most powerful items. it's sad.
I'm sorry for my bad english
Sometimes Google translator can not translate what I'm saying. necessary to write yourself (and sometimes i incorrectly choose my words)
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#90
Posted September 02 2013 - 02:26 AM
nepacaka, on September 02 2013 - 02:19 AM, said:
Quote
In my opinion, the items should only help a little defeat the enemy
(or sometimes in a specific situation.) With this use of the patch become more important.
and general uselessness of many items when there is a situation that 90% of players are using the same combination of the most powerful items. it's sad.
I'm sorry for my bad english
Sometimes Google translator can not translate what I'm saying. necessary to write yourself (and sometimes i incorrectly choose my words)
![:)](/hawken/forums/mtr-era/public/style_emoticons/default/smile.png)
Before OB you could use 3 different items, and the new slot system will prevent for equipping more from the advanced versions. So if you want to use the best shield, you will only have space for one more MKII item or two MKI. If you check the videos of the new gameplay you will see that you can not spam them, because there is a cooldown that prevents Alpha strike with two offensive items.
#91
Posted September 02 2013 - 02:58 AM
I probably not completely understand announcer(narrator) in the video.
In any case, the work must not be carried out over the balance, and so on-that would make the game more playable. Optimize the engine, reduce ping, etc.
Because it lost all desire to play when the game lags and crashes to the desktop in the middle of the match. (when other new games are no problem, like crysis, call of duty...)
hawken main problem that doesn't balance, the main problem - uncomfortable gameplay
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#92
Posted September 02 2013 - 04:38 AM
It's true that the patch will_
Time to patch the correct time in GMT please let
#93
Posted September 02 2013 - 05:04 AM
So long way young padawan.
And MAYBE its only patch notes, not the patch itself ^^. Just saying~
If you want to know what gmt. Most likely around -6 or so~
For me its around 7 Hours timedifference.
Till it used up all the matter which let it react all that time~
Just be careful, how much of that matter you burn up for each second of your love.
You don't want to burn yourself on Love~
#94
Posted September 02 2013 - 05:29 AM
ShadowWarg, on August 31 2013 - 09:25 AM, said:
Yeah, this. I haven't played much Halo past the 2nd, but I really love how the interface slowly grew more immersive. The curvature of the helmet display subtly increasing and becoming more "realistic" along with tweaks to color, font, and icons were awesome to me.
Xionos, on August 31 2013 - 01:15 PM, said:
nokari, on August 31 2013 - 12:57 PM, said:
Except the all the previous variations of Hawken's HUD have held the same style. This new HUD is a clear step away from that Aesthetic. Not only does this new HUD step away from the previous Incarnations themes, it also lacks many of the components that made it feel like a mech cockpit.
The point I make is that you could not have thrown the old crosshair and HUD onto any other FPS. This new crosshair is much more generic and doesn't even have as much functionality as the old crosshair. Some people actually used the Accelerometer, Altimeter and Compass. The new crosshair is not one you'd use piloting any kind of vehicle.
Aesthetics are all about feel, and I can take one look at that new crosshair and guarantee you it doesn't feel as "I'm a Mech Pilot" as the old one.
I do feel like the actual cockpit could use a little griming up. Maybe project the altimeter and other stuff on the visor, as suggested above_ I'm not sure which instruments should be cockpit based and which should be visor based - maybe both for redundancy_
Given the amount of maintenance that goes into jet/helicopter/plane maintenance, I'm not sure how "grimy" the cockpits should look. Granted, it's war and what-not, and everything should have a worn or well-used look to fit the aesthetics.
Edited by Stygota, September 02 2013 - 05:33 AM.
#95
Posted September 02 2013 - 05:40 AM
[font=play, helvetica, arial, sans-serif]If we spread out, we die.[/font]
[font=play, helvetica, arial, sans-serif]If we stick together, we die together. (in memory of f_error, gone, but not forgotten)[/font]
#96
Posted September 02 2013 - 06:27 AM
#99
Posted September 02 2013 - 06:44 AM
Still be patient~
Just a few years to go~
Till it used up all the matter which let it react all that time~
Just be careful, how much of that matter you burn up for each second of your love.
You don't want to burn yourself on Love~
#100
Posted September 02 2013 - 07:44 AM
AMD 955BE @ 3.60 gHz | ASUS ROG GENE | 8GB RAM | eVGA GTX 660Ti 2GB | Win Pro 64
Also tagged with one or more of these keywords: Game, News
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