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March Update Patch Notes


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#61 IroncladLion

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Posted March 26 2014 - 12:51 AM

Everything in this patch looks amazing! Honestly these changes simply make everything better. And it's great that the raider got some love!

Now to finally give the predator some more love... T32 buff is cool, but please, buff the breacher + base stats a little.

Anyways, patch notes look great!

#62 Kellian

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Posted March 26 2014 - 01:10 AM

Edit; Nevermind

Edited by Kellian, March 26 2014 - 01:19 AM.


#63 Mech__Warrior

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Posted March 26 2014 - 01:41 AM

View Post_swim_, on March 25 2014 - 10:48 PM, said:

  • Added an "Abandoned" statistic that is counted as a loss when calculating win/loss ratio. This will not affect players who are disconnected involuntarily.
Sooo uhhh.. Are matches abandoned before the patch going to count towards this_

hahaha.  Now we know who abandons games.
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#64 Mech__Warrior

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Posted March 26 2014 - 01:45 AM

View Post[HWK]ZamboniChaos, on March 25 2014 - 05:44 PM, said:

  • Co-Op
    • NEW Challenge Modes
      • Players can now vote on various challenges to earn special rewards in Co-Op.
        • Speed Freaks
        • Glass Cannon
        • Trust Your Eye

PLEASE include friendly fire.  I've heard you guys have tested it in-house, but please let us test it too!
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#65 DerMax

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Posted March 26 2014 - 02:04 AM

Woah. Beautiful. Great job, devs!

#66 Houruck

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Posted March 26 2014 - 02:32 AM

View Post[HWK]ZamboniChaos, on March 25 2014 - 05:44 PM, said:

  • Turret Mode (All)
    • Turret mode now features a walk animation when moving instead of sliding.
I always thought C-class mechs have caster wheels on their feet.

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#67 Ker4u

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Posted March 26 2014 - 02:43 AM

+40% dps on T32 doesn't bother anyone_ or did i misunderstand that, and time per shot is charge time

Edited by Ker4u, March 26 2014 - 02:46 AM.

- lok'tar ogar -


#68 Pastorius

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Posted March 26 2014 - 02:47 AM

View PostHouruck, on March 26 2014 - 02:32 AM, said:

View Post[HWK]ZamboniChaos, on March 25 2014 - 05:44 PM, said:

  • Turret Mode (All)
    • Turret mode now features a walk animation when moving instead of sliding.
I always thought C-class mechs have caster wheels on their feet.

^^Oh no! No more mech trains :(

https://www.youtube....ggUC1cNmro#t=20

Patch looks great though and it's good to see you back ZC!

Edited by Pastorius, March 26 2014 - 02:57 AM.

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#69 shosca

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Posted March 26 2014 - 03:05 AM

View PostKer4u, on March 26 2014 - 02:43 AM, said:

+40% dps on T32 doesn't bother anyone_ or did i misunderstand that, and time per shot is charge time

Yea i'm not sure what that 0.3 or 0.2 number means. Refire rate on t32 is 0.75 secs/shot.

Edited by shosca, March 26 2014 - 03:08 AM.


#70 Muffintrumpet

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Posted March 26 2014 - 03:10 AM

View Post[HWK]ZamboniChaos, on March 25 2014 - 05:44 PM, said:

  • Flak Cannon
    • Decreased damage from 14.85 to 13.5
once again the Brawler takes it on the chin because of that fracking Scout!
when are you going to cut the umbilical cord between the Brawler and the Scout and get down to being able to balance both of these mechs sensibly_
having the Flak on both of these mechs has been a problem since day one, and yet here we still are messing around on the same merry-go-round

I'm a bit worried about the uber-buff to the T32 but other than that everything else looks grand

"To the untrained eye this chart may indeed appear to demonstrate a steep and sustained downward trend; however, what you're actually seeing is the line being dragged down because of the strengthening gravitational pull of a player base that is actually increasing in density.  Rest assured, this is all going completely according to plan."


#71 nepacaka

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Posted March 26 2014 - 03:11 AM

i'm wait new crosshair =D
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#72 Zerit

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Posted March 26 2014 - 03:28 AM

Quote

  • Added an "Abandoned" statistic that is counted as a loss when calculating win/loss ratio. This will not affect players who are disconnected involuntarily.

I'm very curious, is this new statistic retroactive_ I hope yes ...and that the players who had abandoned the game every time when his team is loosing will be recognised hehehe

#73 dorobo

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Posted March 26 2014 - 03:44 AM

flak was fine..

#74 Ker4u

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Posted March 26 2014 - 03:47 AM

View Postdorobo, on March 26 2014 - 03:44 AM, said:

flak was fine..
we all knew dark days for scouts will come, too many sins committed in the past..

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#75 Muffintrumpet

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Posted March 26 2014 - 03:49 AM

View PostKer4u, on March 26 2014 - 03:47 AM, said:

View Postdorobo, on March 26 2014 - 03:44 AM, said:

flak was fine..
we all knew dark days for scouts will come, too many sins committed in the past..
quite, but it's dragging the Brawler down with it and that has to stop

"To the untrained eye this chart may indeed appear to demonstrate a steep and sustained downward trend; however, what you're actually seeing is the line being dragged down because of the strengthening gravitational pull of a player base that is actually increasing in density.  Rest assured, this is all going completely according to plan."


#76 nepacaka

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Posted March 26 2014 - 03:56 AM

Quote

Turret Mode (Grenadier)
- Now has unique effects for the more powerful projectiles.
yeees....
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#77 dEd101

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Posted March 26 2014 - 04:10 AM

View Postnepacaka, on March 26 2014 - 03:56 AM, said:

Quote

Turret Mode (Grenadier)
- Now has unique effects for the more powerful projectiles.
yeees....
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:3

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#78 TheDoc13

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Posted March 26 2014 - 04:14 AM

View PostZerit, on March 26 2014 - 03:28 AM, said:

Quote

  • Added an "Abandoned" statistic that is counted as a loss when calculating win/loss ratio. This will not affect players who are disconnected involuntarily.

I'm very curious, is this new statistic retroactive_ I hope yes ...and that the players who had abandoned the game every time when his team is loosing will be recognised hehehe
Wouldn't mind that, even if I abandonded few (in my opinion very bad) games myself. But what interests me is when it is counted abandoned:
  • join matchmaker, connect, see game panel: oh, TDM 2:37 -> leave match. Counted as abandoned_
  • play match some time, leave match (whatever reason, ragequit, coffee on keyboard...whatever). Counted as abandoned (as I would prefer, if i'm honest)


#79 palad1ne

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Posted March 26 2014 - 04:53 AM

Looks fine on the paper. Cant wait to se it live.

Only one thing bugs me. The flac nerf. For scout OK but hitting the brawler again its sad.
The sharing of some weapons on different classes should be reworked. It would be much easier for further balancing if every weapon has his own class modifier.

Good day

#80 -Tj-

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Posted March 26 2014 - 04:56 AM

View Post[HWK]ZamboniChaos, on March 25 2014 - 05:44 PM, said:

Weapons
  • EOC Repeater
    • Increased mine lifetime from 5 to 7 seconds
    • Increased direct hit damage from 11 to 13
Items
  • HE Charge
    • The HE Charge can now be detonated in mid-air by pressing the deployment hotkey.

Gonna have me some fun..! :ph34r:




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