March Update Patch Notes
#61
Posted March 26 2014 - 12:51 AM
Now to finally give the predator some more love... T32 buff is cool, but please, buff the breacher + base stats a little.
Anyways, patch notes look great!
#62
Posted March 26 2014 - 01:10 AM
Edited by Kellian, March 26 2014 - 01:19 AM.
#63
Posted March 26 2014 - 01:41 AM
_swim_, on March 25 2014 - 10:48 PM, said:
- Added an "Abandoned" statistic that is counted as a loss when calculating win/loss ratio. This will not affect players who are disconnected involuntarily.
hahaha. Now we know who abandons games.
#64
Posted March 26 2014 - 01:45 AM
[HWK]ZamboniChaos, on March 25 2014 - 05:44 PM, said:
- Co-Op
- NEW Challenge Modes
- Players can now vote on various challenges to earn special rewards in Co-Op.
- Speed Freaks
- Glass Cannon
- Trust Your Eye
- Speed Freaks
- Players can now vote on various challenges to earn special rewards in Co-Op.
- NEW Challenge Modes
PLEASE include friendly fire. I've heard you guys have tested it in-house, but please let us test it too!
#65
Posted March 26 2014 - 02:04 AM
#66
#67
Posted March 26 2014 - 02:43 AM
Edited by Ker4u, March 26 2014 - 02:46 AM.
- lok'tar ogar -
#68
Posted March 26 2014 - 02:47 AM
Houruck, on March 26 2014 - 02:32 AM, said:
^^Oh no! No more mech trains
https://www.youtube....ggUC1cNmro#t=20
Patch looks great though and it's good to see you back ZC!
Edited by Pastorius, March 26 2014 - 02:57 AM.
#69
Posted March 26 2014 - 03:05 AM
Ker4u, on March 26 2014 - 02:43 AM, said:
Yea i'm not sure what that 0.3 or 0.2 number means. Refire rate on t32 is 0.75 secs/shot.
Edited by shosca, March 26 2014 - 03:08 AM.
#70
Posted March 26 2014 - 03:10 AM
[HWK]ZamboniChaos, on March 25 2014 - 05:44 PM, said:
- Flak Cannon
- Decreased damage from 14.85 to 13.5
when are you going to cut the umbilical cord between the Brawler and the Scout and get down to being able to balance both of these mechs sensibly_
having the Flak on both of these mechs has been a problem since day one, and yet here we still are messing around on the same merry-go-round
I'm a bit worried about the uber-buff to the T32 but other than that everything else looks grand
"To the untrained eye this chart may indeed appear to demonstrate a steep and sustained downward trend; however, what you're actually seeing is the line being dragged down because of the strengthening gravitational pull of a player base that is actually increasing in density. Rest assured, this is all going completely according to plan."
#71
Posted March 26 2014 - 03:11 AM
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#72
Posted March 26 2014 - 03:28 AM
Quote
- Added an "Abandoned" statistic that is counted as a loss when calculating win/loss ratio. This will not affect players who are disconnected involuntarily.
I'm very curious, is this new statistic retroactive_ I hope yes ...and that the players who had abandoned the game every time when his team is loosing will be recognised hehehe
#75
Posted March 26 2014 - 03:49 AM
Ker4u, on March 26 2014 - 03:47 AM, said:
"To the untrained eye this chart may indeed appear to demonstrate a steep and sustained downward trend; however, what you're actually seeing is the line being dragged down because of the strengthening gravitational pull of a player base that is actually increasing in density. Rest assured, this is all going completely according to plan."
#76
Posted March 26 2014 - 03:56 AM
Quote
- Now has unique effects for the more powerful projectiles.
:3
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#77
Posted March 26 2014 - 04:10 AM
nepacaka, on March 26 2014 - 03:56 AM, said:
Quote
- Now has unique effects for the more powerful projectiles.
:3
Don't let ropefish see this
Wolfyftw videos: http://www.youtube.com/user/wolfyFTW (click on the 'Mindgamer' episodes)
Promo Codes (free money): https://community.pl...90-promo-codes/
Stats (all credit to AsianJoyKiller and the other contributors): https://docs.google....lrQjM5Tmc#gid=0 (don't forget to scroll right)
#78
Posted March 26 2014 - 04:14 AM
Zerit, on March 26 2014 - 03:28 AM, said:
Quote
- Added an "Abandoned" statistic that is counted as a loss when calculating win/loss ratio. This will not affect players who are disconnected involuntarily.
I'm very curious, is this new statistic retroactive_ I hope yes ...and that the players who had abandoned the game every time when his team is loosing will be recognised hehehe
- join matchmaker, connect, see game panel: oh, TDM 2:37 -> leave match. Counted as abandoned_
- play match some time, leave match (whatever reason, ragequit, coffee on keyboard...whatever). Counted as abandoned (as I would prefer, if i'm honest)
#79
Posted March 26 2014 - 04:53 AM
Only one thing bugs me. The flac nerf. For scout OK but hitting the brawler again its sad.
The sharing of some weapons on different classes should be reworked. It would be much easier for further balancing if every weapon has his own class modifier.
Good day
#80
Posted March 26 2014 - 04:56 AM
[HWK]ZamboniChaos, on March 25 2014 - 05:44 PM, said:
- EOC Repeater
- Increased mine lifetime from 5 to 7 seconds
- Increased direct hit damage from 11 to 13
- Increased mine lifetime from 5 to 7 seconds
- HE Charge
- The HE Charge can now be detonated in mid-air by pressing the deployment hotkey.
Gonna have me some fun..!
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