So I was messing around in my Rocketeer on Hawken today and I found out I love missiles....alot. But the current way the missiles are works, but isn't very effective. So I have a simple suggestion that I'm sure people wouldn't hate to much. Less missiles more damage. I know I know you read that part >>more damage<< and are screaming
NOOOOOOOOOOOOOOOOOOOOO!!!!!!!
HOLD ON WAIT COMEBACK!! Let me explain first! This change has happened before with the Predator's mines. The last developers lessened the amount of mines needed for the predator from I believe 10 or 12 to now 8, but they increased the damage on the mines to put it back to normal again. I'm suggesting the same thing with the hellfires. Currently the hellfires shoot 6 missiles to do okay damage but you have to hit them with all 6 missiles for max output which doesn't happen frequently. I find that the majority of the time some of the missiles hit walls and what not while the other half hits its target. I'm suggesting changing the missiles to 2 missiles instead of 6, it will still do the same amount of damage but the amount of missiles needed will be lessened. This design change is already visible in the game as seen below.
See the pod only has 2 missiles on them yet it's shooting 6 at the same time..I know what you're thinking right now. WHOOOOAAAAAA!!!
But seriously this small yet highly improved change would help out a lot more than you think. You will have higher hit confirms and there wouldn't need to be any sort of revolutionary change to the mechs that use hellfires. So that's what is on my mind today, so what do you think? I want to here your ideas on this or maybe changing something else. Any sort of ideas will help of course no matter what they are but the feed back is always important.
Edited by Onstrava, 02 August 2015 - 04:02 AM.