My biggest frustration with the hellfires is that it has both, a lock-on warning and a firing warning.
I actually don't hate that the hellfires have a warning alarm because homing missiles got to have some trade-offs but i the hellfires currently broadcast just oo much information. I actually don't care much if I don't get much kills with them because hellfires are suppression devices. But experienced players are completelly undeterred by them. I'd even say that they take the hellfire warning as an invitation for a free kill.
The alarm makes tactical delay of the firing mechanism useless because players are informed exactly of when to dodge. It's absurd.
I would be fine with any of these options:
a) Remove the lock-on warning and increase proyectile speed. This makes the hellfires viable at long range while still being dogeable.
b) Remove the firing warning and increase damage. This makes the hellfires viable at supression punishing pilots for not taking cover.
c) Keep the same warnings but increse damage and speed. This makes dumb firing viable in duels.
As for the seekers. I always use EOC (except in goddamned bunker) simply because they are more fun. So i don't feel like seekers need nerfing. But if it's true that few players use EOC or HEAT there are other ways to add variety into the Rocketeer without nerfing Seekers. You can simply buff EOC and HEAT ***for the Rocketeer only***.
You can have something like a RKT-HEAT with reduced heat generation or an EOC-Rocket with increased damage. Nerfing Seekers is not the only option, and considering how the Rocketeer is not even considered viable, nerfing it is not recomendable.