There are skilled people around. Again, the lead programmer/engineer (can't remember which & too lazy to look) from Evolve, a big title, is onboard. Hired. Doing work. Another few guys were hired. Core Engine programmer, "rendering and stuff" according to capnjosh. They are actively interviewing gameplay programmers and technical artists. And they're being picky. And hiring people these days takes literally forever. Took a friend of mine 6 months of talks and interviews and waiting to get hired for a company. 6 months. Some people wait longer to get hired.
Put it this way. If they're being this picky with dev hires, how great will the final product be? I've been waiting this long and I'm a little impatient. But I at least understand the process somewhat and respect the devs' decisions (for the most part).
So to answer your question, you're just wrong. They have employees. They have devs working. There just aren't a lot of them yet. And you need both network people, engineers, AND technical artists and gameplay programmers for a game to work. Reloaded took the sensible route to hire what's necessary first: people to stabilize backend performance, which I will say that they are improving slowly and steadily. Now that it's working better, time to bring on the frontend folks to add bricks to the foundation set by the backend folk.
You could maybe try contributing to the discussion instead of rehashing old points that have already been refuted, Source_Mystic.
Edited by Silverfire, 01 September 2015 - 07:38 PM.