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I have been playing the better of 3 years ..reloaded I am calling you out.

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#81
Silverfire

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YES , RELEASE THE KRAKEN , and lay waste to the pretenders of the hawken legacy .......WE NEED TORCHES, PITCHFORKS and BLOOD


Funny how you criticize us for "deviating" from the topic on hand when you do a good enough job derailing your own thread by yourself.

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#82
Source_Mystic

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More blood .........



#83
System64

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#84
Silverfire

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More blood .........


At this point the more you speak, the less we have to talk about the ineptitude of your arguments. Keep bleeding yourself out, digging your own grave.

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#85
DieselCat

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I think this thread has bled itself out.

 

*+


Just Relax....and take life one game at a time....

Don't run to your death....walk

 

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#86
Source_Mystic

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What business runs without  skilled people being hired and acualy working .... what company do you know of that is started and 8 monthes latter has no employees to do the actual work ? This  is beyond an  absurd excuse at this point. Right now you have networking techs running a game not programers not graphic artist. Reloaded  is barly keeping  the train on the track.

 

 The people want transperency not excuses

 

 Timelines not just wait for eight months

 

shhhh somthing big is about to happen  just wait ... another 8 monthes.

 

 

I say the more bs excuses the  more blood we need  ... get the goat we need a sacrifice .....



#87
KOS_Baconman

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This guy's spelling and grammar needs more patches than the current hawken build IMO


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What if we just give some bacon paint, some bacon holo-emotes and change Bunker from snow to bacon.

 

This way, everyone will be happy.

What you should really do, is replace your parts with bacon, so you can cook games and eat bacon

Obviously the wallpaper would be cooler if bacon was incorporated into it.

 


#88
kaiserschmarrn_

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Dude, I'd loooove to be moving faster, especially on the stuff that I can talk about publicly ;)

 

I can understand the frustration though, so in that sense it's fine.

HOLY SH*T GUYS A DEV ACTUALLY INTERACTED WITH THE COMMUNITY



#89
Silverfire

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There are skilled people around. Again, the lead programmer/engineer (can't remember which & too lazy to look) from Evolve, a big title, is onboard. Hired. Doing work. Another few guys were hired. Core Engine programmer, "rendering and stuff" according to capnjosh. They are actively interviewing gameplay programmers and technical artists. And they're being picky. And hiring people these days takes literally forever. Took a friend of mine 6 months of talks and interviews and waiting to get hired for a company. 6 months. Some people wait longer to get hired.

Put it this way. If they're being this picky with dev hires, how great will the final product be? I've been waiting this long and I'm a little impatient. But I at least understand the process somewhat and respect the devs' decisions (for the most part).

So to answer your question, you're just wrong. They have employees. They have devs working. There just aren't a lot of them yet. And you need both network people, engineers, AND technical artists and gameplay programmers for a game to work. Reloaded took the sensible route to hire what's necessary first: people to stabilize backend performance, which I will say that they are improving slowly and steadily. Now that it's working better, time to bring on the frontend folks to add bricks to the foundation set by the backend folk.

You could maybe try contributing to the discussion instead of rehashing old points that have already been refuted, Source_Mystic.

Edited by Silverfire, 01 September 2015 - 07:38 PM.

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#90
Source_Mystic

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There are skilled people around. Again, the lead programmer/engineer (can't remember which & too lazy to look) from Evolve, a big title, is onboard. Hired. Doing work. Another few guys were hired. Core Engine programmer, "rendering and stuff" according to capnjosh. They are actively interviewing gameplay programmers and technical artists. And they're being picky. And hiring people these days takes literally forever. Took a friend of mine 6 months of talks and interviews and waiting to get hired for a company. 6 months. Some people wait longer to get hired.

Put it this way. If they're being this picky with dev hires, how great will the final product be? I've been waiting this long and I'm a little impatient. But I at least understand the process somewhat and respect the devs' decisions (for the most part).

So to answer your question, you're just wrong. They have employees. They have devs working. There just aren't a lot of them yet. And you need both network people, engineers, AND technical artists and gameplay programmers for a game to work. Reloaded took the sensible route to hire what's necessary first: people to stabilize backend performance, which I will say that they are improving slowly and steadily. Now that it's working better, time to bring on the frontend folks to add bricks to the foundation set by the backend folk.

You could maybe try contributing to the discussion instead of rehashing old points that have already been refuted, Source_Mystic.

HOLSTER THAT PARTY SUB ... WE GOT US A GRILLED GOAT OVER HERE........ LOL WHEN I SEE NEW CONTENT I WILL KNOW THAT IT IS NOT A SMOKE SCREEN UNTILL THEN MORE BLOOD..... more  TORCHES, more PITCHFORKS .... oh ya and   RELEASE THE KRAKEN


Edited by LadyTiggs, 01 September 2015 - 09:18 PM.


#91
MechFighter5e3bf9

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What do you need for content, for mechs, for maps, for Voip, for weapons, for game balance?

 

Technical artists, gameplay programmers, engineers, etc.

 

 

They don't have the people capable of doing that stuff yet.  They're hiring. They're INTERVIEWING.  Chill out.  Takes forever to hire people these days, and they're being picky. And producing.  Servers have gotten a lot better, ping's more stable, more server locations.  What's the point of adding new content if there's not a stable foundation to put it on? What if they dropped all server work, left it to go to fuzzy bunny, and released a mech? People would complain about server problems and not be able to enjoy that new release.  So they'll stick to small balance tweaks, doing surveys, collecting data, and backend improvements until they have the staff to really create new stuff. The weekly update even mentioned talking to concept artists, meaning that they're slowly starting to get the ball rolling.

 

Real players care about server performance.  Real players also care about content, but that can't come yet.  So they focus on what they can.  They gave us the new noobie Assault, reduced the grind significantly, gave HC bonuses to achievements.  That stuff, players see.  And they appreciate. So stop complaining.

 

 

But don't take my word for it. https://community.pl...ate-2015-08-28/

 

 

Why did I bother typing this.  

 

content first, cause if you tweak out before content then your gonna have to do it all over again



#92
MechFighter5e3bf9

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wish they threw out a console version to get popularity up, i woulda never found UT99 if i didnt first rent it on ps1


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#93
coldform

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I bought cheeseburgers for everyone! Who wants one!!??
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I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

z6aJAX7.png?1

 

czerofive-Today at 2:22 AM > got banned from playing lazertag - I used a knife to conserve ammo

FIRST OFF WHAT THE FUZZ IS A "SHILL"


#94
TronX33

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As other's have said, there has been progress, namely, servers. They have explicitly sated that they are doing beck-end stuff, like optimization, and engine-level things that we would not notice. Think about it. hey bough a game with outdated pretty much everything, and they need to make small tweaks, and optimize things, etc.



#95
Brother3J

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lol I think this thread is funny.  OP is like, this is an outrage, things are not moving, at the speed I want.... Nothing in business, moves at the speed you want.  If your unhappy, its because your passionate, about the game and want to see it thrive.  I get that, but so what.  The game isn't up to your standards right now.  It may never be, so what?  Play something else for a while, take a break, or just keep playing. You, me and the rest of Hawken want the game to #1.  Just realize, that no matter, how many threats and predictions of gloom and doom, doesn't change a Fuzzy Bunny thing.  

 

But it it gives you some joy then RAGE !!!!!  RAGE WITH THE FURY OF 10K SUNS!!! RAGE RAGE RAGE because its fuzzy bunny funny....

 

see you all on a siege map

 

Cheers

 

and I would love a cheeseburger 


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#96
LadyTiggs

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Dude, I'd loooove to be moving faster, especially on the stuff that I can talk about publicly ;)

 

I can understand the frustration though, so in that sense it's fine.

 

Another thing I'd like to add to this is, learning someone else's programming of a game.  


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#97
DieselCat

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Some people just don't get it. The devs said, from the very beginning, there won't be content updates, patches etc. until they are able to patch together and get this mess that fell into their laps running correctly.

 

Yet there are still some that believe (from what they express in threads like this one) that Reloaded should have been pumping out new stuff since day one and because it's been since March (that's 5 months actually working on it, not 8) people are actually...WTF gives here ? !

 

Some just need to listen first before ringing the b_itching bell.......... :rolleyes:

 

Just grow a pair of patience balls and chill the fuzzy bunny out ! 

*+


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Just Relax....and take life one game at a time....

Don't run to your death....walk

 

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*+

 


#98
SS396

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Another thing I'd like to add to this is, learning someone else's programming of a game.  

 

Now wait a second.

 

Maybe you said that because you might not have an official background in programming and are trying to make things seem harder than it actually is, but anyone who has any programming experience should have very little difficulty looking at someone else's code and figuring out what the code actually does.  This gets even easier if the original authors were competent programmers in the first place and used comments to document their own code.

 

In many job interviews dealing with programming (at least in my experience) its common to be handed a few sheets of paper with lines of code written on them and asked on the spot to explain what the code does.  Perhaps Reloaded should do the same on any job interviews they conduct in the future.


[DELETED]

 

fuzzy bunny you CZeroFive 


#99
6ixxer

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oh it takes time,   They have had 8 monthes ?? Tell your boss that next time  he aske you to do somthing tell him you will get it done in a year or so it takes time. See what happends .. Reloaded is inept and can not do it perioid. Would you hire a pool cleaner that can not clean a pool and does not have the people to do it or the training .. are you shiting me ... in  8 monthes you cannot hire somone to start one of these things. Give me a break  So reloaded bought hawken with no tallent no programers  and you are cool with that for over 8 monthes.  Lol ,  wow I have a bridge I want to sell you ... it has not been built yet but when it is it will ...........


I call fuzzy bunny.

Average business projects take 18 months. Reloaded is moving quicker than most companies I deal with.

Try hiring the right people within 8 months of picking up a project, when you first need to understand what you have and what you need to work on it.

Reloaded are working out how to make Hawken sustainable. Would you prefer they ADH'd the crap out of it and tried offloading in another 12-24 months? You'd love that cos then you could shout your self righteous crap all over the internet rather than actually doing something useful.
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#100
Pleasure_Mortar

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AAAAH ME AYES HURTZ SO MUCH AFTA READING ALL THE THIS JACK SQUAD!!1!!11!

NOW I CAN PLAY ME NO HULKEN ANYMOA!

 

WHAT HAV U DUN DEVS?

 

BY BEING SO SLOPPY WIDTH YA PROGRAMMIN AN DOING JACK SQUAT TO MAKE IT BETTER NOW THAT GUY  HAS WROTEN ALL THIS JACLK SQUAD �THAT MALKES MY HAT HURT SERIOUSLLY� AND I CAN GO TO WORK TODAY.

 

RELOADED I'M CALLING YU OUT TO PAY MY WAGE FOA THE DAY!!



#101
dorobo

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#102
coldform

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Another thing I'd like to add to this is, learning someone else's programming of a game.  

 

I bet that's like being the first person to take a crack at the rosetta stone, but that person only speaks yiddish.


I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

z6aJAX7.png?1

 

czerofive-Today at 2:22 AM > got banned from playing lazertag - I used a knife to conserve ammo

FIRST OFF WHAT THE FUZZ IS A "SHILL"


#103
_incitatus

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Now wait a second.

Maybe you said that because you might not have an official background in programming and are trying to make things seem harder than it actually is, but anyone who has any programming experience should have very little difficulty looking at someone else's code and figuring out what the code actually does. This gets even easier if the original authors were competent programmers in the first place and used comments to document their own code.

In many job interviews dealing with programming (at least in my experience) its common to be handed a few sheets of paper with lines of code written on them and asked on the spot to explain what the code does. Perhaps Reloaded should do the same on any job interviews they conduct in the future.


While it is pretty easy to figure out a few pages of code, figuring how those few pages work with these other thousand pages is not an easy task.
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#104
Superkamikazee

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Now wait a second.
 
Maybe you said that because you might not have an official background in programming and are trying to make things seem harder than it actually is, but anyone who has any programming experience should have very little difficulty looking at someone else's code and figuring out what the code actually does.  This gets even easier if the original authors were competent programmers in the first place and used comments to document their own code.
 
In many job interviews dealing with programming (at least in my experience) its common to be handed a few sheets of paper with lines of code written on them and asked on the spot to explain what the code does.  Perhaps Reloaded should do the same on any job interviews they conduct in the future.


Let's also not forget Hawken is using Unreal Engine 3, an engine that's been widely used since 2006, and it still being used, Dirty Bomb just came out and it's using UE3. Regardless, I'm not expecting much from this team for a some time, I'm thinking Q2/Q3 2016 before anything worth while gets pushed out. I mean the they're still trying to hire people and it's Sept, and Josh just made it sound like they're still trying to figure out old code.

Hawken's development cycle sure has been a wild and rocky ride, I'm not expecting that to change this go either. It's par for the course with Hawken.

No crew


#105
kaiserschmarrn_

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HOLY SH*T TIGGS AND JOSH

#106
phed

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Now wait a second.

 

Maybe you said that because you might not have an official background in programming and are trying to make things seem harder than it actually is, but anyone who has any programming experience should have very little difficulty looking at someone else's code and figuring out what the code actually does.  This gets even easier if the original authors were competent programmers in the first place and used comments to document their own code.

 

In many job interviews dealing with programming (at least in my experience) its common to be handed a few sheets of paper with lines of code written on them and asked on the spot to explain what the code does.  Perhaps Reloaded should do the same on any job interviews they conduct in the future.

 

you are making this seem easier than it really it is...  it's like reading a 5000 page book and remembering the intricate relationships developed in the first few chapters and how they relate to the bit characters in ch 30.  except there is no story to use a mnemonic.


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#107
hoghead

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Chris-Farley-Oh-God-Theyre-Gonna-Know-Im<<<<<< {me}      Ok.... uh.... is it possible to contact any of the old programmers for assistance?  :blush:


Edited by hoghead, 02 September 2015 - 09:35 AM.


#108
_incitatus

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Chris-Farley-Oh-God-Theyre-Gonna-Know-Im<<<<<< {me}      Ok.... uh.... is it possible to contact any of the old programmers for assistance?  :blush:

 

I'm sure it is... but they don't work for free...



#109
Sylhiri

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Dirty Bomb just came out and it's using UE3.

 

Funny thing is they are starting to do the same mistakes ADH made. I didn't know what to expect when ADH did it but watching Dirty Bomb it's like slow motion with popcorn now that I know what to look for.



#110
Superkamikazee

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Funny thing is they are starting to do the same mistakes ADH made. I didn't know what to expect when ADH did it but watching Dirty Bomb it's like slow motion with popcorn now that I know what to look for.


Another free to play shooter doomed to fail? Color me shocked, SHOCKED!

No crew


#111
Hyginos

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Another free to play shooter doomed to fail? Color me shocked, SHOCKED!

 

Maybe we just have a poorly calibrated sense of success.


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MFW Howken

 

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#112
SS396

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you are making this seem easier than it really it is...  it's like reading a 5000 page book and remembering the intricate relationships developed in the first few chapters and how they relate to the bit characters in ch 30.  except there is no story to use a mnemonic.

 

lol, it is easy.  You don't have to remember jack squat, why you ask?  Because you can just grep the code for whatever you were looking for and figure out those relationships on the fly, nobody is memorizing anyones code line for line and expected to go right to the specific line where something is called.  No one in the field ever does that, especially in a CM system (Configuration management) when you have multiple people working on different modules.  Even if there was some tricky code that was difficult to follow, its easily walked through step by step in a debugging environment where you can watch what happens line by line.  So yeah, its not all that difficult to use the tools available. 


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[DELETED]

 

fuzzy bunny you CZeroFive 


#113
crockrocket

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lol, it is easy.  You don't have to remember jack squat, why you ask?  Because you can just grep the code for whatever you were looking for and figure out those relationships on the fly, nobody is memorizing anyones code line for line and expected to go right to the specific line where something is called.  No one in the field ever does that, especially in a CM system (Configuration management) when you have multiple people working on different modules.  Even if there was some tricky code that was difficult to follow, its easily walked through step by step in a debugging environment where you can watch what happens line by line.  So yeah, its not all that difficult to use the tools available. 

 

I don't often agree with you SS, but when I do you're on the money


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#114
Sylhiri

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Another free to play shooter doomed to fail? Color me shocked, SHOCKED!

 

Only if it goes down the same path ADH did and it's starting to look like that's not the case. It's actively listening to it's competitive players and it communicates almost on a daily basis with it's players, tons of Q&A dev streams. I'm interested on what they plan to do with their speed vs health problem as it's becoming more noticeable in the comp scene.



#115
CraftyDus

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lol, it is easy.  You don't have to remember jack squat, why you ask?  Because you can just grep the code for whatever you were looking for and figure out those relationships on the fly, nobody is memorizing anyones code line for line and expected to go right to the specific line where something is called.  No one in the field ever does that, especially in a CM system (Configuration management) when you have multiple people working on different modules.  Even if there was some tricky code that was difficult to follow, its easily walked through step by step in a debugging environment where you can watch what happens line by line.  So yeah, its not all that difficult to use the tools available. 

 

Tell it to the man who has to sift through 17k lines for just one mech, how "easy" this stuff is.

 


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#116
Browno

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Have you offered your assistance ss396? Get the job and finish hawken in a month since it is so easy :)

KOBALT DEFENCE REGIMENT

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#117
comic_sans

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lol, it is easy.  You don't have to remember jack squat, why you ask?  Because you can just grep the code for whatever you were looking for and figure out those relationships on the fly, nobody is memorizing anyones code line for line and expected to go right to the specific line where something is called.  No one in the field ever does that, especially in a CM system (Configuration management) when you have multiple people working on different modules.  Even if there was some tricky code that was difficult to follow, its easily walked through step by step in a debugging environment where you can watch what happens line by line.  So yeah, its not all that difficult to use the tools available. 

 

Doesn't all of this take time, which is exactly what Tiggs was getting at?  I say this because many of us heard the old devs say, at least once, that their code was a jumbled mess.  I can understand your logic under ideal conditions, but this ain't it.


Edited by clomic_snuts, 03 September 2015 - 09:57 AM.

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#118
PoopSlinger

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Doesn't all of this take time, which is exactly what Tiggs was getting at?  I say this because many of us heard the old devs say, at least once, that their code was a jumbled mess.  I can understand your logic under ideal conditions, but this ain't it.

I think the phrase you're looking for is

 

Technical Debt


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Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.


#119
nepacaka

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but anyone who has any programming experience should have very little difficulty looking at someone else's code and figuring out what the code actually does.

 

oh, sometimes this fuzzing coders made somthing absolutely stupid and unreadable. it is true. not all coders make their code "perfect to look"  :D


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#120
nepacaka

nepacaka

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look. reloaded have another game except hulken, so, probably they have some money and time to make hawken cooler. i think no need to buy a game, if you don't have a plan what you should do with it (i mean, business plan). when you buy something, you know why you do this.

 

if you don't see something, it is not mean that this thing it doesn't exist. you know all facts? how many $ reloaded have? how many $ reloaded spent? no? so, no need to think that you're the sherlok holmes. u just nub if you don't know all numbers.


  • _incitatus likes this

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/





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