7. add heat to smg vulcan and assult rifel whay you say you can spam the entireyly too long witch makes sustained stronger than burst and for less heat.
- *If you talking about damage before overheat, I agree, it should be nerfed. It is not bad balanced for 1vs1 fight, but not for 6vs6 fights, where you can have 5-6 sustain mechs in team with higher potential damage and dps.
7 nerf the assult and crt ablity mak it 50 percent heat reduction insted of 100 %
- *It is already 50%.
8 Give back the incineraters 300 damage stopm ablity you nerfed it down to 150 witch make is use less if i have to charge up my heat all the way I should get get the 300
- *It was imba. This is why it been nerfed. Especially if you have more than once inci in team. Abilities in hawken shouldn't just deal damage. It was a mistake from game-design point of view. This is why it nerfed and not working now. It should be totally remake.
I want bigger maps
- * bigger maps will be a mistake. Hawken have many reason why devs shouldn't do dis. Many players have 30-60 fps in game, bigger map decrease it even more. Optimization problems. C-class problems. Super bored gameplay. It working only on a-class. Or make all class boost speed the same with A-class (with different acceleration) or create normal maps like Origin and prosk.
Hawken maps should be smaller and "higher" (like 3 floor origin). For more vertical gameplay...
24 man server the LAzy way theses maps are huge whay have you not done this ????
- *24 man servers - even bigger mistake. The same reason which big maps have, + TTK problems, and stupid, no skill, chaotic gameplay. Also, with x3 players, every weapon with a small problem in balance, start increse this difference in several times. Just realize 12 infiltrators with EOC, against 12 assaults... How about 12 incinerators? Do you realize how many damage they can deal before they overheated? Over9000 :D
Edited by nepacaka, 27 October 2015 - 03:47 PM.