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50 things in Hawken which stupid or should be Fixed...

* * * * * 1 votes babaji balance

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#81
nepacaka

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7. add heat to smg vulcan and assult rifel whay you say you can spam the entireyly too long witch makes sustained stronger than burst and for less heat.

- *If you talking about damage before overheat, I agree, it should be nerfed. It is not bad balanced for 1vs1 fight, but not for 6vs6 fights, where you can have 5-6 sustain mechs in team with higher potential damage and dps.


7 nerf the assult and crt ablity mak it 50 percent heat reduction insted of 100 %

- *It is already 50%.

8 Give back the incineraters 300 damage stopm ablity you nerfed it down to 150 witch make is use less if i have to charge up my heat all the way I should get get the 300

- *It was imba. This is why it been nerfed. Especially if you have more than once inci in team. Abilities in hawken shouldn't just deal damage. It was a mistake from game-design point of view. This is why it nerfed and not working now. It should be totally remake.


I want bigger maps

- * bigger maps will be a mistake. Hawken have many reason why devs shouldn't do dis. Many players have 30-60 fps in game, bigger map decrease it even more. Optimization problems. C-class problems. Super bored gameplay. It working only on a-class. Or make all class boost speed the same with A-class (with different acceleration) or create normal maps like Origin and prosk.
Hawken maps should be smaller and "higher" (like 3 floor origin). For more vertical gameplay...

24 man server the LAzy way theses maps are huge whay have you not done this ????

- *24 man servers - even bigger mistake. The same reason which big maps have, + TTK problems, and stupid, no skill, chaotic gameplay. Also, with x3 players, every weapon with a small problem in balance, start increse this difference in several times. Just realize 12 infiltrators with EOC, against 12 assaults... How about 12 incinerators? Do you realize how many damage they can deal before they overheated? Over9000 :D


Edited by nepacaka, 27 October 2015 - 03:47 PM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#82
Sokram

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I agree with all....Exept 15.  Mechs should feel different.

 

 

Damn...I should have checked this before....Autocharge was already suggested here....awkward.



#83
nepacaka

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Damn...I should have checked this before....Autocharge was already suggested here....awkward.

 

it is not first time when it was suggested, so...actually many times by different players


Edited by nepacaka, 19 November 2015 - 03:24 PM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#84
The_Silencer

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Just landed on the place and checking the many input you've posted in here, guys.

 

My first impression -while reading the OP and its/the many (further) -sub-discussions about the many points made would be something like:

 

First of all, one better classification of the points dinamically compiled in the OP should be a must. Man or woman should easily differentiate in between bugs, unfinished mechanic/features/Etc., required balancing improvements, and/or simply balancing issues -ie. OP -overpowered- weapons/items/abilities/internals/MECHS. To say the least there.

 

Scenarios, Mechanics, Features, Balancing, Gameplay... big interaction here. It's a matter of improving the GDD and subsequently the actual spirit of the game. Must be a very delicate process.

 

Just to mention some: When you talk about "improving" the Special Ability for the Reaper, man -or woman- has to take into account first that the end-user or player/pilot may own its default weapon only, or maybe 2 only or perhaps the pilot can equip that Reaper with every weapon available -ergo, she or he would be owning all the weapons there. So if the SA consists in improving accuracy only and the match is disputed on a big/large map and the weapon the pilot has picked up to fight in there has not range enough then... what's the benefit he/she gets for a such a weapon through the Special Ability? -> = None.

 

This is just an example on how Special Abilities should adapt and fit better according to what -at this very case or example- weapon the pilot has equipped to his/her mech..

 

Ok, I'm not going her to ramble much.. lol ;)

 

One the other hand, and besides the modifiers Special Abilities may apport or not within each PC, Mech, weapon, Etc.. weapons -to mention some now- should keep their actual role in the game when we talk about- for example- range efectiveness. Ergo, the fact of having weapons distinct enough in the game to fill up the classical CQC (close range), mid range and long range is and will be a good thing, IMHO, in the game.

 

When we classify and put mechs into similar role (+range oriented..) branches of the archetypes tree the whole thing gets much more complicate and delicate at the same time. If you have a mech oriented to develop certain role within the many online gameplay possibilities -it's not the same perspective to pilot a mech during an 1vs1 situation than while playing as a team..- then its weapons, items and SA must be taken very very cautiously and delicately.

 

Oh no.. I'm not going there. won't ramble anymore... but you get the point. Isn't it?.

 

The spirit of the game.. you know. ;)

 

Have a good one, guys.

 

My 2 cents.


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The difference between theory and practice is smaller in theory than it is in practice.


#85
The_Silencer

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One more note on a possibility for the Reaper' Special Ability in the future:

 

The idea would be an hybrid benefit while the pilot activates it. Consissting in 2 different modifiers and depending on what weapon the Reaper pilots has equipped in his/her mech in real time during a match. The benefits could be better weapon accuracy (as it is now) and/or some balanced better accuracy plus some (subsequently equitative or just balanced again) range increase for the default weapon (which goes with a very short range)... the potential tweak sound like pretty fair to me. And at first glance this would not imply too much new code to implement such a..IMHO, tweak for the Reaper' SA.

 

P.S. Hoping that I've not derailed this thread somehow because of my first post in here... wasn't at all my intial intention not even in the slightly!


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The difference between theory and practice is smaller in theory than it is in practice.


#86
nepacaka

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One more note on a possibility for the Reaper' Special Ability in the future:

 

The idea would be an hybrid benefit while the pilot activates it. Consissting in 2 different modifiers and depending on what weapon the Reaper pilots has equipped in his/her mech in real time during a match. The benefits could be better weapon accuracy (as it is now) and/or some balanced better accuracy plus some (subsequently equitative or just balanced again) range increase for the default weapon (which goes with a very short range)... the potential tweak sound like pretty fair to me. And at first glance this would not imply too much new code to implement such a..IMHO, tweak for the Reaper' SA.

 

P.S. Hoping that I've not derailed this thread somehow because of my first post in here... wasn't at all my intial intention not even in the slightly!

added even more crutches for current existing crutches...
why reaper ability not working well?
- lack of dynamical weapon spread, and air spread.
- lack of Slug spread (and 0.09 Sabot-KE spread)

instead return weapon spread/air-spread, and delete guarantee hit from sabot rifle, and making reaper ability based on spread feature like it sould be, you suggest creating two abilities? i understand you correct?
- you need explain people why his ability changing if they swap weapon.
- need change ability text in game menu every time when you swap weapon
if you added 2 abilities, one of ability obviously will be better.
for example:
1) AMSAR and RPR - increase accuracy
2) Slug - increase dmg (like SS have), or another useful bonus...

who in right mind would be use AMSAR and RPR on reaper, if Slug rifle have a 0 spread, and ability gain you additional damage?
this changes turn mech into another rocketeer with seeker, which don't have any sense use another weapon.


actually i preffer totally change reaper ability (i.e. making for him new ability). hawken no more have "weapon spread" feature, i don't see any sense making ability which based on spread. Of course, if the spread of ever returning (?hat I strongly doubt) His ability no need to change.


Edited by nepacaka, 25 November 2015 - 08:07 AM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#87
Pandabaron

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Is it cool if I think the game doesn't really need to be changed?.. 

Except for the Tech's massive scores every round, Screw that. 

..And scanners should be restricted to players at level 29 and below


... And incinerators being broken...

 


..And a bunch of other stuff I probably haven't though of, BUT THAT'S IT!

 


KOBALT DEFENCE REGIMENT

...and let slip the dogs of war...

Twitter%201.jpg?psid=1Steam%202.jpg?psid=1Tube%203.jpg?psid=1Hawken%204.jpg?psid=1Twitch%205.jpg?psid=1

 

https://community.pl...l-hawken-corner- For your hawken musical needs

 


#88
nepacaka

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and scanners should be restricted to players at level 29 and below

to restrict scanner for nubs, who never use it, and making it allow only for good players? :D

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#89
Pandabaron

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No I think it should only be given to noobs (lvl 1-29) before they realize the power it weilds!!

Bwuhahahaa *coughs violently* ahaha


KOBALT DEFENCE REGIMENT

...and let slip the dogs of war...

Twitter%201.jpg?psid=1Steam%202.jpg?psid=1Tube%203.jpg?psid=1Hawken%204.jpg?psid=1Twitch%205.jpg?psid=1

 

https://community.pl...l-hawken-corner- For your hawken musical needs

 


#90
nepacaka

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14321452554021.jpg


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#91
x31omega

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Not to be a jerk but your post might have a little more impact of you'd just learn to use proper grammar or learn how to write in english. After I realized what it is you were trying to say I do agree with your opinions and observations. There are quite a few issues weapon wise that could be fixed. Fix your grammar and send the support team your list of fixes. Who knows perhaps they will listen and take a look and fix it.
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#92
nepacaka

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Not to be a jerk but your post might have a little more impact of you'd just learn to use proper grammar or learn how to write in english. After I realized what it is you were trying to say I do agree with your opinions and observations. There are quite a few issues weapon wise that could be fixed. Fix your grammar and send the support team your list of fixes. Who knows perhaps they will listen and take a look and fix it.

it probably can be good, but i can't fix my grammar, because i don't know english :D
how i should fix it, if i don't know how? xD


Edited by nepacaka, 10 December 2015 - 01:10 PM.

  • DieselCat likes this

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#93
StubbornPuppet

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Not to be a jerk but your post might have a little more impact of you'd just learn to use proper grammar or learn how to write in english. After I realized what it is you were trying to say I do agree with your opinions and observations. There are quite a few issues weapon wise that could be fixed. Fix your grammar and send the support team your list of fixes. Who knows perhaps they will listen and take a look and fix it.

 

I think you should be impressed by Nepacaka's english and grammar.  He is Russian and has learned English, by himself, purely for the purpose of playing Hawken and posting about it in these forums.  English is a really confusing language, full of built in contradictions and illogical idiosyncrasies.  I'm impressed every time I read and manage to understand what he's saying.


  • DieselCat, nepacaka and TheButtSatisfier like this

To be serious for a moment this is just a joke

 


#94
nepacaka

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He is Russian and has learned English, by himself

 

to be honest, i'm not learned English. I just talking like i'm able to talk. I still do not learn any rules from textbook... :3


  • StubbornPuppet and GreyFa1con like this

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#95
StubbornPuppet

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to be honest, i'm not learned English. I just talking like i'm able to talk. I still do not learn any rules from textbook... :3

 

You're priceless man.


To be serious for a moment this is just a joke

 


#96
x31omega

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The things you learn.

#97
valon79

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Necro'd. 

 

 i think there is a lot of good and well bad info in here,  some is based on personal rather than in game need.  There should be a feel to every mech and enough difference to tailor for ppl to play one they like, for me its zerker it has the right feel to it.  most mechs weapons have enough usage for short and long range.  

 

yes i think the small indifference to certain mechs in the right hands does make them OP, yes reaper/SS comes to mind as does scout.  never would of thought of incinerator as one until i played someone who can use the hell out of it, does it make it OP idk.  

 

TBH i think a full remake(or code redo) is what is needed but that would be way to involved.  many small things that have been overlooked or exploited could be changed by this.  all vets even a few newer have these memorized and makes fighting them very hard, what objects u can shoot through ect.  

What would be the greatest outcome of this is stopping the hacks, it has been so long since it has been addressed that some ppl have figured out how to just look good without the tell tale signs.  just some redo might be enough to make the game a bit different to all, hard to tell with out testing

 

Something i didnt see in here was mixed mmr play, it will be almost impossible to get new players if they are put into play with good vets, imagine playing for the first time(or even the 10th) and getting killed 20 seconds after spawning every time, FUN right i doubt it.  after a few thoughts and writing i think the best idea i have would be to limit a server based on ave mmr plus or minus 400, no queueing into it nothing...sucks a little i know if there are no games one can get into, may just cause more smurfs. 







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