Ok, actually only 15. But i actually forgot some small thing from this list which i want to tell.
let's go
1. Sabot Rifle, KE-Sabot and Slug Rifle spread, and Falloff damage.
It is broken right now. Slug Rifle have 0(zero) spread unscoped, and have 0 spread while scope. Sabot Rifle have some spread while unscoped, and have 0 spread while scope.
It is totally wrong, and I can explain why.
Every secondary weapon in game have a chance to miss. Rocket/Grenades flight slow, so, you can miss with it, or enemy can evade your rockets with Dodge/Boost, even if your aim is very good, enemy have a chance to evade your attack. But nobody can�t escape from Slug and Sabot rifle, doesn�t matter how far you stand. Sabot rifle it is a �Guaranteed Hit�. And you can�t evade it, Dodge doesn�t help.
I mean, you just cannot affect it. Sabot and Slug miss, only if your enemy makes a mistake. But not you.
Also, added here a SS ability to use momentary 2-hand shot + dodge behind cover. Yes, for example, Brawler also have the same fight manner, But brawler not have guaranteed hit from TOW, only from Flak (and flak not a very accuracy weapon and have a super-falloff). Actually, no one other mech don�t have a �Guaranteed Hit� feature. Even Reaper have a very small chance to miss from his hitscan KE-Sabot.
HOW IT SHOULD BE (look in spoiler):
Variant ?1
Variant ?2
Obviously, SA Hawkins, RPR, Slug, and KE also should be changed with similar logic.
2. Vertical aiming angle.
Second thing which is extremely stupid, and allow Berserkers and Sasaults shred noobs in cqc.
It is a perfect example, how old general game-designer don�t understand nothing in hawken gameplay.
Up and Down Vertical aiming angle SHOULD BE THE SAME!
3. Bruiser, Hellfire and Seeker.
I talk about it early (many times) Bruiser and HF rockets should be a little buffed. Rocketeer Seeker rockets should be nerfed a little to compensate Bruiser and HF buff.
https://community.pl...-to-change-its/
4. Weapon spread while flying.
Another thing in air combat, with hidden game mechanics which old ADH game-designers not see (or maded it special! I don�t know)
Early when you flying, your weapon spread was increased. It working with the very simple idea. When you stand on ground and use boost, you can�t shoot. When you flying, you have the same speed with boost, but you can shoot while you move.
Early Additional weapon spread compensate this. Now weapon don�t have a dynamic spread and this point has become unbalanced.
5. Assault, TV and G2-Assault Abilities.
Assault and TV abilities should be nerfed to 25-30% cooling. And 100% cooling if you overheat (now it is about 50-60%, I think). Assault can deal ~1.4k damage before overheat. And ~2.1k with ability. With this nerf, maximal damage before overheat can be closer to ~1.8k
Obviously, G2-Assault ability no need to change, because it more weaker than other.
This changes also make a difference between Assault and G2-Assault.
6. Raider ability.
Raider walking speed shouldn�t increase when Raider use ability. Only Boost speed. i'm too lazy to explain why.
7. G2-Raider Ability.
G2-Raider shouldn�t blip on radar when activate Ability. Still think it is a bug.
8. Incinerator DPS, and potential Damage. Damage to battleship.
I talking about it many times. This mech have a tonnes drawback, and ruined many aspects of game. tonnes of DPS, Damage before overheat, Damage Dealer + buffer/debuffer in one face. Extremely fast fire rate from SAARE, Broken overheat mechanics, Damage to battle ship in siege. Too many broken thing in this mech in one moment. It should be changed. Nerf, rebalance, whole change mechanics, it doesn�t matter. This mech is broken and it needs to be fixed.
And please, Don�t use stupid argument like �Incinerator don�t have 210 DPS in real fight!� Yes, maybe incin don�t have it, and have only 100-120 real DPS. But Brawler also don�t have 145 DPS which it have on paper, will be good if his real DPS around 50 (if not less). Because most of time Flak doesn't deal 120 damage for every shot. So, no need to tell me a bullsh!t, this mech cause problems in gameplay in many situation, and this is main reason why it should be changed/fixed. This mech always be a problem if we leave it as is, in current statement.
https://community.pl...age-2#entry9341
https://community.pl...rator-gameplay/
9. Orb-lording.
It can be changed. Each mech can consume only one Orb in one time. When first Orb consumed, mech start consume energy from second Orb. This is one of the balance issue which should be changed several times and tested. change it once, and than look how it working in next month, if it is nerfed to much, trying to make first orb consume speed to 100%, and to 50-60% for other nearbly Orbs (for example), etc.
10. Encouraging death Internals.
It should gone. Composite armor should be remaked or even deleted from game.
11. Air-180 internal.
Mech should continue falling and burn fuel when you use shift+s in air. not a big deal, but it is a stupid bug. one of the perfect examples, how devs trying to change core mechanics created by previous game-designers (which know how this game should be, talking about beta) and causes tonnes of bugs and defferent exploites in ascension :?
12. Player GUI crosshairs/reticules.
All Crosshairs customization should be free. It is very stupid sold it for HC (or even MC, lol). Nobody spent MC on this. Old Devs take nice crosshair which we have before, just let the players use crosshairs which they want. In every game which I know, change crosshair it is an option in game menu (or players modding). It is very stupid trying to sold it. Very stupid and.
13. More smooth Falloff for some weapon.
Many weapons have an extremely �sharp� Falloff damage. For example Flak, you can deal 120 damage at point blank, but if you enemy stand far than 35 meters you start deal 10-20 damage to him. lol. Meh. It is not how it should be. Make it more �smooth� for example, flak deal ~60 damage on 35-40 meters, ~30 damage on 60-65m, and 10 damage if enemy stand too far.
14. MG-Turells and R-turret item throw.
It should be throwable like it was before. Like a HE-Grenade or Shield, when you hold button longer, you can throw it far. It will be good if MG-Turret can be a �sticky�, for example, you can throw it on ceiling or wall and it stick to it, and start to shoot in your enemy from unexpected places.
15. A/B/C class Dodge distance and Dodge speed.
It can be the same with A-class to every mech. Dodge distance and Dodge speed. Probably it required a slightly HP nerf to C- and B-classes, but every player should have an equal chances to dodge enemies attack, doesn�t matter which mech you use.
Edit:
16. FOV
Max. Default FOV should be 120, to more comfortable gameplay.
17. Infiltrator decloak shouldn't be based on heat
One that should be added is heat-adding items and weapons (SAARE) knock the cloak off an infil which is stupid and probably due to some wonky coding to know if a mech shot or not based on heat generation.
18. Scanner
Do something with dis.
19. EOC and HEAT charging mechanism.
It is very uncomfortable weapon, because you always should hold LMB. very uncomfortable doing it continuously, and very uncomfortable shoot with this. doesn't matter charged/uncharged shoot you use, heat generation after shoot will be the same. let these weapons charged automatically, allows the player to only watch to "charging indicator" and easily shoot in "one click". without tiresome holding the button.
Old ADH devs delete almost all Hawken features, to make this game more "easy", but can't (or don't want) change stupid weapon mechanics, which is actually hard for average player? oh...
20. Different mouse sensitivity for Scope/Unscope
well...no more to say.
21. Training Ground
Return old training map. Or making Training on Prosk/Uptown map. People who start traning should see better part of Hawken, they need to see what awaits them in the real game. Current holo-level is suck like a hell.
22. HE-Grenade and ISM-Disruptor
HE-Grenade came from old-hawken. Now game is faster, walking is faster, mech is faster, but grenade not changes.
You should added text info about "grenade-charge" in description. Still not all players know that if you holding item button, you can shot grenade with faster speed and more far.
the same description should be added in many items, actually. like Shield or EMP.
And ISM-Disruptor. personally i think it is a little useless. but maybe i'm wrong. it is just a "panic button" when everyone think it is a EMP and dodge it. Maybe added "-5% armor" debuff while you under ISM affect will be a not bad decision.
23. Coop Bot Destruction / CoBD
I actually hate this mode, and think it is no need in hawken. But i know the way how to do it better.
Most of problem - CoBD dont have playability. i mean, you play in this mode one time, and you don't find nothing interesting in this mode again.
This game mode should have 2 Variants.
1 - Casual (Currently CoBD)
2 - Survival.
What difference with current mode?
Enemy Waves should be Infinity. Every 5 waves enemies will be stronger. when/If you beat all 25 waves you start from 1 wave with more stronger enemies and bosses.
You team can use only 3-4 countermeasures in one match (i mean ressurect, team ressurect etc.)
than more waves you survives, than higher Reward you gain.
If say more simply: You can't win in this mode, you should Survive as many waves as you can, against strongest enemies and bosses.
Edited by nepacaka, 19 November 2015 - 03:44 PM.