I'm not really sure how that's relevant to a discussion on G1 vs G2 variants, and I'm not saying that just to bail out of a debate. I'm legitimately confused. Regardless of gamemode or situation, a G1 and a G2 version of the same mech are going to fill the same role and play the same way. The only difference is that the G2 is going to do it better because of the combination of its better stats (less important IMO) and its better gear (the real problem).
See, DM gets it. Everyone is really missing the part that really matters and completely overreacting to other parts of the situation at hand.
The only thing that makes the G2s definitely better overall are their extra use of certain mk2 items and the much stronger advanced internals. The minor differences in stats between G1 and G2 is a complete non issue. The real issue is the much better item and internal slots.
A g2 Brawler repair kit, extractor, repair orb mk2, and shield mk2 (really think they should have given it blockade) is better than the g1 brawler with the same internals/items marginally on paper (roughly 5-8% in 3-4 stat areas for most g2s).
Brawler G1 G2 %
Armor 850 900 5.8% (50 hp is the largest hp difference I have seen of any g2 versus its g1 counterpart.)
Fuel Tank 120 L 126 L ~5%
Boost Speed 24.32 m/s 24.32 m/s
Fuel Regen 8.51 L/S 8.51 L/s
Ground Speed 14.5 m/s 15 m/s ~3.4%
Air Speed 25 lol/s 25 lol/s
Radar 97.5 m 97.5 m
Overheating 6 s 6 s
Dodging 1.8 s 1.7 s 5.8%
In practice, the difference is negligible. With the brawler in particular, I will admit the hp bonus of the g2 brawler is noticeable sometimes. With other G2s that have more hp I have not found the difference to be noticeable at all. Now that being said, when you have a g2 brawler that has adv repair kit, adv extractor, repair orb mk3, shield mk3 vs a g1 brawler that can only have repair kit, extractor, mk2 items. The difference can be pretty big depending on the situation. The situation being whether or not the g2 brawlers internals can be activated. That is the problem I personally have with g2 mechs in the current console iteration.
G1 G2
Extractor = 30% faster Adv. Extractor = 45% faster (possibly more haven't unlocked yet but this would match the trend from basic to regular)
Repair Kit = 20% more Adv. Repair Kit = 30% more
1x mk2 shield (?roughly 2 tows of hp?) 2x mk2 shield
1x mk2 repair orb (170 hp) 2x mk2 repair orb (170 hp each)
The prices of g2 mechs is not an issue.
G1 CRT = Free (3rd best mech in the game imo)
G2 CRT = 5k HC (tied for best mech in the game imo)
G1 Zerk = 5k HC
G2 Zerk = 9.8k HC
G1 Infil = 7k HC (tied for best mech in the game imo)
G2 Infil = 15k HC (2nd best mech in the game imo)
G1 Assault = 5k HC (actually a beast, don't believe the naysayers)
G2 Assault = 9.8k HC
G1 Grenadier = 9.8k HC (plz buff)
G2 Grenadier = 25k HC
G1 Brawler = 7k HC
G2 Brawler = 15k HC (so cheap for such power)
Nief = free
My total play time is 27:14:08 with 74,346 HC earned. That is enough to get a few G2 mechs and fully upgrade them. Now there is the whole part where you need to get the mech of choice to mech rank 6 before you can purchase a g2 mech. That is the truly rough part. That being said I have played a lot of G1 mechs and haven't really focused on leveling one mech in particular. Yet still have the G1 infil almost rank 6 (1.4mil exp away after 8 hrs in the mech). One thing I think they could do to alleviate this is either slightly increase the exp gain, do bonus exp weekends, or allow for the purchase of exp and hc boosters. Yep that's right you currently cannot get them on the console. I thought this was a f2p model game, aren't purchasable boosters a standard thing amiright?
I think I have painted a clearer picture for some of you. There are some really good mechs with G2 variants that are very cheap compared to other G2 variants and even some G1 mechs.
Let me preface this last bit with a disclaimer: I think Hawken has some of the finest core gameplay of any shooter ever made.
From my perspective arguing about the decisions made in terms of G1 vs G2 progression is pointless compared to the decisions (or lack of) made in terms of aspects of the game that really effect player retention. After a few days of playing I was seeing people with all sorts of mechs from every part of the tree. I don't think that the mech web itself is an issue. I do think that the mechs on the web could use a lot more showcasing in terms of what they do, instead of a dinky little tooltip that pops up when you press square. Only to find that it still doesn't tell you fuzzy bunny about the mech in terms that a new player would understand. Another thing, the tutorial is still the same uninformative mess when compared to what is expected of players to do for the team in the game. The UI in game is still lacking when it comes to directing the player to the action, alerting them of teammates in need, conveying information about the status of teammates, and not nearly in the player's face enough about the objectives of MA and siege (the source of a lot of frustration for new players and old players). Lack of information about what things in the game do (mechs, weapons, internals, certain stats) is a real buzzkill for new players. Large confusing maps is another big turn off (really need to guide new players through these areas to the action). Not having bots to fill in empty spots on servers.
On the whole filling in empty spots with bots....SERIOUSLY F'ING DO THIS ALREADY, SHOULD BE PRIORITY 1, MAKING SURE GAMES ARE 6v6 NOT 5v4 3v2 6v5 1v2 etc. BIGGEST COMPLAINT ABOUT HAWKEN I HAVE HEARD EVER SINCE I STARTED PLAYING. BIGGEST REASON WHY I HEAR PEOPLE QUIT. IT IS ALREADY DONE IN BOT TDM PORT THAT fuzzy bunny OVER TO ALL PVP GAME MODES. Sorry, really passionate about that one.
Anyways there is my opinion on the discussion thus far.
Edited by CounterlogicMan, 27 July 2016 - 01:00 AM.