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Dev Update - December 12

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#41
nepacaka

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imo, some things on consoles which should be fixed
1) G2. due the G2 is a "top-content", G1 not worth to upgrade or spent money on it (HC and MC)
2) maybe i'm wrong, but i hear that G1 and G2 customization is a little different. why? it is quite bad that you can't buy some chassis paints for G2.
3) probably need return changing mech torso back, and allow players create any mech, despite on mech what he play.

4) grinding is too high. anyway, it can be a good moment. Devs can make a discounts and sales for HC, like "predator and SS week/month, now they 50% cheaper". the same like other games do somethimes. (MWO/WoT)
the same with unpopular camo/parts, maybe (if devs see a dynamic of what people buy on acc, which mech the buy, etc. statistics i mean)
5) will be also good see some events for player. (do something, and got you reward). the same like MWO do. if you always play you can win some small prizes, MC, camos, cockpit decor etc. than more player play, and spent time in game, than more cool stuff he have on accounts, and continue play in game. personally, i think it is importants (ha?ken should be like a drugs, lol xD)
 
6) finally buff fuzzy bunny flak-brawler. ( - 3 -')

not talking about balance, cuz i'm 99% sure, console balance doesn't exist. if it come to PC in it current state, it will be awful. (like useless Gren with 2xRevGL, and 36m with his turret. i mean, yeah...maybe this things really super-good balanced for Consoles, but on PC these things will be awful)


Edited by nepacaka, 14 December 2016 - 11:29 PM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#42
DeeRax

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Yeah. If the HOWKEN G2 system as currently is finds its way to the PC, I'm done.
(drink).


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#43
dorobo

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Bring it on! Gren with 2xRevGL! With 4! MF!



#44
DallasCreeper

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Bring it on! Gren with 2xRevGL! With 4! MF!

Grenadier new special ability: Increases Rev-Gl RoF by 200% and also decreases heat generation. 


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#45
Anichkov3

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I am pleased that the developers have begun to consider options for improving matchmaking. Therefore, let me remind my old suggestion. Delete entry restriction on high-level servers must be careful. We must avoid a situation where an inexperienced beginner can go to the game, where it will be a burden for the team. In the vast majority, such a negative experience leads to a reluctance to play later in the game. 

 

https://community.pl...fix/#entry54571


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#46
EM1O

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i may have missed it, but we Aren't going to the tree format here, are we? :yucky:

the old PC version was a horror IMHO, and it hasn't exactly gotten rave reviews from the consouls that streamed lately...most didn't know there was something better (the PC Garage isn't perfect, but it ain't bad).


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#47
CZeroFive

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We'd like to revisit the G2 concept at some point. No specifics to really share right now, but it's something that has come up in discussions.

 

Personal opinion: G2s should not have a power creep, and should be alternate types of a Mech chassis you unlock - ie; less stats in some areas but more in another - instead of a direct increase in power. It's not too late to revisit G2s in a fashion like that, but it's also a decent amount of time we'd have to invest - both to plan, and tweak those stats, plus a better display of that information to the end user so they understand what a G2 (and possibly other variants) are.


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#48
6ixxer

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G2s imo are always piloted by a 'Power-Creep'

 

Normal creeps in mechs are enough...

:p



#49
crockrocket

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Thank you for focusing on player retention, frankly it's the only thing that matters at this point.
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#50
DallasCreeper

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G2s imo are always piloted by a 'Power-Creep'

 

Normal creeps in mechs are enough...

:p

What about dallas creeps?


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#51
Acguy

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Is Neif going to come to PC as-is? That thing looks a little scary.



#52
Amidatelion

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Is Neif going to come to PC as-is? That thing looks a little scary.

 

Its not. The nerfs on Xbox live right now have dropped it from what meta exists because it is so fragile and people learned to track in the air. It's in a good place. Then again, perhaps people just got too addicted to using the Civ to one-shot noobs. I dunno, I don't have problems with it, but I don't have problems with anything that isn't called hestoned. I'd knock maybe another 10 HP off and do something with the air maneuverability because right now its just insanely irritating more than anything. Not fun to play against, but not OP either.



#53
hestoned

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lol you guys have no idea. the console meta is so vastly different than pc meta. hellfires, civ and eoc predator dominate the server servers. its like the complete opposite of pc servers. all scouts are awful and just float in the air. thats another thing. NO ONE dodges. everyone just holds the jump button. turret mode is everywhere. every rocketeer player turret modes every life no matter what. even console players see how bad gren is. i have seen maybe 1 person use it in the last couple months. they then immediately switched out after dying so much. berserker is still retarded af. jump, hit ability and spam air dodge while swinging the stick around like a drunk piss.


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#54
Amidatelion

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lol you guys have no idea. the console meta is so vastly different than pc meta. hellfires, civ and eoc predator dominate the server servers. its like the complete opposite of pc servers. all scouts are awful and just float in the air. thats another thing. NO ONE dodges. everyone just holds the jump button. turret mode is everywhere. every rocketeer player turret modes every life no matter what. even console players see how bad gren is. i have seen maybe 1 person use it in the last couple months. they then immediately switched out after dying so much. berserker is still retarded af. jump, hit ability and spam air dodge while swinging the stick around like a drunk piss.


This. The Nief dies to the current meta and the Berserker does everything it does better.

#55
Acguy

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I noticed the vytro has the same parts as the assault G2, will they remain identical when the vytro gets brought over?



#56
nepacaka

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lol you guys have no idea. the console meta is so vastly different than pc meta. hellfires, civ and eoc predator dominate the server servers. its like the complete opposite of pc servers. all scouts are awful and just float in the air. thats another thing. NO ONE dodges. everyone just holds the jump button. turret mode is everywhere. every rocketeer player turret modes every life no matter what. even console players see how bad gren is. i have seen maybe 1 person use it in the last couple months. they then immediately switched out after dying so much. berserker is still retarded af. jump, hit ability and spam air dodge while swinging the stick around like a drunk piss.

but you understand, that it is not how it will be, if you play in console version on PC (i mean, keyboard+mouse). it is only because console players is nubs (if compared with PC i mean, mostly)
but it is all about numbers.

for example, new console G2-Marodeur. it is literally seems like imba for me, if compare with console G2-Brawler.
look, he has 700 hp vs 900 on brawler. it is not a big difference. at the same time, G2-Maradeur have vanguard speed, and blitz. on a PC g2-Raider has lower walking speed, on console - faster, (for C-class). it is mean, even his ability got buff.
higher alpha-strike. 
due the HP of all mech increased, Flak-brawler will be more suffer from overheat problem, because you need do more shoots.

what i'm talking about, why you need brawler if you have maradeur? it is just like "vanguard+ 1/2 brawler" now. 
 

the same things with sustain vs burst. due the HP is a little higher, and "time to overheat" not change, i think, in current console build (if we put it on PC right now) some of weapons hurt more. literally, because you need "one more shoot" now. sustain not suffer from this very much, cuz you just pew-pew. all of you need - have a good aim. sasalt, bers, rock, vanguard, arfil. still most of popular pick. just because imba+easy to use. don't care about range, shoot until enemy die. we have 20 mech in game (or more on consoles), and people always play on 5 of them. bacoz the rest of 15 is hard to play and suck in attack.

siege-mode problem. it is literally game of "who bring more C-class in team - win" now. it is always long, super-bored, predictable, massacre fight on AA.
it is always due the largest HP-pool, and now it is even more increased. 
at the same time, A-class on consoles still have a very small HP buff (if compare with C). and still very fragile. +incinirator, which always turn siege into something stupid, (i'm about shooting in ship with papa-saare, top-dps, etc. just ugly, meh)

and those new turrets mode... oh, i'm pretty sure, that devs (or their "testers"), newer play on Rev-Gren against berserk with AC, and they even don't have any idea how hard it is. I don't know how it is for you? maybe you are a genius of predict-air-moves, but personally for me, it is super hard.
to be honest, one berserk it is not a problem... 3 sasaults with AC - this is a problem xD

Anyway, without air-mid detonation, even if you give gren ability "+500% splash radius and +1000% damage", he still will be useless in a "World of Air-Compressor". Especially now, when devs made 1,2,3 slot AC. and now everyone can fly. how it is playble without GL on gren, i don't know. but i'm 99% sure, it is impossibru in match with 2k+ mmr.

it is only several examples, there some much more in reality. but i even don't want to think about it, cuz it is useless waste of time.


one of the most problem in current hawken which i see - devs testers. which have 1250 mmr. it is the root of all evil in game balance, and implementing new turret-mode, and other stuff.
they even think that turret mode is playable and really needed in this game, lol. u stand - u ded.
(especially when we have mech like incinerator, which can destroy and making useless Any turret-mode in game. quite stupid sitting without speed in game about AC... :/ )

i should notice. despite many negative things which i see on consoles, i also see many positive things in console version. it is just sux in general because it is 50/50. 50% is good. 50% is bad. now devs just should fix another 50% and all be a super-good... or super-worse if they fix wrong 50%... :D


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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#57
nepacaka

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I noticed the vytro has the same parts as the assault G2, will they remain identical when the vytro gets brought over?

g2-assult on consoles use standart assult body (current g1-assault from PC).


Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#58
IRON_LORD

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I'm waiting for a big update before getting back to my pilot seat. I'm glad to know that moment is getting closer.
Be sure that I will spend my money on cosmetics. Mechs are awesome, and having one that feels personal is even more compelling.

There's just one thing that worries me: will anyone know about the relaunch of Hawken? A good marketing/advertising campaign will be needed.



#59
BaronSaturday

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This goes all the way back to the September post by you guys and comes to this one.

So. The balance of thus game has always been a big fuzzy thing. And it's always had a number of limitations forced on it for reasons. Number one is the weapons. Each mech, barring the G2 models, gets 3 primaries to choose from that are pretty arbitrary and a secondary that does not change and is oft unique to the mech. This is great but it doesn't really feel very mechish. It feels very standard arena shootery and Hawken needs to bridge a gap here.

Number one. Let's make classifications matter. These are the changes I propose.

Support
Bruiser

Light Support
Technician
Nief

Heavy Support
Incinerator
36M
Rocketeer

Ambush
CIV
Predator

Light Ambush
Ifiltrator

Heavy Ambush

Skirmish
Assault
CR-T

Light Skirmish
Berserker

Heavy Skirmish
Granadier
Vangaurd

Marksman
Sharpshooter

Light Marksman
Reaper

Heavy Marksman

Siege
Raider

Light Siege
Scout
Charge

Heavy Siege
Marauder
Brawler

Now. What is the general design principle behind these classes and what does it mean for our Mech Bases Arena Shooter? Well. It conveys a lot of information. Those little titles say a lot as far as how a mech I supposed to be played and countered.

For instance, and we can verify this in the game as it stands.

Support helps group accomplish tasks by having unique mechanics. Healing and suppression mostly. Easily countered by all other classes but Ambush as they tend to be in a group. Siege vehicles tend to take down support vehicles handily.

Skirmishers do the bulk of the fighting from medium to close range. They're weakest to Marksmen types.

Siege types tend to be fast and have a high Alpha but have low health. They're weakest to Ambush type mechs and excel at killing support and Ambush.

Ambush types tend to be slow, low health vehicles that range from trap layers to high Alpha surprise attackers. They excel at killing Siege and Marksmen types, but can easily be killed by Siege types.

Marksmen types range in speed and damage out put and excel in long range combat and suppression. They excel at killing support and Skirmish types.

While these titles exist in game to some degree, their purpose is not conveyed very well. At least not to the new player. Conveying a sense of purpose is not just important when it comes to how a mech is played, but it also gives the player a more defined sense of purpose as well.

How does gun balance fit into this? Well. That's the tricky bit, but rather than having three primaries and a unique (for the most part) secondary, mech should have a pool of types of weapons to choose from for their role. To make balancing easier, the weapon you choose could have all sorts of affects on speed, health, so on and so forth. For instances. Giving all support types access to a light, medium, or heavy swarm weapon. Light will increase speed but decrease health pushing certain mech into a suppression or harassment role while a heavy will decrease speed but increase health pushing them into a suppression or tank role. Light mech would get access to light and medium, medium would get access to either light and medium or heavy and medium contingent on which balances better. And damage takes a number of factors into account based on the mech you've chosen as in they would have modifiers that affect every weapon.

I'll edit this to include a section on internals.
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#60
TangledMantis

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lol you guys have no idea. the console meta is so vastly different than pc meta. hellfires, civ and eoc predator dominate the server servers. its like the complete opposite of pc servers. all scouts are awful and just float in the air. thats another thing. NO ONE dodges. everyone just holds the jump button. turret mode is everywhere. every rocketeer player turret modes every life no matter what. even console players see how bad gren is. i have seen maybe 1 person use it in the last couple months. they then immediately switched out after dying so much. berserker is still retarded af. jump, hit ability and spam air dodge while swinging the stick around like a drunk piss.

 

Cant you just plug a KB&M into the USB ports on an xbone and pilot like you would on PC? 

 

Im not a console peasant so I dont know about these things but ive seen people use keyboards on xbox's before..



#61
TheButtSatisfier

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Cant you just plug a KB&M into the USB ports on an xbone and pilot like you would on PC? 

 

Im not a console peasant so I dont know about these things but ive seen people use keyboards on xbox's before..

 

Keyboard support is currently limited to just text input, and there's no mouse support. Microsoft has said that they will implement ingame support for both in the future, but haven't specified a date.

 

Sources:

 

http://www.howtogeek...-your-xbox-one/

http://www.pcgamesn....d-mouse-support


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#62
ARCH3TYP3

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Cant you just plug a KB&M into the USB ports on an xbone and pilot like you would on PC?

A XIM 4 is about $125, and offers the ability to play using keyboard and mouse on Xbone and PS4.
Some time ago I requested that a Hawken profile be created, over on the XIM 4 forums. A developer kindly responded after creating one, so there is now 'official' Hawken support for XIM 4.
Edit:

08/20/16 �

Hawken was released a few weeks ago. If its not in your game list try to go to menu->globals and force a library update.


Edited by ARCH3TYP3, 20 December 2016 - 12:10 PM.

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#63
Call_Me_Ishmael

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A XIM 4 is about $125, and offers the ability to play using keyboard and mouse on Xbone and PS4.
Some time ago I requested that a Hawken profile be created, over on the XIM 4 forums. A developer kindly responded after creating one, so there is now 'official' Hawken support for XIM 4.
Edit:


I will look into this

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#64
crockrocket

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I will look into this

I believe Crafty got one when howken came out, you may want to talk to him about how it performs and whatnot.


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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#65
bacon_avenger

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Personal opinion: G2s should not have a power creep, and should be alternate types of a Mech chassis you unlock - ie; less stats in some areas but more in another - instead of a direct increase in power. It's not too late to revisit G2s in a fashion like that, but it's also a decent amount of time we'd have to invest - both to plan, and tweak those stats, plus a better display of that information to the end user so they understand what a G2 (and possibly other variants) are.

So, kind of what they were originally designed as, not better, not vertical progression, just different and something to have fun with, not necessarily good for 'competitive' matches.

 

I really hope that the trend of 'higher level = more power' is bucked in the next patch...


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#66
Acguy

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Personal opinion: G2s should not have a power creep, and should be alternate types of a Mech chassis you unlock - ie; less stats in some areas but more in another - instead of a direct increase in power. It's not too late to revisit G2s in a fashion like that, but it's also a decent amount of time we'd have to invest - both to plan, and tweak those stats, plus a better display of that information to the end user so they understand what a G2 (and possibly other variants) are.

 

So the difference between a "G1" and a G2 mech would be similar to the difference between an assault mech and the crt?

 

I honestly don't think that's a great idea. I'm not saying it's worse than what we have as far as G2 mechs go, but as I've said before, you want things to be incomparable. Unless the different parts offer things that distinctly alter how they're best played, then they'll either seem redundant, making the extra one pointless, or one is going to be quickly regarded as superior to the other, once again making the extra one pointless.

 

Again, let's compare this to the relation between the assault mech and crt we've got; putting aside aesthetics (because who doesn't like looking like an old crt monitor?), would anyone really miss fred if he got removed entirely? Would the game be that much worse off? Would it really be missing anything at all?

 

Off the top of my head the only advantages I know fred has is a slightly larger radar (good, I guess), slightly faster fuel recovery (but less fuel, and I usually fully recover with assault anyway before I need to boost again given all the time I spend shooting), and a slightly shorter overheat duration (though both mechs have coolant to avoid this, so who cares?). The assault mech is basically better on all other fronts, has stats that are more rewarding in general. In particular, the assualt has significantly more health than fred and all other midweight mechs in general (save for G2), which means it benefits slightly more from the armor fusor (as the fusor heals a fraction of your max hp), which in turn is one of the first parts people are going to consider slapping on a coolant mech since you're only going to use coolant if you just got out of one long firefight and feel like entering another. In other words, you need to heal after you get a kill if you want to use coolant in an upcoming firefight, which is where you're going to most frequently see the opportunity to use coolant arise.

 

Given how new I am, I don't think it's a stretch to say that other new players are likely to ask this question and come to a conclusion just as quickly. If you just add a bunch of freds, noone's going to really feel like you've added much at all. Worse still, if they find the G2 version to be the similar-but-better version, they're just going to accuse you of making the game more grindy. Balance requires uniqueness. As far as passive stat changes go, we already have internals, which by no mere coincidence happen to house most of the games balance issues (the biggest one being orblording, an issue that comes form the fact that you can basically gain the effect of the basic extractor four times over due to the redundancy from the medkit parts). You're duplicating the part of the game which already shows the issues that stem from the existence of duplicate parts of all things.


Edited by Acguy, 28 December 2016 - 02:50 PM.


#67
TheButtSatisfier

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So the difference between a "G1" and a G2 mech would be similar to the difference between an assault mech and the crt?

 

I honestly don't think that's a great idea. I'm not saying it's worse than what we have as far as G2 mechs go, but as I've said before, you want things to be incomparable. Unless the different parts offer things that distinctly alter how they're best played, then they'll either seem redundant, making the extra one pointless, or one is going to be quickly regarded as superior to the other, once again making the extra one pointless.

 

What if the abilities were unique to each G1 and G2, similar to how a PC Raider has a separate and unique ability from the G2? Then again, balancing individual abilities for every mech's G1 and G2 variants could be difficult - that's a lot to juggle. Maybe the G1/G2 ability variants are more in the same vein as one another but with small tweaks. For example, a G1/G2 assault could have 100% heat removal / 50% heat removal but +15% run speed, respectively. 

 

I think doing something like the above in addition to eliminating G1-to-G2 power creep would be the most optimal way to address the current imbalances when taking balancing, engagement, and fairness into consideration.


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#68
wischatesjesus

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What if the abilities were unique to each G1 and G2, similar to how a PC Raider has a separate and unique ability from the G2? Then again, balancing individual abilities for every mech's G1 and G2 variants could be difficult - that's a lot to juggle. Maybe the G1/G2 ability variants are more in the same vein as one another but with small tweaks. For example, a G1/G2 assault could have 100% heat removal / 50% heat removal but +15% run speed, respectively. 

 

I think doing something like the above in addition to eliminating G1-to-G2 power creep would be the most optimal way to address the current imbalances when taking balancing, engagement, and fairness into consideration.

 

 

This is something that was discussed briefly in hawkenscrim and I think it has some potential. Having identical (or roughly-similar-but-certainly-not-a-direct-upgrade) stats but a distinct ability could make G2s a lot more interesting and put a shred of justification on the otherwise totally false "30+ mechs" claim.

 

One thing that was suggested was that, for C mechs, one of the flavors would have the turret mode, while the other would have an actual ability (like the brawler heal blast that was never released, or the gren ability as it is on pc right now).


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#69
Acguy

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I'd like to pause for a second to throw down a disclaimer and say that while I think incomparablility is a nessecary requirement for balance, that simply being having incomparablility does not guarantee balance.
 

What if the abilities were unique to each G1 and G2, similar to how a PC Raider has a separate and unique ability from the G2? Then again, balancing individual abilities for every mech's G1 and G2 variants could be difficult - that's a lot to juggle. Maybe the G1/G2 ability variants are more in the same vein as one another but with small tweaks. For example, a G1/G2 assault could have 100% heat removal / 50% heat removal but +15% run speed, respectively. 

 

I think doing something like the above in addition to eliminating G1-to-G2 power creep would be the most optimal way to address the current imbalances when taking balancing, engagement, and fairness into consideration.

 

The assault suggestion doesn't sound terrible, but I feel like after enough gameplay people would inevitably begin to favor just one option. Run speed is a mechanically different thing than heat, but I still feel like you could weigh your options with both of those in a pretty straightforward fashion with enough time. Ultimately you should provide alternatives people are willing to flip back and fourth on; that's how you know both were worth putting in the game.

 

As far as unique abilities go in general, yeah, that makes enough sense, but different abilities are what identify mechs their own mech. Kinda may as well not be a G2 at that point. Unless you're using the G2 system as an excuse to make brand new mechs with the same visual model to save time on asset production (which is fairly understandable but ultimately inadvisable since the devs need to produce cosmetic items to make money anyway) I kinda don't see the point in general.

 

You could also consider doing something like unlocking an alternative secondary, but that would likely be hard to balance. Rewarding if it could be balanced, but still hard to balance due to all the strings you'd have attached to everything (nerfing a secondary that was OP on one mech might hurt another mech which uses it just fine, etc). Unless each suit got a custom secondary which could be adjusted without messing up anything else that's already in place it'd be nigh impossible.

 

However you could actually try making a special set of G2 secondaries were produced and balanced on their own (as in, without adjusting the stats of prior secondaries) and placed only on mechs they weren't tactically overpowered on. I've seen a few people complain about fixed secondaries, making new ones for old mechs might be a good way to "get their vote" without tangling things the same way you would by letting people slap anything on anything.


Edited by Acguy, 28 December 2016 - 07:00 PM.


#70
Dedhed

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Good to see another update, looking forward to more open games. I know this was put up on the 12th, but I haven't been playing or checking the forums much lately. Also looking forward to these eventual changes and genuinely hoping they really do come.  :thumbsup:

 

Thanks CZeroFive for keeping in touch.

 

Oh! and my icon is now season appropriate again! Or close anyway.


Edited by Dedhed, 29 December 2016 - 06:20 PM.

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#71
DieselCat

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Is that the Grinch, wearing a Santa hat ?


Just Relax....and take life one game at a time....

Don't run to your death....walk

 

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*+

 


#72
Dedhed

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:teehee:

 


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"One day I will leave this world and dream myself to reality" -- Chief Crazy Horse

 

"Love is the Law, Love under Will" -- Aleister Crowley

 

"This is like talking to breakfast cereal" -- Otherland


#73
WmMoneyFrmMissouri

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I haven't seen the Chinese New Year skin become available.... am I missing something CZero?
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wmmoney.png


#74
SS396

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I haven't seen the Chinese New Year skin become available.... am I missing something CZero?

 

Jesus Christ.  FailFish.

 

You might be missing the simple fact that ITS CHINESE NEW YEAR, not gregorian New Year.  Chinese new year doesn't happen until Saturday, January 28 2017.

 

I'm not even Chinese but I know the difference.


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#75
claisolais

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Jesus Christ. FailFish.

You might be missing the simple fact that ITS CHINESE NEW YEAR, not gregorian New Year. Chinese new year doesn't happen until Saturday, January 28 2017.

I'm not even Chinese but I know the difference.

Superstore doesn't just start selling Christmas decoration on the day right?
????2017?????????Dev???????????????????????????????????
Spoiler

*cough*
It hasn't been a month, but we could say it'a been 'weeks' already, and we want to prepare for the holidays. Also, release something for 2017 New year PLS, like an event. 2017 it's literally right in front of us.

Edited by claisolais, 31 December 2016 - 01:30 AM.

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#76
WmMoneyFrmMissouri

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Jesus Christ. FailFish.

You might be missing the simple fact that ITS CHINESE NEW YEAR, not gregorian New Year. Chinese new year doesn't happen until Saturday, January 28 2017.

I'm not even Chinese but I know the difference.


Did I develop the idea to release the skin? Nope. Was it mentioned that it would be released over the holiday? Yep. It appears to me you missed a few small facts son.

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#77
SS396

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Superstore doesn't just start selling Christmas decoration on the day right?


That was my underlying point though, expecting it now is like expecting Valentine's day themed decorations, maybe they plan on releasing it at a later date closer to the actual lunar event it coincides with, I don't know, CZeroFive hasn't said a date when they are planning on releasing it.
 
I mean take a look at the recent XB1/PS4 releases, they just got New Years decorations on literally New Years Eve, maybe expect it to be released on Chinese New Years Eve.
 

It hasn't been a month, but we could say it'a been 'weeks' already, and we want to prepare for the holidays. Also, release something for 2017 New year PLS, like an event. 2017 it's literally right in front of us.


The only stuff they could release or unlock are the things ADH had already released and removed from the store or the things ADH had hidden in the current game, because any new additions would require a new client build.
 
But even with all of the discussion about the great Hawken code freeze the EVEN GREATER NEWS is that the art assets do not need the code to be developed, they are developed in parallel, so all this time the code is locked there is nothing preventing an artist from creating new models, maps, skins, etc.  
  
 

Did I develop the idea to release the skin? Nope.


 
You are right you didn't come up with the idea, but lets take a moment and look at the trouble you have caused. You have broadcast your willingness to purchase a skin that was originally released as a limited time only skin. One that you and others missed out on, and now you want it to be made available to you ASAP.  I explained how rereleasing this skin has a negative effect on the veterans that already purchased this skin, as their exclusive skin no longer remains exclusive.  I'm sure you can understand that simple principle.

 

Was it mentioned that it would be released over the holiday? Yep.


Oh really, which holiday was it referring to, that one thats already past or the one that has yet to arrive??

Bah dum tish.


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#78
hestoned

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theres no good reason to not release cosmetic items that were once limited. if i purchased the vanguard initiative back then i would have no problem with cupcake chassis and those emblems being released. all the holiday skins look cool too. how can any argue against this other than my feewings got hort.



#79
SS396

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theres no good reason to not release cosmetic items that were once limited. if i purchased the vanguard initiative back then i would have no problem with cupcake chassis and those emblems being released. all the holiday skins look cool too. how can any argue against this other than my feewings got hort.

 

Sure there is, Honor and Respect.  It is Reloadeds responsibility to honor and respect all things Hawken, and that includes the terms and conditions of exclusive items sold in the past.  It is as simple as that.

 

I didn't make them exclusive, I have no vested interest in them whatsoever, so don't try to cop up a bunch of fuzzy bunny about my feelings getting hurt.  ADH is the ones that made them exclusive limited time only releases, and that is what makes those skins so extra special above and beyond them just looking cool, and for anyone to rerelease them completely shits on the exclusivity of them.  Does it not?  That is the ROOT of the issue here.

 

Just because you personally wouldn't have a problem reneging on an exclusive release, doesn't mean that its not fundamentally and morally wrong.  I see it for what it is, a money grab that costs Reloaded absolutely nothing but flicking a switch in the in game store, and nets them nothing but 100% profit off of some loyal eager fans that missed out years ago when they didn't even play the game.  Those players, if they are even around now, that already have the skin lose out on it being exclusive and get to see everyone running around in the same outfit in a match, and have no need to repurchase it.  So you tell me which players it benefits the most, the ones that don't have it yet or the ones that do?  Either way Reloaded is the one laughing all the way to the bank because they didn't invest any costs in producing this content, only the cost of CZeroFive taking 5 minutes to go into the store and flick the switch.


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#80
PsychedelicGrass

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Sure there is, Honor and Respect. It is Reloadeds responsibility to honor and respect all things Hawken, and that includes the terms and conditions of exclusive items sold in the past. It is as simple as that.

I didn't make them exclusive, I have no vested interest in them whatsoever, so don't try to cop up a bunch of fuzzy bunny about my feelings getting hurt. ADH is the ones that made them exclusive limited time only releases, and that is what makes those skins so extra special above and beyond them just looking cool, and for anyone to rerelease them completely shits on the exclusivity of them. Does it not? That is the ROOT of the issue here.

Just because you personally wouldn't have a problem reneging on an exclusive release, doesn't mean that its not fundamentally and morally wrong. I see it for what it is, a money grab that costs Reloaded absolutely nothing but flicking a switch in the in game store, and nets them nothing but 100% profit off of some loyal eager fans that missed out years ago when they didn't even play the game. Those players, if they are even around now, that already have the skin lose out on it being exclusive and get to see everyone running around in the same outfit in a match, and have no need to repurchase it. So you tell me which players it benefits the most, the ones that don't have it yet or the ones that do? Either way Reloaded is the one laughing all the way to the bank because they didn't invest any costs in producing this content, only the cost of CZeroFive taking 5 minutes to go into the store and flick the switch.



Oh for.. I did not miss you being banned :/
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What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.

 





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